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132,615 Commits over 4,262 Days - 1.30cph!

9 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
9 Months Ago
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9 Months Ago
HBHF emission polish & light radiation.
9 Months Ago
Progress / lotsa material and texture performance optimizations.
9 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
9 Months Ago
Viewmodel setup
9 Months Ago
Increase coarse cull epsilon, and improve debug logs
9 Months Ago
Spawn at the correct position + rotation
9 Months Ago
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9 Months Ago
test
9 Months Ago
Scene change
9 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
9 Months Ago
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10 Months Ago
Proper throw setup with eye position validation and racyast before throwing
10 Months Ago
merge from premium_servers
10 Months Ago
subtracting disable_premium
10 Months Ago
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10 Months Ago
gantry kit
10 Months Ago
Change 4883 texture metadata for streaming
10 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
10 Months Ago
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10 Months Ago
Various fixes to the texture optimisation tools
10 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
10 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
10 Months Ago
merge from main
10 Months Ago
Increase static bite hitbox
10 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
10 Months Ago
updated scientist outbreak sprayer anims
10 Months Ago
Update croc and tiger dragging
10 Months Ago
Missing part of previous commit
10 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
10 Months Ago
default dart v_ model material and textures
10 Months Ago
also bake spec/gloss map
10 Months Ago
Paging implementation, other perf improvements
10 Months Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
10 Months Ago
Fix NRE when croc dragging serverside ragdoll
10 Months Ago
Caching environment volume transformation matrix and bounds
10 Months Ago
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10 Months Ago
Fixed boomerang server methods running in the client (only in editor)
10 Months Ago
main -> boomerang
10 Months Ago
Combined volume properties into a Vector4 to reduce shader property set calls
10 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates