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134,227 Commits over 4,444 Days - 1.26cph!

1 Year Ago
trawler ship props progress
1 Year Ago
tweaked storage adaptor positions slightly to avoid collision
1 Year Ago
merge from main
1 Year Ago
String light emission toggle when powered
1 Year Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Year Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
1 Year Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
1 Year Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
1 Year Ago
Reduce search radius
1 Year Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
1 Year Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
1 Year Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
1 Year Ago
Float cubes textures
1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
main -> new_menu
1 Year Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
1 Year Ago
Scroll fade on description box
1 Year Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
1 Year Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
1 Year Ago
udpated potato crate to use relief mapping
1 Year Ago
ammo and food updates
1 Year Ago
phrases
1 Year Ago
Merge from naval update
1 Year Ago
Merge from main to naval update
1 Year Ago
Submitting work to update branch
1 Year Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
1 Year Ago
merge from loot_spawns
1 Year Ago
Removed stray silencer loot spawns
1 Year Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
1 Year Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
1 Year Ago
Merge from main
1 Year Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
1 Year Ago
Christmas light bulb spawning fixes
1 Year Ago
First pass chandelier, using ceiling light model but has player configurable length
1 Year Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
1 Year Ago
Cherrypick 122713, I have no clue how this disappeared
1 Year Ago
String light fixes, manifest
1 Year Ago
Restored hanging bulbs string light
1 Year Ago
Fixed some line generation issue
1 Year Ago
Removing a point refunds the consummed length
1 Year Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
1 Year Ago
Compile fixes
1 Year Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
1 Year Ago
update iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
1 Year Ago
Fixed incorrect button prefab sizing
1 Year Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
1 Year Ago
Merge from steam_item_store_images
1 Year Ago
Continuing on blocking in materials on floating walkways