reporust_rebootcancel

140,396 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
1 Year Ago
Merge from naval_update
1 Year Ago
Fix compile errors
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from naval_update
1 Year Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
1 Year Ago
Merge from naval_update
1 Year Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
1 Year Ago
Unity tutorial - added test objects to scene
1 Year Ago
Cannon deploy placement fix.
1 Year Ago
Cannon art/prefab updates. Assign placement prefab.
1 Year Ago
merge from fix_nametag_blocked_by_floor
1 Year Ago
merge from fix_nametags_water
1 Year Ago
merge from duplicated_gunshots_fix
1 Year Ago
Merge from boat_building
1 Year Ago
Error scan checks for more than one occurrence of an ActionEvent node type
1 Year Ago
manifest
1 Year Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
1 Year Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
1 Year Ago
Cleanup code for node creation search window
1 Year Ago
door.hinged.mboat models, item def, prefab
1 Year Ago
Fix all boat building block localizations
1 Year Ago
Add and setup low cannon wall. Added to boat planner.
1 Year Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
1 Year Ago
floating city generic container 2
1 Year Ago
Fixed the rendering of the underwater lab windows
1 Year Ago
Move error log to where it actually is an error
1 Year Ago
broke up PlayerBoat monolith file
1 Year Ago
comitting to non-controlled sails and torque rudder control scheme for now
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Fix cannon not appearing
1 Year Ago
Updated modular boat prefabs with art components, gibs
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from locked_cabinet
1 Year Ago
merge from decay_scale_ui_fix
1 Year Ago
merge from pilotpack_store_fix
1 Year Ago
merge from /serverbrowser_duplicating_results_fix
1 Year Ago
Better node/data type registry
1 Year Ago
Fixed pilot pack store tile redirecting to exhibit pack page
1 Year Ago
merge from throwable_eggs
1 Year Ago
merge from hackweek_food_viewmodels
1 Year Ago
init branch for merging
1 Year Ago
UI for multiple input meshes
1 Year Ago
Casino modelling progress Organized casino interior objects
1 Year Ago
merge from ceiling_light_placement_fix
1 Year Ago
merge from wall_cabinet_storage_monitor_fix
1 Year Ago
merge from modded_monumentmarker_fix
1 Year Ago
merge from tugboat_team_bag_labels_fix
1 Year Ago
merge from main
1 Year Ago
merge from store-updates-sept2025