113,620 Commits over 3,959 Days - 1.20cph!
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subtracting
94255 merge from server_hidden_stashes - client compile issues
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
merge from optimize_rpc_src_connection_2
merge from server_hidden_stashes
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
merge from harbor_tweaks_4_cargoship
Use 'obj is IList' instead of the earlier, longer version
Merge from harbor_tweaks_4_cargoship
Spawn containers when the ship docks (temp)
Containers don't save (temp)
Added a second dynamic crane to harbor_1 so it can reach more of the ship
Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
Cherrypick copying harmony to build directory
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
Clear list when using GetList in the pool
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Exclude 0Harmony from the build
Cherrypick disable assembly validation again
Cherrypick harmony 2.3 again
Fix copying of dlls to builds
Update HarmonyHook.cs to work in editor (because unity wants absolute path)
Update Rust.Harmony.Loader.dll
Ensured cargo only docks once
Set default dock time to 8 minutes
Set better stopping location on harbor 1
Smooth cargo ship docking rotation
Cargo dock time now uses convar
Debug docking now set as a replicated var
Removed cargo docking from harbor 2
Ensured harbor 1 and 2 now have boat access
Added temp colliders to all harbor_1 grounds prefabs
Add info on a collider name to the IsSeatClipping error
Fixed editor-only list check in Pool.Free
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
sks vm prefab & test base rig file wip
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
Ensured approach nodes list is initialised
Added second harbor to test scene
Added docking path to harbor 2
CargoShip now supports multiple harbor paths registered
merge from ping_estimate -> aux2
Fix compile error from random namespaces at top of `PingEstimator.cs`
Merge from main -> harmony2
merge from ping_estimation -> aux2
Add ping results to server & client analytics