reporust_rebootcancel

139,179 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
1 Year Ago
New naval phrases (so they arent lost after merging main)
1 Year Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
1 Year Ago
Leftover demo UI changes from hackweek
1 Year Ago
merge from localization_improvements/fixes
1 Year Ago
Servers now load and cache the english strings, so the phrase english fields can return something
1 Year Ago
merge from main
1 Year Ago
merge from storepreload_nre_fix
1 Year Ago
Store preload NRE fix attempt
1 Year Ago
merge from friendsmenu_fix
1 Year Ago
Fixed friend menu being considered opened all the time
1 Year Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
1 Year Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
1 Year Ago
Missed file
1 Year Ago
merge from localization_improvements/fixes
1 Year Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
1 Year Ago
Fixed conveyor filtering errors
1 Year Ago
Optimise ItemManager::Initialize Linq Queries
1 Year Ago
Workshop scene
1 Year Ago
Fixed empty tooltips NREing
1 Year Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
1 Year Ago
Adding deployable rig anchor
1 Year Ago
Prefab setup
1 Year Ago
Add Zlinq to the project
1 Year Ago
Downloaded last translations
1 Year Ago
Fixed borked NL jsons
1 Year Ago
Merge from prefabmode_lighting_fixes
1 Year Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
1 Year Ago
Merge from main
1 Year Ago
Fix wrong blendmode for new displacement clearing
1 Year Ago
Merge from main
1 Year Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
1 Year Ago
Add camera splines
1 Year Ago
merge from localization_improvements
1 Year Ago
Better phrase conflicts detection Fixed 5 conflicts
1 Year Ago
Some phrase update fixes/clean up
1 Year Ago
merge from localization_improvements
1 Year Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
1 Year Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
1 Year Ago
merge from localization_improvements
1 Year Ago
Compile fix
1 Year Ago
merge from localization_improvements
1 Year Ago
Phrase contexts Fixed invalid hebrew json
1 Year Ago
merge from main
1 Year Ago
Updated all phrases files, created the new ones for all languages with the existing translations
1 Year Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
1 Year Ago
Refactored localization tools window, added steps drawer
1 Year Ago
spotlight emissive level adjusted
1 Year Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
1 Year Ago
RustText code cleanup and comments