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130,061 Commits over 4,232 Days - 1.28cph!

11 Months Ago
-Updated Ballista Texture and material assignments
11 Months Ago
Negative background to fix halo.
11 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
11 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
11 Months Ago
Added DLAA support and added it as an option in the graphics menu
11 Months Ago
merge from main -> primitive_gm
11 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
11 Months Ago
-Hopper Blockout
11 Months Ago
Merge from parent
11 Months Ago
New flame impact atlases.
11 Months Ago
Updating Ballista rig with new LODs
11 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
11 Months Ago
Remove some more logging
11 Months Ago
cargo_docking_fishingvillage_fix -> main
11 Months Ago
Increased min distance to a better level
11 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
11 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
11 Months Ago
Removed commented out code.
11 Months Ago
Remove test convar
11 Months Ago
exported latest vm mini crossbow anims
11 Months Ago
Merge from /main
11 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
11 Months Ago
Combat Entity compile fixes
11 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
11 Months Ago
merge from main
11 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
vendor_event_printout -> main
11 Months Ago
Merge from main
11 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
11 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
11 Months Ago
initial chunking from shared sdf set
11 Months Ago
base_combatentity_code_cleanup -> main
11 Months Ago
main -> base_combatentity_code_cleanup
11 Months Ago
cargo_npc_abduction_fix -> main
11 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
11 Months Ago
rocket_death_info -> main
11 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
11 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
11 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
11 Months Ago
Merge from effect_scene_error
11 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
11 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
11 Months Ago
Merge from telephone_name_fix
11 Months Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters