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139,385 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Stop the loading screen from messing up logos over and over again
1 Year Ago
Hot air balloon armor is no longer attire
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
merge from editor_skipmenuwarmup
1 Year Ago
Added an editor setting to skip the main menu warmup when entering playmode
1 Year Ago
merge from deep_sea/spawn_command -> deep_sea
1 Year Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
1 Year Ago
Small tweak & cleanup.
1 Year Ago
Light values.
1 Year Ago
Fairybulb stuff
1 Year Ago
Emission toggle on glass material.
1 Year Ago
fixing mannequin persistent collider, tweaked collider sizes
1 Year Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
1 Year Ago
Merge from main
1 Year Ago
merge from naval_update/deep_sea/
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
1 Year Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
1 Year Ago
merge from storeitem_source_fix
1 Year Ago
Fixed store cart item missing their source
1 Year Ago
move islands sub-branch as well
1 Year Ago
make deep_sea branch a sub-branch of the naval update
1 Year Ago
Fix rejoin button not working properly on server disconnects
1 Year Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
1 Year Ago
connect_modal_get_rules_fix_2 -> main
1 Year Ago
Chandelier - Texture update
1 Year Ago
Prevent world size parsing from throwing an NRE
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
1 Year Ago
Very basic island spawning, randomly scattered around the deep sea
1 Year Ago
viewmodel chainsaw update anims and anim controller edits
1 Year Ago
Melee set of anim, entity and holdtype updates
1 Year Ago
bow and stern points
1 Year Ago
AI always ensures boat has enough fuel
1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Added deferred mesh decal rendering support to RRP
1 Year Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
fix compile errors from improve_restart_toast_messages
1 Year Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
1 Year Ago
Merge: from main
1 Year Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
1 Year Ago
merge from improve_restart_toast_messages --> main
1 Year Ago
Merge: from main
1 Year Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
1 Year Ago
Update method of broadcasting translated toasts
1 Year Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class