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153,565 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Topologies
11 Months Ago
Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
11 Months Ago
Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
11 Months Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
11 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
11 Months Ago
merge from biome-fog-stencil-volumes
11 Months Ago
merge from main
11 Months Ago
merge from fix_console_flickering -> main
11 Months Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Re-applied 132706 after merge
11 Months Ago
merge from naval_update
11 Months Ago
Deep sea generation tweaks and improvements
11 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
11 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
11 Months Ago
Merge from deep_sea
11 Months Ago
11 Months Ago
shield improvements
11 Months Ago
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Setup right entities Setup prefab variants
11 Months Ago
Add favourite paths to the file dialog
11 Months Ago
naval_update -> gun_turret (missed files)
11 Months Ago
naval_update -> gun_turret
11 Months Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
11 Months Ago
Filled itemname on both charity plushies steam item
11 Months Ago
Added charity plushies to the skin viewer
11 Months Ago
fixed nightlight being too blue and dark
11 Months Ago
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11 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
11 Months Ago
set up wire and hose entities, removed duplicate override controller
11 Months Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
11 Months Ago
setting up vm rpg skin
11 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
11 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
11 Months Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
11 Months Ago
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11 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
11 Months Ago
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11 Months Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
11 Months Ago
Compile fix
11 Months Ago
merge from main
11 Months Ago
Fix error when build happens before navmesh is initialized
11 Months Ago
Adding 50 cal right rig
11 Months Ago
Added GPU frame timings to the performance logging
11 Months Ago
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11 Months Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)