reporust_rebootcancel

112,557 Commits over 3,928 Days - 1.19cph!

8 Months Ago
rolling/pitching with controls
8 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
8 Months Ago
level update
8 Months Ago
Serverside overriding of active item if restrained
8 Months Ago
storage building large progress
8 Months Ago
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8 Months Ago
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8 Months Ago
Prevented vendor from tipping over in some scenarios
8 Months Ago
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8 Months Ago
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8 Months Ago
corrected some texture settings for roof asphalt
8 Months Ago
corrected some small rotation errors in storage warehouse prefab
8 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
8 Months Ago
Restraint check
8 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
8 Months Ago
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8 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
8 Months Ago
merge from searchlight_fixes
8 Months Ago
merge from relax_bounds
8 Months Ago
merge from invisibleplayers_fix
8 Months Ago
merge from bradleyvisual_merge
8 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
8 Months Ago
8 Months Ago
merge from electricalheater_fix
8 Months Ago
merge from wire_slacking
8 Months Ago
backup storage building large
8 Months Ago
Fixed electrical heater not deployable on armored wall hard side
8 Months Ago
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8 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
8 Months Ago
fix client defines
8 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
8 Months Ago
Switch to BaseMelee
8 Months Ago
reworked shed support beam UVs for new texture
8 Months Ago
disabled animation on dpv
8 Months Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
8 Months Ago
Trigger attack VM
8 Months Ago
fixed small gc alloc
8 Months Ago
updated vm handuffs animator to work with baseMelee setup
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Server compile fix
8 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Global S2P with HLOD
8 Months Ago
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8 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
8 Months Ago
Fixed sidecar bike pulling to the right
8 Months Ago
Improved sprint meter behaviour
8 Months Ago
Make bike sprinting actually go faster, increasing engine power and top speed
8 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD