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132,652 Commits over 4,293 Days - 1.29cph!

7 Months Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
7 Months Ago
edited m15 pistol admire animation so it sits in the hand nicely
7 Months Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
7 Months Ago
Revert ProjectSettings.asset
7 Months Ago
Prepare scientist TTS hooks (for prototyping only)
7 Months Ago
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7 Months Ago
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7 Months Ago
improved m15 pistol admire animation
7 Months Ago
strip light ceiling gibs
7 Months Ago
noise compression, reduce mip distance
7 Months Ago
Add TTS for prototyping
7 Months Ago
merge from main
7 Months Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
7 Months Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
7 Months Ago
All misc store pages
7 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
7 Months Ago
build fix
7 Months Ago
regenerate codegen
7 Months Ago
fixed normal issue on spotlight glass
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Block the compound respawn mission in softcore
7 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
7 Months Ago
Subtract 123921 (was meant for aux2)
7 Months Ago
Remove a transform find by name every frame when conversations are animating
7 Months Ago
Merge from vine_syncPos
7 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
7 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
7 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
7 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
7 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
7 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
7 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
7 Months Ago
Documents typo fix
7 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
7 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Container open and close sounds Document move sounds
7 Months Ago
Fix mission container accepting player items
7 Months Ago
Merge compile fix
7 Months Ago
Merge from outpost_spawning
7 Months Ago
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7 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
7 Months Ago
spotlight gibs
7 Months Ago
M15 Pistol - Small texture tweak
7 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
7 Months Ago
Fix compile error
7 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
7 Months Ago
Prevent scientists from throwing grenades instantly when they lose los