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139,148 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
1 Year Ago
Add camera splines
1 Year Ago
merge from localization_improvements
1 Year Ago
Better phrase conflicts detection Fixed 5 conflicts
1 Year Ago
Some phrase update fixes/clean up
1 Year Ago
merge from localization_improvements
1 Year Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
1 Year Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
1 Year Ago
merge from localization_improvements
1 Year Ago
Compile fix
1 Year Ago
merge from localization_improvements
1 Year Ago
Phrase contexts Fixed invalid hebrew json
1 Year Ago
merge from main
1 Year Ago
Updated all phrases files, created the new ones for all languages with the existing translations
1 Year Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
1 Year Ago
Refactored localization tools window, added steps drawer
1 Year Ago
spotlight emissive level adjusted
1 Year Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
1 Year Ago
RustText code cleanup and comments
1 Year Ago
Server browser and nucleus loc fixes
1 Year Ago
Fixes when updating an existing code declared phrase values
1 Year Ago
Server entry gamemode tag loc fixes
1 Year Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
1 Year Ago
New spotlight model and prefab setup
1 Year Ago
Codegen
1 Year Ago
Fixed language option label not resetting its formatting after switching from an RTL language
1 Year Ago
Fixed phrase edit not refreshing english base strings
1 Year Ago
Updated charity plushie textures and materials re-renderd icon
1 Year Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
1 Year Ago
Server compile fixes
1 Year Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
1 Year Ago
Road and rail splat
1 Year Ago
Fix merge from addtional_workshop_screenshots
1 Year Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
1 Year Ago
fix compiler define error
1 Year Ago
Cozy Beanbag Seat - Updated GIBs and icon
1 Year Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
1 Year Ago
Completed ring rail
1 Year Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
1 Year Ago
More rail progress and sculpting
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
1 Year Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
1 Year Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
1 Year Ago
Clean: extract WaitForTasks Tests: editor compiles
1 Year Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
1 Year Ago
Removed unused language from Translate::SupportedLanguages
1 Year Ago
Crowdin upload