reporust_rebootcancel

144,217 Commits over 4,444 Days - 1.35cph!

1 Year Ago
Merge from naval update
1 Year Ago
Merge from main to naval update
1 Year Ago
Submitting work to update branch
1 Year Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
1 Year Ago
merge from loot_spawns
1 Year Ago
Removed stray silencer loot spawns
1 Year Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
1 Year Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
1 Year Ago
Merge from main
1 Year Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
1 Year Ago
Christmas light bulb spawning fixes
1 Year Ago
First pass chandelier, using ceiling light model but has player configurable length
1 Year Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
1 Year Ago
Cherrypick 122713, I have no clue how this disappeared
1 Year Ago
String light fixes, manifest
1 Year Ago
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1 Year Ago
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1 Year Ago
Restored hanging bulbs string light
1 Year Ago
Fixed some line generation issue
1 Year Ago
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1 Year Ago
Removing a point refunds the consummed length
1 Year Ago
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1 Year Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
1 Year Ago
Compile fixes
1 Year Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
1 Year Ago
update iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
1 Year Ago
Fixed incorrect button prefab sizing
1 Year Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
1 Year Ago
Merge from steam_item_store_images
1 Year Ago
Continuing on blocking in materials on floating walkways
1 Year Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
1 Year Ago
Abyss Containers - Updated model, LODs and some prefab setup
1 Year Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
1 Year Ago
Untested support for adding Steam item store images
1 Year Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
1 Year Ago
merge from roofbeams
1 Year Ago
Merge from fix_protobuf_length_prefix
1 Year Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
1 Year Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
1 Year Ago
cache the terrain map preprocessing
1 Year Ago
added sync component to crossbow viewmodel animator
1 Year Ago
M15 Pistol - Greybox model and integration
1 Year Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
1 Year Ago
Fix scientist not rushing to investigate noises when searching
1 Year Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
1 Year Ago
Fix scientists getting stuck in search recursion