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140,137 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Merge from main
1 Year Ago
fluorescentlight userCraftable fix
1 Year Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
1 Year Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
1 Year Ago
Merge from scientist_rhib
1 Year Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
1 Year Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
1 Year Ago
More dock lighting
1 Year Ago
Deleted scientist RHIB test mesh that was causing errors.
1 Year Ago
Tweaked dock lighting
1 Year Ago
merge from naval update
1 Year Ago
some quick tweaks to prefabs, rhib and deck cranes
1 Year Ago
texture sizes for rhib crane, disabled srgb on AO maps
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from chandelier_groundwatch
1 Year Ago
merge from bag_label_update_fix
1 Year Ago
merge from bag_label_offline_fix
1 Year Ago
OrientableLight 5 power
1 Year Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
1 Year Ago
Fix update queue gc allocations
1 Year Ago
Cherry pick flashlight optimizations
1 Year Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
1 Year Ago
main -> full_drone_marketplace_fix
1 Year Ago
Fix bag labels not recognising sleeping players
1 Year Ago
Disabled placeholder surface dirt in barges
1 Year Ago
Removed third blend layer from floating walkway materials
1 Year Ago
Ensure bag label updates if you quickly swap between different bags
1 Year Ago
Some additional unique walkway pieces to improve traversal Casino progress
1 Year Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
1 Year Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
1 Year Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
1 Year Ago
- Rewrite path following logic to not rely on unity's navmesh agent - Add convar to toggle between using unity navmesh, and recast navmesh to calculate paths (only wolf, tiger, croc for now)
1 Year Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
1 Year Ago
Bugfix: don't ship Steamworks.Linux, go back to shipping Posix for both OSX and Linux - this unblocks modders. - Linux got renamed to LinxuEditor and is only loaded for editor This takes us back to only shipping Posix.dll for both platforms, while enabling to wwork with the project in Linux editor. In theory, builds Linux -> Linux and Linux -> OSX should work as well, but not tested. Tests: Built Server Standalone for Windows and Linux from Windows. Confirmed in both cases LinuxEditor.dll doesn't get deployed, and in Linux case Posix.dll is.
1 Year Ago
New codelockedhackablecrate prefab variants for modded servers - server owner request for minigame servers. 1. codelockedhackablecrate_no_build_radius https://files.facepunch.com/jacob/1b0111b1/Unity_bJNCZmkNDK.png 2. codelockedhackablecrate_min_build_radius (no build radius of 3) https://files.facepunch.com/jacob/1b0111b1/Unity_7dnq9b0kFb.jpg
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
1 Year Ago
Merge: from main
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - BasePlayer.WaitForTasks no longer allocs Could be slower to wait like this, but I doubtr we'll have more than 30 tasks at sync points even on high-pop servers, so it doesn't matter Tests: 2p on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
security tower mesh split and volume fixes
1 Year Ago
Fixes to get things working again
1 Year Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - reduce garbage generation of BasePlayer.ApplyChangesParallel Can't eliminate it fully till we get UniTask, but this should make a dent Tests: couldn't test thoroughly as missing credentials, but it runs(and doesn't send) under UsePlayerUpdateJobs 2. Profiler confirmed less allocs
1 Year Ago
updated exhibit decor pack steam icon
1 Year Ago
PT Boat Update
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - stop constantly resizing array, only grow it if needed Tests: 1p on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - cache continuation actions Prevents allocs when no batches are sent, while also makes it cheaper to send when we do have batches. Tests: craggy with UsePlayerUpdateJobs 2 in editor + checked IL
1 Year Ago
Updaing the ambient probe for the scene view and preview windows when the game view isn't present
1 Year Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
1 Year Ago
Replaced proxy dock street lighting with dock lights.