128,918 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Issue a warning if sync vars are an unsupported type
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Main menu navigate convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unused train sync stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/new_silencer_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                crafted silencer attack layer and break sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings menu toggles initialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from blue_industrial_light  - ingame store page and steam item file with new media and description including blue light to pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed grammer on industrial light store prefab and built phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pressing enter while searching in the settings menu now cycles through all the matches
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Wild hemp variant that should be more visible in the jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Lock execution behind `commandblock.commands_enabled` convar, default to off
- Show toast to player opening the menu while disabled to let them know
- Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't highlight text inside rich tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a setting to TMP_InputField to prevent losing focus when pressing submit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beach Chairs Prefabs, models, textures, preliminary LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overlap issues when highlighting a string
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exported all food containers and ammo containers to now have lods and proper materials 
optimised lods to use mesh lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings search now highlight matching letters/words
Added HighlightText in RustText, can be useful in other screens
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix submarine underwater fog (WaterWindow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed unused asbestos tile albedo and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from macos_env_volume_issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed commented out code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed code that prevents environment volume positions being calculated properly on Metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect initial steering offset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix protobuf types being unable to be Autosaved/loaded properly
(Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size)
Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacy wood roof wallpaper not showing up for all variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic search bar
Added a cancel button to clear the current search
 
                
                
                
                
                
             
         
        
            
            
            
                
                Open/close sail radial menu options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sails default to closed.
Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
 
                
                
                
                
                
             
         
        
            
            
            
                
                absestos tile c and d icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                rendered out latest flooring icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Flag_Extended to sails, true when sail is open.
Calculate max thrust dynamically based on number of currently open sails. 
Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - Added seaweed to vertical variant ♥
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign parent boat to steering wheel on boat creation.
Basic deployable steering wheel control of parent boat steering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                compass viewmodel
- removed old mesh from prefab and set new root
- reduced transtion blend time to fix issue with deploy not playing correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better settings menu search results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add parent trigger.
Set boat rotation to match boat building station.
Sail thrust tweaks.
Quick refactor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file