reporust_rebootcancel

139,979 Commits over 4,505 Days - 1.29cph!

1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure labels work for offline members as well (of course they should)
1 Year Ago
Switch the deep sea island test prefab to only network to deep sea
1 Year Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure team member name is valid before trying to load it
1 Year Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Cherrypick 129636, went to the wrong branch
1 Year Ago
update deep_sea/networking
1 Year Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
1 Year Ago
Enabled GPU instancing on a bunch of materials
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
better fluorescent light icons
1 Year Ago
exhibit decor wallpapers setup, icons etc
1 Year Ago
merge from fix_metalplate_icon --> main
1 Year Ago
Enable read/write for metal plate torso model
1 Year Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
1 Year Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
1 Year Ago
merge from main
1 Year Ago
merge nvg_fix to main
1 Year Ago
Fix other people's night vision goggles glowing even if they're disabled.
1 Year Ago
Updated spotlight assets
1 Year Ago
team_bag_label_fixes -> main
1 Year Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
1 Year Ago
merge from respawn_wet_proposed_fix --> main
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Hexagon tiles - Updated textures
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Addded mannequin to the store decor category
1 Year Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
1 Year Ago
set up wallpapers for exhibit decor dlc - still need to do icons
1 Year Ago
Beanbag seat - Updated icons with new textures
1 Year Ago
m249 - updated weapon audio timings
1 Year Ago
Update related monument prefabs
1 Year Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
1 Year Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
1 Year Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
1 Year Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
1 Year Ago
Block spray can reskinning of ceilinglight
1 Year Ago
Wallpaper - tweaked carpet, added hexagon tiles
1 Year Ago
Fixed store takeover editor following the localization changes
1 Year Ago
updated timing of world sks reload weapon anim
1 Year Ago
PT Boat Updates
1 Year Ago
Merge from deep_sea
1 Year Ago
- Move recast code to the rust native project - Rust native local DLL build to test
1 Year Ago
split collider data SO out into its own file