115,676 Commits over 3,959 Days - 1.22cph!
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
merge form base_decor_DLC
Storage barrel model moved to deployed layer
merge from base_decor_DLC
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
Added planarslice convar to specify how many planar reflections to update per frame
Merge from base_decor_dlc
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Fixed rocking chair position and rotation issues when parented to a moving tugboat
Merge from base_decor_dlc
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
Merge MoreDroppedItemFixes -> main
Enabled dropped item parenting on HAB
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
Merge from main (notable merge on StandardLayers.cginc)
Add horse icons for trophy UI
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
Adjust chicken trophy position to ensure nametag is visible
Adjust minimum font size on small trophy to fix some NPC names not appearing
FIxed head item info NPC name line breaking on some NPC's
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
Potential NRE fix for SteamFriendsList
Fixed an animator warning when coming into network range of a bar door
Merge main -> experimental
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
Remove array of fish sounds (we only have one)
Remove fish trophy art prefab
Added hurt triggers inside train tunnel entrances
Merge Main -> Experimental
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.
Fixed NRE from sound array not matching fish type array in fishtrophy
Updated fish animation
Disable frustum culling when a mirror is visible
Render global networking from each mirror's camera
Add toggle back to culling shader for frustum culling
added Paul's bloody burlap sack icon
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merge from gnb_window_fix
merge from base_decor_DLC
Don't show variants in the crafting menu
merge from base_decor_DLC
merge from ammo_count_in_chests - fix unload ammo menu option not showing
Disabled global rendering on armored window
Add `job_system_threads` to control the number of workers in the job system
`0` or `-1` will set it back to default amount