reporust_rebootcancel

115,651 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
1 Year Ago
Fixed torch holder flames not rendering below shader level 300
1 Year Ago
Fixed torch holder lighting being all offset and wrong.
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from fix_mirrors_gnb
1 Year Ago
merge from rail_network_link
1 Year Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Sources timeout. Bunch of WIP refactor.
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
Switch effect run type to server
1 Year Ago
Bar door grammar fix
1 Year Ago
SERVER compile fix
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
1 Year Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
1 Year Ago
▌▅▉▋▅█ ▌ █▍▋▉▅▍█ ▍▌▍ ▆▊█▆▉ ▆▋▍▊▋▉▍ ▆▉▍▅▋▋▋▄
1 Year Ago
vm test
1 Year Ago
Fixed shader compile errors
1 Year Ago
powerplant 2.0 greybox canditate progress
1 Year Ago
merge from main
1 Year Ago
merge from fix_mirrors_gnb
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Merged main
1 Year Ago
merge from main
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Storage barrel model moved to deployed layer
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
1 Year Ago
Added planarslice convar to specify how many planar reflections to update per frame
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
1 Year Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
1 Year Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
1 Year Ago
Merge from main
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
1 Year Ago
Merge MoreDroppedItemFixes -> main
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Enabled dropped item parenting on HAB
1 Year Ago
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
1 Year Ago
Merge from main (notable merge on StandardLayers.cginc)
1 Year Ago
Add horse icons for trophy UI
1 Year Ago
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
1 Year Ago
Adjust chicken trophy position to ensure nametag is visible Adjust minimum font size on small trophy to fix some NPC names not appearing
1 Year Ago
FIxed head item info NPC name line breaking on some NPC's
1 Year Ago
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)