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138,629 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
12 Months Ago
network++ save++
12 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
12 Months Ago
bread heal over time instead of instant heal
12 Months Ago
softened a crease in canyon_c terrain
12 Months Ago
updated cliff rock position at WTP
12 Months Ago
Merge from bag_changes
12 Months Ago
Made the new corpses immortal
12 Months Ago
Merge from bag_changes
12 Months Ago
Merge from parent
12 Months Ago
Bed corpse setup
12 Months Ago
Merge from main
12 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
12 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
12 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
12 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
12 Months Ago
Merge from clear_bushes_radius
12 Months Ago
Unsaved
12 Months Ago
Attack VFX (Not using IK script for now because script bug.)
12 Months Ago
merge from respawn_changes -> softcore_update
12 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
12 Months Ago
Merge from clear_bushes_radius
12 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
12 Months Ago
Merge from main
1 Year Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
1 Year Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
1 Year Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
1 Year Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
1 Year Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
1 Year Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
merge from 117533 horse costume world model
1 Year Ago
removed old horsecostume model and set outline script on chicken costume
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
changed ui sounds to cloth and burlap sack
1 Year Ago
Updated bounds of all container corpses
1 Year Ago
Fixed some rail / road / river intersection issues
1 Year Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
1 Year Ago
Corpse ingredient tweaks
1 Year Ago
Collider fix on retro and shockbyte tc corpses
1 Year Ago
Disabled show health info on elec furnace corpse
1 Year Ago
Improved corpse repositioning on ground missing
1 Year Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
1 Year Ago
increased ironsights intro speed