reporust_rebootcancel

112,529 Commits over 3,928 Days - 1.19cph!

8 Months Ago
fixed bike NRE (no skinning on the bike yet)
8 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
8 Months Ago
set correct texture scale in engine
8 Months Ago
reduced texture sizes
8 Months Ago
8 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
8 Months Ago
Merge from fluid_combinersplitter_fix
8 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
8 Months Ago
updating motorbike model/texture/mat/lod/gibs
8 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
merge from main -> monument_scenes
8 Months Ago
merge from electricalheater_fix
8 Months Ago
Added Panther assets - Lods, mats, models and textures
8 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
8 Months Ago
Fixed electric heaters not heating planters right in front of them
8 Months Ago
player update. exported 3p kayak anim set
8 Months Ago
Aligning state now applies force and does appopriate angle checks
8 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
8 Months Ago
More build tests
8 Months Ago
rolling/pitching with controls
8 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
8 Months Ago
level update
8 Months Ago
Serverside overriding of active item if restrained
8 Months Ago
storage building large progress
8 Months Ago
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8 Months Ago
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8 Months Ago
Prevented vendor from tipping over in some scenarios
8 Months Ago
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8 Months Ago
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8 Months Ago
corrected some texture settings for roof asphalt
8 Months Ago
corrected some small rotation errors in storage warehouse prefab
8 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
8 Months Ago
Restraint check
8 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
8 Months Ago
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8 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
8 Months Ago
merge from searchlight_fixes
8 Months Ago
merge from relax_bounds
8 Months Ago
merge from invisibleplayers_fix
8 Months Ago
merge from bradleyvisual_merge
8 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
8 Months Ago
8 Months Ago
merge from electricalheater_fix
8 Months Ago
merge from wire_slacking
8 Months Ago
backup storage building large
8 Months Ago
Fixed electrical heater not deployable on armored wall hard side
8 Months Ago
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