reporust_rebootcancel

134,068 Commits over 4,444 Days - 1.26cph!

1 Year Ago
instant_camera_ui_fix
1 Year Ago
Ensure set flash is set to appropriate light state on deploy
1 Year Ago
Ensure correct flash fx is played
1 Year Ago
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1 Year Ago
Admin command to kill all bees
1 Year Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
1 Year Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
Remove the ability to rotate local by Z
1 Year Ago
Health forwarding
1 Year Ago
Store item grid refactoring
1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
1 Year Ago
Boat blocks forward damage to parent boat
1 Year Ago
merge from main
1 Year Ago
Initial boat max health calculation. New test save.
1 Year Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
1 Year Ago
Stop Shockbyte button trying to refresh server listings
1 Year Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
1 Year Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
1 Year Ago
Refresh button micro interaction
1 Year Ago
floating cities walkway and greybox progress
1 Year Ago
Continuing on with floating walkways
1 Year Ago
Don't add scientist brain twice
1 Year Ago
Fix compile errors
1 Year Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
1 Year Ago
merge from S2P_bugfixes_for_quickfire
1 Year Ago
S2P all
1 Year Ago
Wire back up the refresh button properly
1 Year Ago
fixed a hole in stairwell_bottom_360 collider
1 Year Ago
Prevent server listings from being added to the browser twice if they have a tag
1 Year Ago
smoother transitions out of mine tunnels in military tunnels
1 Year Ago
improved env volume accuracy in sewer tunnel prefabs
1 Year Ago
Changed spoiled produce consume sound
1 Year Ago
Merge from main
1 Year Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
1 Year Ago
Re add open animations between the pages Added editor support for play on awake
1 Year Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
1 Year Ago
Tweaked barricade cover barricadeDamageMultiplier
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Added play on awake to flex transitions
1 Year Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
1 Year Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
1 Year Ago
speaker blockout prefabs
1 Year Ago
Speaker blockout. Spotlight adjust.
1 Year Ago
split off wood beam on edge of stone tier roof
1 Year Ago
Set constant for max refresh distance for now
1 Year Ago
Merge from main to jungle update improvements
1 Year Ago
Checking in floating walkway progress to switch branch
1 Year Ago
Merge from environment_volume_lods
1 Year Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles