reporust_rebootcancel

144,103 Commits over 4,413 Days - 1.36cph!

1 Year Ago
Silencer added to elite create loot tables
1 Year Ago
manifest build
1 Year Ago
merge from main
1 Year Ago
Merge from trying_stuff_out
1 Year Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
1 Year Ago
Merge from flash_light_fix
1 Year Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
1 Year Ago
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1 Year Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
1 Year Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
1 Year Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
1 Year Ago
Rename menu item so it's clear that Rust+ needs it for item icons
1 Year Ago
Disable lights on rechargable batteries when > 15m away
1 Year Ago
Better grid filtering system, custom inspectors
1 Year Ago
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1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
LOD changes to TeslaCoil FX.
1 Year Ago
Merge from fix_protobuf_field_0
1 Year Ago
Protos codegen after merge
1 Year Ago
Merge from main
1 Year Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
1 Year Ago
Item grid refactoring, started store featured tab
1 Year Ago
is_producing_fix -> main
1 Year Ago
Fix is producing logic issue on beehives
1 Year Ago
bee_bomb_distance_changes -> main
1 Year Ago
Comment
1 Year Ago
bee boulder now matches the speed and distance of other catapult projectiles
1 Year Ago
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1 Year Ago
merge from main -> party_system
1 Year Ago
instant_camera_ui_fix
1 Year Ago
Ensure set flash is set to appropriate light state on deploy
1 Year Ago
Ensure correct flash fx is played
1 Year Ago
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1 Year Ago
Admin command to kill all bees
1 Year Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
1 Year Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove the ability to rotate local by Z
1 Year Ago
Health forwarding
1 Year Ago
Store item grid refactoring
1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
1 Year Ago
Boat blocks forward damage to parent boat
1 Year Ago
merge from main
1 Year Ago
Initial boat max health calculation. New test save.