reporust_rebootcancel

132,012 Commits over 4,262 Days - 1.29cph!

1 Year Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
1 Year Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
1 Year Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
1 Year Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Added luminance weighing to TAA to reduce flickering
1 Year Ago
jungle_ruins_b iteration2
1 Year Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
1 Year Ago
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1 Year Ago
jungle_ruins_a iteration2
1 Year Ago
metal shield 3p melee attack anim updated
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
Clean up folders
1 Year Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
1 Year Ago
merge from giveitemfailed_toast_fix
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
merge from voiceprops_itemstore
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
1 Year Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
1 Year Ago
merge from siege_weapons
1 Year Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
1 Year Ago
fixed pivot points on construction meshes
1 Year Ago
Merge from /main
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from xmas2024
1 Year Ago
merge from fix_invis_nre
1 Year Ago
Move AnimationUtil to an editor only namespace
1 Year Ago
Merge from primitive/prop_offset
1 Year Ago
Merge from primitive
1 Year Ago
Applied to high caliber revolver as well
1 Year Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
1 Year Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
1 Year Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
1 Year Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
1 Year Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
1 Year Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
1 Year Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
1 Year Ago
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1 Year Ago
Regenerated fonts
1 Year Ago
Include the font update in the phrase update process
1 Year Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
1 Year Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
1 Year Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)