reporust_rebootcancel

144,441 Commits over 4,444 Days - 1.35cph!

1 Year Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
1 Year Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
1 Year Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
1 Year Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
1 Year Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
1 Year Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
1 Year Ago
Steam inventory progress, crafting stuff
1 Year Ago
Added pages to the phrase search window, it was dropping results
1 Year Ago
Add audio cue when scientists are surprised
1 Year Ago
merge from crosshairmode_droppeditem_fix
1 Year Ago
Started steam inventory screen
1 Year Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
1 Year Ago
Store overlay page prefabs Cart fixes
1 Year Ago
Populate existing filters with defaults on init
1 Year Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
1 Year Ago
wind turbine sound update
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress Security tower greybox
1 Year Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
1 Year Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
1 Year Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
1 Year Ago
Merge from main
1 Year Ago
Fix a bug preventing the rotation arrow from restarting
1 Year Ago
Makes surprising scientists less inconsistent
1 Year Ago
Tie the state of the refresh button to the current ogoing search
1 Year Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
1 Year Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
1 Year Ago
Temporarily disable look at proc anim
1 Year Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
1 Year Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
1 Year Ago
▍ ▋▌▅▌▅ ▆█▆▋ ▇█▄▌▇█▉▊▋█▌▋▌▌▄▅▇▄█▋▌▌
1 Year Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
1 Year Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
1 Year Ago
Merge: from main
1 Year Ago
apply biome fog to cloud layer
1 Year Ago
Weather profile stuff
1 Year Ago
Compass animation update + adding camera movement
1 Year Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
1 Year Ago
latest batch of textured props for trawler ship
1 Year Ago
Fixed owned items video fading issues when hovered
1 Year Ago
add biome fog ambient saturation mult to weather presets
1 Year Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
1 Year Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
1 Year Ago
main -> syncvar_demo_fix
1 Year Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
1 Year Ago
updated collision and prefabs of arrowbucket c and small bullet container b
1 Year Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
1 Year Ago
Compass skinning update and reasign bones in .viewmodel
1 Year Ago
small bullet container B variant
1 Year Ago
updated orientations of matresses added collision for each.