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134,589 Commits over 4,293 Days - 1.31cph!

1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
1 Year Ago
armour plating metal armour world model + LODs Materials and textures
1 Year Ago
merged from hackweek/meat - starting to set up new meat models
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
missing .mat
1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
Fix compile error
1 Year Ago
added ddraw.clear command
1 Year Ago
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1 Year Ago
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1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
female pants tweaks
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
1 Year Ago
primitive -> main
1 Year Ago
Allow doors to bypass road checks (only affects the siege tower)
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
primitive -> main
1 Year Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
1 Year Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
1 Year Ago
Added nuclei prefab Moved beehive natural path
1 Year Ago
Update 1st Pass Pie Animations
1 Year Ago
Improved plant pot deployment rules
1 Year Ago
Catapult explosive and incendiary sounds
1 Year Ago
merge from main
1 Year Ago
Removed ballista rotation speed log
1 Year Ago
re exported tiger anims that needed it to get of the mental right lip
1 Year Ago
merge from primitive
1 Year Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
1 Year Ago
additional ballista/catapult sounds and polish
1 Year Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
1 Year Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
1 Year Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
1 Year Ago
Fixed battering ram door openable by horses
1 Year Ago
Fixed battering ram door open/close not working sometimes
1 Year Ago
Manifest
1 Year Ago
Fixed ballista bolts flyby sounds
1 Year Ago
Moved BaseSaddle in the right folder
1 Year Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
1 Year Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
ballista nre fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Flame movement test rig