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134,948 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
1 Year Ago
Remove temp testing walkways
1 Year Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
1 Year Ago
Possibly fixed simple floating platforms flipping
1 Year Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
1 Year Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
1 Year Ago
Fix some collision meshes not being R/W
1 Year Ago
Fixed NREs when opening crate in steam inventory
1 Year Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
1 Year Ago
Merge from main
1 Year Ago
WIP using scenes to speed up asset warmup
1 Year Ago
Arctic value compensation for new haze falloff curve.
1 Year Ago
Merge from /compass
1 Year Ago
TMP soft mask shader added to always included shaders
1 Year Ago
Cloud depth and brightness enhancements on clear.
1 Year Ago
Added takeover system for steam inventory items
1 Year Ago
1 Year Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
1 Year Ago
native libraries
1 Year Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
1 Year Ago
Subtract 124593 - dont need it
1 Year Ago
Updated SoftMask
1 Year Ago
scrap_heli_gibs_fix -> main
1 Year Ago
Make the base mesh readable and try that
1 Year Ago
Temperate twilight adjusted for new haze falloff.
1 Year Ago
Clear improvements.
1 Year Ago
Increase visibility of flee marker and path (again)
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
1 Year Ago
Clear cloud brightness fuckery
1 Year Ago
Jungle tint improvs.
1 Year Ago
Atmosphere improvements.
1 Year Ago
new token for frontier gate so it doesnt have the same description as the wooden one
1 Year Ago
Pilot Codelock - Model, materials, WIP textures
1 Year Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
1 Year Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
1 Year Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
1 Year Ago
Fix compilation error about RecordUnsupportedMaterial
1 Year Ago
fix native library issue
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
Cannon whitebox deployabke
1 Year Ago
Recently helicopter will restrict how far it goes on patrols
1 Year Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
1 Year Ago
Initial setup of Tugboat horn
1 Year Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass