reporust_rebootcancel

144,315 Commits over 4,444 Days - 1.35cph!

1 Year Ago
Initial boat validation setup. Added basic requirements.
1 Year Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
1 Year Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
1 Year Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
1 Year Ago
Compass animation updates
1 Year Ago
Merge: from main
1 Year Ago
Weaving time reduction to 1.6 seconds
1 Year Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
1 Year Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
1 Year Ago
Store tile owned tag
1 Year Ago
WIP editing of previously finished boats at the boat building station.
1 Year Ago
Store general tab scrollbar
1 Year Ago
General store scroll view Filtering by item
1 Year Ago
Updating view model and world model rigs for the compass
1 Year Ago
Boat building station WIP changes for a togglable edit mode.
1 Year Ago
added renderbatch to all the bloody rags
1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
1 Year Ago
Fix error in toggling between instancing on/off
1 Year Ago
merge from targeting_attachment_slot_fix
1 Year Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
1 Year Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
1 Year Ago
Merge from main
1 Year Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
1 Year Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
1 Year Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
1 Year Ago
Merge from main
1 Year Ago
More settings tooltip
1 Year Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
1 Year Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
1 Year Ago
Merge from main
1 Year Ago
Added a copy+pastable log output to the weapon slot find tool
1 Year Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
1 Year Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
1 Year Ago
Re-implemented settings safe mode button and its confirmation popup
1 Year Ago
Generic popup dismisser, tweaks
1 Year Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
1 Year Ago
Rename delta to be more clear
1 Year Ago
Missed file
1 Year Ago
built manifest
1 Year Ago
update iconrender_improvements/wallpaper
1 Year Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
1 Year Ago
merge from main
1 Year Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
1 Year Ago
Can't open the console while rebinding keys
1 Year Ago
Abyss Containers - Cinematic textures and materials for both containers