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157,804 Commits over 4,566 Days - 1.44cph!

11 Months Ago
boat planner blueprints missing files
11 Months Ago
Phrase update
11 Months Ago
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11 Months Ago
Compile fix
11 Months Ago
Implement boat decay
11 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
11 Months Ago
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11 Months Ago
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11 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
11 Months Ago
merge from main
11 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
11 Months Ago
Replicate seat changes of naval_update branch
11 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
11 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
11 Months Ago
naval_update -> pt_boat_turrets
11 Months Ago
cherry picking from turret_animation_alignment_fix
11 Months Ago
turret_animation_alignment_fix -> naval_update
11 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
11 Months Ago
fixed some broken steam id issues on xmas wallpaper
11 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
11 Months Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
11 Months Ago
merge from deep_sea
11 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
11 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
11 Months Ago
Added floating city 4 to the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Reindeer antlers headband reposed
11 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
11 Months Ago
Reposed Outbreak Scientist
11 Months Ago
Merge from parent
11 Months Ago
merge from main, will need to re run skins
11 Months Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
11 Months Ago
christmas wallpaper textures and material
11 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
11 Months Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
11 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
11 Months Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
11 Months Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
11 Months Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
11 Months Ago
Removed old ballista colliders on cannon
11 Months Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
11 Months Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
11 Months Ago
Rewrote the reload system
11 Months Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
11 Months Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
11 Months Ago
birthday balloon sounds
11 Months Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
11 Months Ago
merge from fix_cui_update_texture -> main
11 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
11 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene