reporust_rebootcancel

136,389 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
1 Year Ago
1 Year Ago
deleted bromeliad_d_billboard_spec
1 Year Ago
Setup honey consumable values
1 Year Ago
cookingv2 -> crafting_update
1 Year Ago
Send Network Update on gene change
1 Year Ago
Added gene modifier to chicken pie
1 Year Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
1 Year Ago
fix cirrus fog, try to improve weather transition lerping
1 Year Ago
bees -> crafting_update
1 Year Ago
merge from item_ownership -> crafting_update
1 Year Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
1 Year Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
1 Year Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Year Ago
Missing bromeliad spec
1 Year Ago
Update phrases
1 Year Ago
merge from cookingv2
1 Year Ago
Update ownership phrase of corpses
1 Year Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
1 Year Ago
Update metal detector phrase
1 Year Ago
bugfixes
1 Year Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
1 Year Ago
merge from main -> item_ownership
1 Year Ago
merge from fix_runtime_profiling_container_url -> main
1 Year Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
1 Year Ago
tool for checking trigger exclude layers for TriggerBase across assets
1 Year Ago
Horizontal header navigation
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Stop current anim on client when entity is recycled
1 Year Ago
Fix root motion NRE
1 Year Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
1 Year Ago
merge from coarse_grid_bounds_fix
1 Year Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
1 Year Ago
Fix client server compile errors
1 Year Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
1 Year Ago
Bee atlas files.
1 Year Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
merge from main
1 Year Ago
mauritia flexuosa - rest of the models and prefabs
1 Year Ago
merge from ioentity_optims2
1 Year Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
1 Year Ago
Smooth out initial tiger rotation when preparing to leap
1 Year Ago
RF broadcaster and receiver flag networking
1 Year Ago
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