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115,676 Commits over 3,959 Days - 1.22cph!

1 Year Ago
merge from main
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Storage barrel model moved to deployed layer
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
1 Year Ago
Added planarslice convar to specify how many planar reflections to update per frame
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
1 Year Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
1 Year Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
1 Year Ago
Merge from main
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
1 Year Ago
Merge MoreDroppedItemFixes -> main
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Enabled dropped item parenting on HAB
1 Year Ago
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
1 Year Ago
Merge from main (notable merge on StandardLayers.cginc)
1 Year Ago
Add horse icons for trophy UI
1 Year Ago
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
1 Year Ago
Adjust chicken trophy position to ensure nametag is visible Adjust minimum font size on small trophy to fix some NPC names not appearing
1 Year Ago
FIxed head item info NPC name line breaking on some NPC's
1 Year Ago
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
1 Year Ago
Potential NRE fix for SteamFriendsList
1 Year Ago
Merge from main
1 Year Ago
Fixed an animator warning when coming into network range of a bar door
1 Year Ago
Merge main -> experimental
1 Year Ago
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
1 Year Ago
Remove array of fish sounds (we only have one) Remove fish trophy art prefab
1 Year Ago
Added hurt triggers inside train tunnel entrances
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Merge SAMSiteFix -> Main
1 Year Ago
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.
1 Year Ago
Fixed NRE from sound array not matching fish type array in fishtrophy Updated fish animation
1 Year Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
1 Year Ago
added Paul's bloody burlap sack icon
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from gnb_window_fix
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Don't show variants in the crafting menu
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from ammo_count_in_chests - fix unload ammo menu option not showing
1 Year Ago
Disabled global rendering on armored window
1 Year Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount