reporust_rebootcancel

144,742 Commits over 4,444 Days - 1.36cph!

12 Months Ago
Finally fixed it
12 Months Ago
Finish loading screen flex mockup
12 Months Ago
More gesture menu stuff
12 Months Ago
Merge from team_invite_changes
12 Months Ago
Don't allow duplicates in the invite list
12 Months Ago
WIP: Initial new loading screen setup
12 Months Ago
Removed some temporary testing logic
12 Months Ago
Merge from main
12 Months Ago
Merge from autoturret_peacekeeper
12 Months Ago
Merge from main
12 Months Ago
Slight menu transparency if in game
12 Months Ago
Menu open and close fade in/out
12 Months Ago
Stop quit modal from preventing escape from being picked up in game
12 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
12 Months Ago
Fixed settings warmup nre
12 Months Ago
merge from fix_compile_tester_editor -> main
12 Months Ago
Fix compile tester so it targets the editor assembly as well
12 Months Ago
merge from print_light_counts -> main
12 Months Ago
wip gesture menu
12 Months Ago
Fix compile error
12 Months Ago
Undo subtract
12 Months Ago
optimize FindActiveWaterBodies()
12 Months Ago
merge from main -> print_light_counts
12 Months Ago
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12 Months Ago
Add kickparty command to remove members from your party
12 Months Ago
Fix party not showing for the player who joins a party via an invite
12 Months Ago
merge from abyss_storage_fix
12 Months Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
12 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
12 Months Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
12 Months Ago
Fix grenade explosions not being heard by scientists
12 Months Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
12 Months Ago
Ocean alpha test on beaufort 0
12 Months Ago
A ton of adaptations for the new height falloff.
12 Months Ago
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12 Months Ago
ContainerCorpseCreator compile fix
12 Months Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
12 Months Ago
Plumbed up 'isOpen' hook for the new menu
12 Months Ago
Prevent potential bug if scientist reaction time is ever set to 0
12 Months Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
12 Months Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
12 Months Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
12 Months Ago
More in game to menu plumbing work
12 Months Ago
Settings menu color pickers, added back all the accessibility settings
12 Months Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
12 Months Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
12 Months Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
12 Months Ago
Container corpse creator tool copy over the original open/close sound
12 Months Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
12 Months Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.