115,618 Commits over 3,959 Days - 1.22cph!
Merge main -> experimental
Fixed deflated balloon being hidden by default on the prefab
Merge main -> experimental
Merge MoreDroppedItemFixes -> main
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives
- Fixed HAB client not having any real colliders, only the Prevent Movement volumes
Physics Debris now colliders with Prevent Movement layer
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Merge main -> MoreDroppedItemFixes
Fix fish trophy remembering incorret animation state when pooled
vm legacy bow - base rig and anim file
HelpModal & HelpModal.Widget like the Figma mockup.
Fixed rocking chair audio not working for non local players
Updated colliders on the two rocking chair variants, including the metal parts
Full convex collider set for rocking chair
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname)
Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item)
Fixed both rocking chair skins missing their IsRedirectOf field
Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
Swapped rocking chairs to convex colliders
merge from base_decor_DLC
Ensured player pose stays at default in rocking chair
merge from global_networked_bases
merge from rail_network_link
Force disable GNB because of issues with mirrors
Attempt to fix client / server terrain mismatch where rail connects to monuments
powerplant 2.0 greybox canditate progress
exported updated unarmed crouch anims and set to 50 frames in length
merge from turret_interference_optimization
exported new player rifle attack and aimed attack anims
merge from base_decor_DLC
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely
Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
Fix torches in holders continuing to lose condition even after they are extinguished
Fixed an extra set of arms appearing during some gestures in the mirror
Fixed push animation getting cancelled by movement
Merge my player eyes fix -> base_decor_DLC
Remove some GC allocations in PlanarReflectionCamera
Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
Fixed player head appearing distorted in mirrors while dancing