reporust_rebootcancel

113,192 Commits over 3,959 Days - 1.19cph!

9 Months Ago
Fixed EntityRef warning during server startup
9 Months Ago
Compile fix
9 Months Ago
push wip test
9 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
9 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
9 Months Ago
improved collider of pooltable added dartboard
9 Months Ago
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9 Months Ago
Handcuffs can also block interaction/use
9 Months Ago
More wip handcuff functionality
9 Months Ago
Added tree and ore gathering tests
9 Months Ago
level update, s2p
9 Months Ago
workers_house building - final models, colliders, prefabs
9 Months Ago
merge from main
9 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
9 Months Ago
ball prefab adjustments
9 Months Ago
Skin bundle update
9 Months Ago
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9 Months Ago
Anim root file tweaks
9 Months Ago
Support MaterialSetup component
9 Months Ago
New FX for lantern because cozy.
9 Months Ago
Unsaved
9 Months Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
9 Months Ago
Gravity is now a replicated var as well
9 Months Ago
Grounded layer hookup
9 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
9 Months Ago
Code review, add defaults to the new vars
9 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
9 Months Ago
Time convar changes following code review
9 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
9 Months Ago
Cherrypick `hackweek_combat_playground`
9 Months Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
9 Months Ago
Merge from main
9 Months Ago
Fix compile error
9 Months Ago
Fixed collapse not working with skinned objects, not casting shadows
9 Months Ago
prefab updates
9 Months Ago
ball prefab update
9 Months Ago
update
9 Months Ago
vm sks anim tests, animator updated
9 Months Ago
Fixed broken machine
9 Months Ago
Update manifest
9 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
9 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
9 Months Ago
pooltable asset, textures and materials and balls
9 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
9 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
9 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
9 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
9 Months Ago
TestParameterSource field and property support
9 Months Ago
wip
9 Months Ago
Setup sell orders properly Add targetting system