reporust_rebootcancel

140,229 Commits over 4,536 Days - 1.29cph!

1 Year Ago
updated wallcabinet lock positon
1 Year Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
1 Year Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
1 Year Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
1 Year Ago
Tweak dismount positions for steering wheel for more lenient mounting
1 Year Ago
First pass medical bay container shell plus materials
1 Year Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
1 Year Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
Fixed node visuals not chaning while harvesting them
1 Year Ago
Merge from naval_update
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
1 Year Ago
Merge: from main
1 Year Ago
Disable my test scene loading in craggy
1 Year Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
1 Year Ago
Merge from boat_building
1 Year Ago
Compile fixes
1 Year Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
1 Year Ago
Renamed all of the floating city container materials to be more standardised
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from sky_circle_fix
1 Year Ago
merge from abel_tc_auth_fix_2
1 Year Ago
merge from wall_cabinet_pickup_fix
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from bed_blocking_chandelier
1 Year Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
1 Year Ago
Merge from main
1 Year Ago
Ocean shoreline wetness fix
1 Year Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
1 Year Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
1 Year Ago
Added ground watch to ceiling light and Chandelier
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
take 2 on tentative pooling fix for mannequin posing
1 Year Ago
subtract commit 129922, includes extra files
1 Year Ago
tentative pooling issue fix for mannequin
1 Year Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
1 Year Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
1 Year Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
1 Year Ago
merge from naval_update to get the latest TriggerRadiation.cs
1 Year Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
1 Year Ago
Tropical cliff files.
1 Year Ago
Updated Plushie 02 textures and materials, rendered new icon
1 Year Ago
Tropical cliff variant.
1 Year Ago
Manifest after merge
1 Year Ago
fix censornudity convar NRE with mannequins
1 Year Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied