128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Prevent unecessary weaving fires
Try without generating the event keyword
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data)
Send DemoTransientEntity once per queue instead of for each item in the queue
Move is server check to the queueing rather than sending method (more clear)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_editor_monument_menu -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run codegen to fix monument paths for menu that loads monument scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update all monument scene spawners with their legacy prefab path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add option to run S2P on all monuments but only output the scene, not legacy prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update SourceGenerator DLL - better error messages
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper added to all triangle roof skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper added to all roof skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed "wip" from treadplate description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copy over shadowCastingMode when converting prefabs so the prefabs render the same
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roof triangle wallpaper
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_command_block
 
                
                
                
                
                
             
         
        
            
            
            
                
                Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_anim_tweaks -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added coconut bucket blockout
added textured versison of arrow buckets (a and b) with lods and colision
removed unsused files
 
                
                
                
                
                
             
         
        
            
            
            
                
                swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finally displaying server listings. Tags working correctly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Cardboard and Paper Shooting Target Props 
Created Cardboard and Paper Shooting Target Matieral
Setup Prefabs, Colliders and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from graphics_settings_size_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the two options removed in 
117065 from the preset value arrays so that the option counts match again, restoring settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper roof prefabs
Stone and adobe setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Gun display rack extra files that were missed on the previous upload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set initial buoyancy forces.
Enable buoyancy scaling by mass.
Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Closer to a working browser. Basic tag setup. 
Use correct page for browser (keep it isolated)
 
                
                
                
                
                
             
         
        
            
            
            
                
                hooked up correct wallpaper prefab to retro TC deployed prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes