reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

8 Months Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
8 Months Ago
Merge from gesturepack
8 Months Ago
Added a token to the rps gesture description
8 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
8 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
8 Months Ago
Updated item store previews - better RPS display
8 Months Ago
Merge from main
8 Months Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
8 Months Ago
Fix IO arrows not updating when plugging in a wire
8 Months Ago
Fixed missing event receiver errors in the in-game shop
8 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
8 Months Ago
t1 smg silenced gunshot
8 Months Ago
siege tower art update
8 Months Ago
merge from main -> qol_io_arrows
8 Months Ago
Battering ram impact effect based on hit material
8 Months Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
8 Months Ago
Fixed battering ram wheel axis after model change
8 Months Ago
Backpack model fixes for skinners
8 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
8 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
8 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
8 Months Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
8 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
8 Months Ago
sks and t1 smg - 3p mag dropping now working
8 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
8 Months Ago
Battering ram can't damage building blocks above the stone grade
8 Months Ago
merge from main
8 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
8 Months Ago
Codegen, not trusting the auto merge
8 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
8 Months Ago
Fixed catapult NRE when loading in incendiary ammo
8 Months Ago
subtracting 106755 - broken prefab
8 Months Ago
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8 Months Ago
merge from siege_weapons
8 Months Ago
cleanup
8 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
8 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
8 Months Ago
trying glass decal as masked, with front culling to soften the look
8 Months Ago
merge from main
8 Months Ago
Fixed smg showing shell in the magazine too early in the animation
8 Months Ago
Fixed error on cable UVs
8 Months Ago
Desaturated catapult hook albedo
8 Months Ago
Polish to battering ram. Added decal components to entity.
8 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
8 Months Ago
disable Halloween Dungeon spawns
8 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera