reporust_rebootcancel

145,005 Commits over 4,444 Days - 1.36cph!

12 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
12 Months Ago
added camera animation to mini crossbow reloading
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
12 Months Ago
Clean: remove unused static Tests: none, trivial change
12 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
12 Months Ago
Clean: unused usings Tests: none, trivial change
12 Months Ago
Merge: from main Tests: editor builds
12 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
12 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
12 Months Ago
merge from discord_sdk_1.2
12 Months Ago
trawler ship materials and models progress
12 Months Ago
merge from hackweek_fps_logging
12 Months Ago
merge from menu_fps_cap_fix
12 Months Ago
merge from purifier_waterloss_fix
12 Months Ago
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12 Months Ago
Update x marker data for VineSwingingTree02 and 03
12 Months Ago
Merge from vine_data_fix
12 Months Ago
Updated battery search mission to require 3 batteries
12 Months Ago
Compile fixes
12 Months Ago
Merge from main (NPCTalking conflicts)
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
12 Months Ago
Merge from main
12 Months Ago
Merge from computerstation_reskin_fix
12 Months Ago
Merge from main
12 Months Ago
Merge from team_invite_changes
12 Months Ago
Fix auto turret auth not working
12 Months Ago
Merge from main
1 Year Ago
Resource dispensers respect max stack size
1 Year Ago
Bring back modding category to server browser Add wipe schedule filters back
1 Year Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
1 Year Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
1 Year Ago
Enabled R/W on a few collision meshes that need it
1 Year Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
1 Year Ago
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1 Year Ago
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1 Year Ago
Featured tab items ordering
1 Year Ago
Mass/health block tweaks
1 Year Ago
BBS duplicate name fix. Sails revert to closed on save load.l
1 Year Ago
Featured tab now spawns stuff
1 Year Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
1 Year Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
1 Year Ago
M15 pistol - Updated WIP textures
1 Year Ago
remove dumb thing