113,192 Commits over 3,959 Days - 1.19cph!
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position
merge from main -> fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from tc_onkilled_nullcheck
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Fixed potential NRE when TCs are killed
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Support using cached servers for servers in favorites.cfg on the favorite servers tab
Add debug print outs for steering
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improved sks shader settings and textures to improve shading of the sks
exported blunderbus viewmodel wip animations
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
Fixed submarine windows ignoring new fog parameter
Fixed issues with rigidbodies. Increased target throttle
Added function to print material property blocks
Also tracks registered shader uniforms (as MPBs don't tell you what's in them)
Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
Imported Small Rubbish Skip Prop
Added Textures and Materials for Small Rubbish Skip
Setup Small Rubbish Skip Prefabs, LODS and Colliders
Fixed vendor recreating itself
Merged main into electricity_power_fixes/2/doorcontroller
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
added pickaxe to ref models and to scene
Fixed door controller not deployable on shelter doors