reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
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1 Year Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
1 Year Ago
Function rename
1 Year Ago
Added AddToHeight to all coastal cliffs
1 Year Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
1 Year Ago
Missing files
1 Year Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
Fixed small and medium non-animated neon signs culling issue
1 Year Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
1 Year Ago
Merge from main
1 Year Ago
blackbin model gap fix + rotation fix
1 Year Ago
merge from serverevent_commands
1 Year Ago
Fixed server build errors
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
1 Year Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
1 Year Ago
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1 Year Ago
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1 Year Ago
.mat missing fix
1 Year Ago
merge from savas_cull - minor loadtime and memory savings
1 Year Ago
Formatting fix
1 Year Ago
1 Year Ago
Merge issues fixed
1 Year Ago
Change default PriceDecreaseAmount to 5% (was 10)
1 Year Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
1 Year Ago
radtown storage warehouse: added lod2 and fixed roofing mat
1 Year Ago
Don't allow movement when crawling and restrained
1 Year Ago
Merge from cleanup
1 Year Ago
Restraint item override for tick
1 Year Ago
merge from Hapis_cull
1 Year Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
1 Year Ago
Cherrypick audio import setting changes
1 Year Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings