reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

11 Months Ago
merge from tincanalarm_tip
11 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
11 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
11 Months Ago
Re-enabled foliage displacement on divesites
11 Months Ago
LS s2p
11 Months Ago
fixing the LS motorbike access to puzzle
11 Months Ago
Coastal cliffs Slope masks and LODs
11 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
11 Months Ago
Added a game tip explaining how to wire the tin can alarm
11 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
11 Months Ago
viewmodel prefab material update
11 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
11 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
11 Months Ago
Merge from main
11 Months Ago
Widened rivers slightly at their origin
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
11 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
11 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
11 Months Ago
Tie audio tracks to the play buttons
11 Months Ago
Menu prefab
11 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
11 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
11 Months Ago
WIP left hand IK, still not working
11 Months Ago
▅▅▄▊▇ ▇█▌▄ ▉▋▊▋ -> ▅▅▋█▉▌▍▍▇_▄▄▄▉█▍▍▉▅▌▉█▄
11 Months Ago
Merge from fix_zstring_analytics_clear -> main
11 Months Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
11 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
11 Months Ago
Refactor IK to specify right hand, in prep for left hand pass
11 Months Ago
Compile fixes, cleanup
11 Months Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
11 Months Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
11 Months Ago
Added fixcars convar support to the DPV
11 Months Ago
Merge main -> UWSkidoo
11 Months Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
11 Months Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
11 Months Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
11 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
11 Months Ago
Fixed DigitalClock.FadeOutScreens NRE
11 Months Ago
Merge from tests
11 Months Ago
Merge from /scene
11 Months Ago
Delete my temp scene
11 Months Ago
Final clothing
11 Months Ago
more clothing wip
11 Months Ago
Clothing wip
11 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
11 Months Ago
Add labels to transitions in fsm UI
11 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
11 Months Ago
add 30s sound track preview audio files
11 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks