reporust_rebootcancel

139,669 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Fix compile errors
1 Year Ago
Update protobuf
1 Year Ago
Commit AK FBX that keeps being reserialized
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Codegen
1 Year Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
1 Year Ago
Codegen after merge
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Run scene2prefab (skip HLOD)
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update
1 Year Ago
Fix train tunnel entrances not linking up properly
1 Year Ago
Bunch of work to get the portals working - entering the portal as a player or as a vehicle will instantly teleport the the opposite side - portals are spawned at runtime and sized to the size of the island - portals can be spawned at any of the 4 cardinal directions of the island - for testing leave the island from the north side and enter the deep sea on the south - will be spawned 200m from the edge of the deep sea (in the center of the ocean for testing) - teleport the player the frame after they enter since making the player sleep deletes the rigidbody immediately and unity doesn't like deleting physics objects inside the callback they enter the trigger (later this will be hidden by effects) - refactor the name of some code to make it nicer - portals will show as big green boxes to make testing easier, can be toggled with `deepsea_portals_visible` convar - fix PointEntity<T> not intializating the singleton instances as soon as possible
1 Year Ago
merge static field reset code gen improvements back to main.
1 Year Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
1 Year Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
1 Year Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
1 Year Ago
Remove testing model for collider placement from mannequin
1 Year Ago
Progress & terrain files.
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
1 Year Ago
PT Boat progress
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Remove logs
1 Year Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
1 Year Ago
Fixed breakdown button loc
1 Year Ago
Fixed boots being in the wrong order in the skin viewer
1 Year Ago
merge from skinviewer_boots_fix
1 Year Ago
Tilesets.
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
syncvar_load_fix -> decor_lighting_dlc
1 Year Ago
Fix some syncvars not loading in properly
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Fixed bulb string lights and fairy lights not working in builds
1 Year Ago
Allow placement of ceilling lights on rocks
1 Year Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
1 Year Ago
Set chandelier last length default value to -1
1 Year Ago
fix mannequin LODs, remove ability to lock mannequin
1 Year Ago
Set correct mip map bias when using indirect instancing
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
1 Year Ago
enabled read/write on spotlight gibs
1 Year Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
1 Year Ago
added collision mesh for beanbag chairs
1 Year Ago
Make sure indirect instancing ConVars are disabled by default and saved
1 Year Ago
merge from main
1 Year Ago
Restored LoadSave on playground scene
1 Year Ago
zoomitem_nre -> main
1 Year Ago
Prevent zoomitem NRE - check if the sky is null first
1 Year Ago
main -> gunshot_network_range_improvements