reporust_rebootcancel

137,318 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Pilot hazmat cinematic rig update
1 Year Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
1 Year Ago
merge from main
1 Year Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
1 Year Ago
Prepare models and materials for instancing (once again)
1 Year Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
1 Year Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
1 Year Ago
Added Pilot Hazmat Materials
1 Year Ago
Moved backpack textures to correct folder, added new backpack material
1 Year Ago
Pilot Hazmat textures
1 Year Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Fixed FPS slider again
1 Year Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
1 Year Ago
merge from new_menu
1 Year Ago
Keybind reset button loc
1 Year Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
1 Year Ago
Shadow update group execution order
1 Year Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
1 Year Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
1 Year Ago
successful purchase item overlay
1 Year Ago
update favourites page when you unfavourite a server as well
1 Year Ago
Fix toast second button not working properly
1 Year Ago
Fix copy button copying multiple times
1 Year Ago
new_menu -> main
1 Year Ago
Fixed get premium button showing up for every server
1 Year Ago
Rust plus button changes
1 Year Ago
Fix client compile error
1 Year Ago
Auth wip
1 Year Ago
Set up eoka anims, entity and override controller
1 Year Ago
merge from main
1 Year Ago
merge from stability_stat_fix
1 Year Ago
merge from fix_attackheli_headlights
1 Year Ago
merge from max_health_debug
1 Year Ago
merge from legacy_high_wall_fix_2
1 Year Ago
merge from fix_heavymovement_refs
1 Year Ago
merge from no_build_zone_height_visual
1 Year Ago
merge from metal_detector_dropped_items
1 Year Ago
Removing end frame offset so that camera loops correctly on inject self
1 Year Ago
merge from main
1 Year Ago
Revert other assets
1 Year Ago
Revert materials and models
1 Year Ago
Climate for new falloff
1 Year Ago
Weather updates
1 Year Ago
Remove debug code
1 Year Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Alow greater SHDO intensity values, bring fade distance a little closer