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138,568 Commits over 4,505 Days - 1.28cph!

10 Months Ago
Fixed wonky 3P chainsaw orientation.
10 Months Ago
Merge from shiplighting
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Merge from (parent) naval_update.
10 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
10 Months Ago
Spotlight.on.cool flare tweak.
10 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
10 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
10 Months Ago
Merge from foliage_swap
10 Months Ago
Merge from main
10 Months Ago
Override the lerp, not the position
10 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
10 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
10 Months Ago
material color tweak to better track the unoptimised original look
10 Months Ago
First WIP prototype for component displaying box skins
10 Months Ago
fixed interior props cull group being disabled (was temporary)
10 Months Ago
added walkway A ambience files
10 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
10 Months Ago
heavy_helmet_overlay_fix -> main
10 Months Ago
Fix binoculars + the heavy helmet from rendering weird
10 Months Ago
security tower a lod3 baked now
10 Months Ago
setup flashlight refresh vm anims
10 Months Ago
Heavy plate helmet repose
10 Months Ago
Exhaust fixes.
10 Months Ago
Stray light fix. Cleanup.
10 Months Ago
Final polish.
10 Months Ago
merge from main
10 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
10 Months Ago
menu_bootstrap_change -> main
10 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
10 Months Ago
Moved ambient flies to prefab & improved them.
10 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
10 Months Ago
Adding v4 snowmobile shooting anims
10 Months Ago
riot hat repose
10 Months Ago
merge from boat_building
10 Months Ago
Fix compile error in SocketMod_Anchor
10 Months Ago
Fix compile error
10 Months Ago
Merge from floating_cities
10 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
10 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
10 Months Ago
Timeshimmer off globally on plight.flares
10 Months Ago
Distance flares.
10 Months Ago
building_planner_viewmodel -> main
10 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
10 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
10 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
10 Months Ago
Remove planner viewmodel