reporust_rebootcancel

137,698 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Missed a file
1 Year Ago
Async-ed the steam inventory crate definitions filtering
1 Year Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
1 Year Ago
3p bandage and basket anims, entity and override controller setup
1 Year Ago
Added all rustiggé eggs to the skin viewer
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
3p military flamethrower anims, entity and override controller setup
1 Year Ago
Add support for doubles,floats and primitives in reset static field gen.
1 Year Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
1 Year Ago
3p anim updates for shotguns and launcher
1 Year Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
1 Year Ago
Added an editor command to randomise the skins in the store
1 Year Ago
Better map settings
1 Year Ago
Add escape capture to server search
1 Year Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
1 Year Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
1 Year Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
1 Year Ago
turned backface cull back on on ejector seat 2nd material
1 Year Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
1 Year Ago
RHIB LOD material optimisation
1 Year Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
1 Year Ago
floating city scene update
1 Year Ago
Added NEW tags to header nav button
1 Year Ago
Merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Store time logic tweaks
1 Year Ago
Fix premium modal design
1 Year Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
1 Year Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
1 Year Ago
Merge from main
1 Year Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
1 Year Ago
merge from new_menu
1 Year Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
1 Year Ago
Skins on sale from this week will now appear as marketable locked for X days
1 Year Ago
Fixed store search bar NRE
1 Year Ago
Replace old SHDO shader options, set keyword dynamically during bake
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
merge from basesculpture_rpccleanup
1 Year Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
1 Year Ago
ghost ship C and D variants set dressing progress
1 Year Ago
Reparent colliders in edit mode
1 Year Ago
Manifest
1 Year Ago
bake revert
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
Merge from main