reporust_rebootcancel

142,797 Commits over 4,413 Days - 1.35cph!

1 Year Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
1 Year Ago
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1 Year Ago
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1 Year Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_los_fix
1 Year Ago
Added new LOS check positions for floor frame and floor triangle frame
1 Year Ago
merge from main
1 Year Ago
merge from hbhf_adjustablerange
1 Year Ago
Code cleanup, formatting
1 Year Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
1 Year Ago
Male lods
1 Year Ago
Fixed techtree position of Handmade SMG after adding silencer
1 Year Ago
Merge from emoji_player_lookup_fix
1 Year Ago
Fixed a pointless player lookup in emoji ownership check
1 Year Ago
Merge from industrial_crafter_5_slot
1 Year Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
1 Year Ago
large sail blockout update
1 Year Ago
phrases
1 Year Ago
Rifle view model anim updates and added missing .viewmodel content
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from rustige_egg_g_naming
1 Year Ago
merge from lr_deploy_speedup
1 Year Ago
merge from HealthOreTeaToken
1 Year Ago
merge from catpiedesc
1 Year Ago
merge from tea_time
1 Year Ago
Can add any new multi bind, not only the registered ones (like the bind command)
1 Year Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
1 Year Ago
Do not update indirect instancing system when scene is loading
1 Year Ago
Do not update indirect instancing system when scene is loading
1 Year Ago
wip changes
1 Year Ago
New Bootstrap page
1 Year Ago
Bind menu now supports multi key binds
1 Year Ago
bee_lifetime_reduction -> main
1 Year Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
1 Year Ago
bee_spawnrate_reduction -> main
1 Year Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
1 Year Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
1 Year Ago
More test code
1 Year Ago
main -> syncvars
1 Year Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
1 Year Ago
Added swap seats binds to the options menu
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main