128,940 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge: from main
Tests: none(trivial merge)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                BC: fixing cloth flinging away with large rotation changes
- changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better
- made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density
- brought the floor up on the dracula cape damping curve slightly
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Gesture picker looks a bit nicer when there are no more gestures to apply
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't play the lose animation when drawing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unsaved sound timing change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Knuckle crack sound timing tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from qol_teleport2grid -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gesture foley sound tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spawn_debris_pool_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `teleport2grid` command
- the magic number is 1024m/7 per map grid for anyone curious
- specify grid like "D8" (case insensitive)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from RF_optim/RFManager
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from fix_barricades_train_tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from wearable_down_limit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from demo_shot_delete_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                End the currently playing shot when deleting a folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Implement PR #61 for community UI - adds builtin player avatar support to RawImage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista and battering ram deployable prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_radiation_rounding_damage -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Round the display values of radiation down instead to match the radiation values on the server
- both for the item info panel & the total radiation protection beside the player model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower deployable prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract rounding the serverside radiation values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a transform line renderer for the extra belt parts on the side of the horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_radiation_rounding_damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_ddraw_text_ztest -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_map_focus_light -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from community_ui_inventory -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: avoid exceptions when modifying decals in editor
Tests: on craggy spawned a bunch  of decals, modified them in various ways, deleted them - no exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters