reporust_rebootcancel

143,507 Commits over 4,413 Days - 1.35cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Wallpaper floor & ceiling pack - updated subway ceilings, added 4 variants of metal sheet ceiling
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
merge from wallpaper/floor
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Added rotation support to triangle wallpaper
1 Year Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
1 Year Ago
Remove excess protos on train engine
1 Year Ago
updated industrial lights icon for steam prefab
Rin
1 Year Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
1 Year Ago
Super hacky test
1 Year Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
1 Year Ago
Fix some logic errors in train sync vars
1 Year Ago
Update header image and store icon
1 Year Ago
backup
1 Year Ago
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1 Year Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Removing more logs when changing AA, DLSS, and DLAA settings
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
1 Year Ago
simple_snow_usage -> main
1 Year Ago
Remove some debug stuff
1 Year Ago
Fix incorrect beehive boolean trigger
1 Year Ago
main -> simple_snow_usage
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
1 Year Ago
compile_simulator_window -> main
1 Year Ago
Tweaked brick foundation wallpaper pos again
1 Year Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
1 Year Ago
pooling_test_command -> main
1 Year Ago
merge from adobe_floor_split
1 Year Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
1 Year Ago
pooling_test_command -> main
1 Year Ago
Wrap whole thing in client block instead
1 Year Ago
Compile error
1 Year Ago
pooling_test_command -> main
1 Year Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
1 Year Ago
merge from main