reporust_rebootcancel

140,063 Commits over 4,505 Days - 1.30cph!

1 Year Ago
Merge from mission_create_streamlining
1 Year Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Clean: extra "can kick" annotation Tests: none, trivial change
1 Year Ago
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
1 Year Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
1 Year Ago
fluorescent wall light no longer a skin of the ceiling light
1 Year Ago
re-exporting 3p boomerang anim to fix shoulder issue
1 Year Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
1 Year Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
1 Year Ago
merge from dunes_barricade_fix2
1 Year Ago
merge from scrap_heli_gibs_fix_2
1 Year Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
Rin
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Patrol helicopter gibs
1 Year Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
1 Year Ago
Apply 129057 on new branch
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
1 Year Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
1 Year Ago
merge from deep_sea/islands
1 Year Ago
Code cleanup
1 Year Ago
Scene backup. Editor script fix.
1 Year Ago
Set ghost ship as deep sea global networked
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
1 Year Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
1 Year Ago
Merge: from main
1 Year Ago
Optim: skip running server occlusion between a pair of same players Saves us a bunch of extra dictionary entries, running extra occlusion jobs Tests: 2p sessions with UsePlayerUpdateJobs 0/1/2 on Craggy (with reconnects, kills, occlusion culling)
1 Year Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
1 Year Ago
Subtract 127690 - get rid of the custom Parallel class
1 Year Ago
Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
1 Year Ago
Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL. Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
1 Year Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
1 Year Ago
merge improve_mixingtable_drop_visibility to main
1 Year Ago
Add playermodel LOD override for Mannequin
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
1 Year Ago
merge from deep_sea/networking -> deep_sea
1 Year Ago
merge fix_torch_underwater to main
1 Year Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
1 Year Ago
PT Updates
1 Year Ago
proxy street lights added to docks, static buoys
1 Year Ago
merge fix_worldsize_skipdomainreload to main
1 Year Ago
Fix skip domain reload breaking world size in procedural maps.
1 Year Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
1 Year Ago
fix_tree_marker_color_ui
1 Year Ago
Fix tree marker color selector
1 Year Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
1 Year Ago
label_fix_2 -> main