128,907 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix typo in time warning comment
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from /main to continue old work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista aiming clientside prediction, feels way better with high latency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert mixing table UI to use pooling.
Misc performance improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove hardcoded speed values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix hobo barrel and witch cauldron not scaring wolves when they are lit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Burlap gloves viewmodel uses correct material
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from save_260 - Staging wipe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from io_research_table
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main, stomping radtown_1 changes from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop fizzle smoke wisp from sometimes RNG clipping through walls.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for FizzleEffect being hardcoded on DudExplosives
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added the option for gestures to not get cancelled via LMB/RMB
Enabled on RPS
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Satchel polish/debug. LOD distances, FX orientation translation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shield viewmodel getting culled when offscreen
Fixed blocking state getting reset every tick
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                C4 polish:
Lighting & light texture improvements.
FX orientation polish.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show damage protection % when inspecting shields in the inventory
Set some starting values per shield for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added indicators to the item information panel if a wepaon is compatible with shields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added description to RPS gesture
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_bag_unclaim_convar -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change hardcoded value of how long bag unclaim button has to be held to a convar
- default to same 2 seconds
- can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better client prediction for the ballista controls (still wip)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_npc_death_icon -> main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability for loadouts to reference an NPC prefab to override the death icon
- HumanNPC will send the prefab name the loadout wants if configured
- this fixes NVG scientist outfits in military tunnels not using the NVG death icon
Added arctic scientist icon
- added arctic variant prefab so it can source death info
- left spawners using the same scientist prefabs
- updated loadouts to point to new arctic scientist prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix server admin panel NRE
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                siege_weapons/visual_towing -> siege_weapons