reporust_rebootcancel

143,248 Commits over 4,413 Days - 1.35cph!

1 Year Ago
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1 Year Ago
Turn down bootstrap image opacity
1 Year Ago
Remove flex transition from page animations
1 Year Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
1 Year Ago
Headers
1 Year Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
1 Year Ago
created WIP ceiling and floor paper viewmodels
1 Year Ago
More WIP work on floating walkways
1 Year Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
1 Year Ago
Added Ping to the performance logging
1 Year Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
1 Year Ago
Merge from large_demolishing
1 Year Ago
Item fixes
1 Year Ago
debug command wrapped in proper infdef + codegen
1 Year Ago
merge from main
1 Year Ago
all caves S2P
1 Year Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
1 Year Ago
merge from main
1 Year Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
1 Year Ago
Merged from naval update
1 Year Ago
merge from main
1 Year Ago
trawler - checking in pending files
1 Year Ago
Merge from main
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Correct invalidation offset calculation error
1 Year Ago
Settings graphics tab
1 Year Ago
Settings experimental tab
1 Year Ago
Buncha fixes/compensations for overbrightness bug.
1 Year Ago
Settings image effects tab
1 Year Ago
Restored bootstrap fonts on bootstrap scene texts
1 Year Ago
first pass at floor triangle and guide mesh
1 Year Ago
merge from main
1 Year Ago
Fixed pirate english language not working
1 Year Ago
Settings menu: Some layout fixes Opening transition
1 Year Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
1 Year Ago
fix missing billboard clouds if vclouds are initially off
1 Year Ago
merge from bee_catapult_bomb
1 Year Ago
1 Year Ago
wind shear animation, fix shadow map when vclouds off
1 Year Ago
Catapult admin reload supports the bee bomb as a possible ammo type
1 Year Ago
merge from fix_outbreak_death_icon -> main
1 Year Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
1 Year Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
1 Year Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
1 Year Ago
merge from fix_oil_rig_invisible_collider -> main
1 Year Ago
1 Year Ago
Fix invisible collider on top level of large oil rig
1 Year Ago
1 Year Ago
merge from main