reporust_rebootcancel

113,620 Commits over 3,959 Days - 1.20cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
network++
11 Months Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
11 Months Ago
oilrigs S2P
11 Months Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
11 Months Ago
merge from optimize_rpc_src_connection_2
11 Months Ago
merge from server_hidden_stashes
11 Months Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
11 Months Ago
Merge from main
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
network++
11 Months Ago
Use 'obj is IList' instead of the earlier, longer version
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Compile fixes
11 Months Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
11 Months Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
11 Months Ago
Cherrypick copying harmony to build directory
11 Months Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
11 Months Ago
Clear list when using GetList in the pool
11 Months Ago
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11 Months Ago
Exclude 0Harmony from the build
11 Months Ago
Cherrypick disable assembly validation again
11 Months Ago
Cherrypick harmony 2.3 again
11 Months Ago
Fix copying of dlls to builds
11 Months Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
11 Months Ago
Ensured cargo only docks once
11 Months Ago
Set default dock time to 8 minutes
11 Months Ago
Set better stopping location on harbor 1
11 Months Ago
Smooth cargo ship docking rotation
11 Months Ago
Codegen
11 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
11 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
11 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
11 Months Ago
Add info on a collider name to the IsSeatClipping error
11 Months Ago
Fixed editor-only list check in Pool.Free
11 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
11 Months Ago
sks vm prefab & test base rig file wip
11 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
11 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
11 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
11 Months Ago
merge from ping_estimate -> aux2
11 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
11 Months Ago
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11 Months Ago
Merge from main -> harmony2
11 Months Ago
merge from ping_estimation -> aux2
11 Months Ago
sks vm prefab wip
11 Months Ago
Add ping results to server & client analytics