reporust_rebootcancel

140,256 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
1 Year Ago
Merge: from main
1 Year Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
1 Year Ago
working on chainsaw attack animations
1 Year Ago
added player update anim settings preset
1 Year Ago
merge from translation_breaking_mods_fix
1 Year Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
1 Year Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
1 Year Ago
Splat stuff
1 Year Ago
Splat blockout
1 Year Ago
Fix wearables with random parts/colours not working on mannequins
1 Year Ago
Prefabbed supplies barge for working on
1 Year Ago
merge from floating cities into medical bay props subbranch to get everything up to date
1 Year Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
better defaults for pos/dir influences vars
1 Year Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
1 Year Ago
Medical bay container collision
1 Year Ago
Fix being able to see nametags through water.
1 Year Ago
Merge from boat_building
1 Year Ago
medical bay container LODs
1 Year Ago
Apply new changed script to the wall fluorescent light
1 Year Ago
Walllight now refreshes growables
1 Year Ago
merge from string_lights_fix_2
1 Year Ago
Remove rounded foundaction block from planner list
1 Year Ago
updated wallcabinet lock positon
1 Year Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
1 Year Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
1 Year Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
1 Year Ago
Tweak dismount positions for steering wheel for more lenient mounting
1 Year Ago
First pass medical bay container shell plus materials
1 Year Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
1 Year Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
Fixed node visuals not chaning while harvesting them
1 Year Ago
Merge from naval_update
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
1 Year Ago
Merge: from main
1 Year Ago
Disable my test scene loading in craggy
1 Year Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
1 Year Ago
Merge from boat_building
1 Year Ago
Compile fixes
1 Year Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
1 Year Ago
Renamed all of the floating city container materials to be more standardised
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent