reporust_rebootcancel

134,287 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Store general tab scrollbar
1 Year Ago
General store scroll view Filtering by item
1 Year Ago
Updating view model and world model rigs for the compass
1 Year Ago
Boat building station WIP changes for a togglable edit mode.
1 Year Ago
added renderbatch to all the bloody rags
1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
1 Year Ago
Fix error in toggling between instancing on/off
1 Year Ago
merge from targeting_attachment_slot_fix
1 Year Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
1 Year Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
1 Year Ago
Merge from main
1 Year Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
1 Year Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
1 Year Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
1 Year Ago
Merge from main
1 Year Ago
More settings tooltip
1 Year Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
1 Year Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
1 Year Ago
Merge from main
1 Year Ago
Added a copy+pastable log output to the weapon slot find tool
1 Year Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
1 Year Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
1 Year Ago
Re-implemented settings safe mode button and its confirmation popup
1 Year Ago
Generic popup dismisser, tweaks
1 Year Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
1 Year Ago
Rename delta to be more clear
1 Year Ago
Missed file
1 Year Ago
built manifest
1 Year Ago
update iconrender_improvements/wallpaper
1 Year Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
1 Year Ago
merge from main
1 Year Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
1 Year Ago
Can't open the console while rebinding keys
1 Year Ago
Abyss Containers - Cinematic textures and materials for both containers
1 Year Ago
Skin modal fixes, working add to cart button Cart price texts
1 Year Ago
syncvar_improvements -> main
1 Year Ago
Abyss Containers - Adjusted sockets position on the horizontal version
1 Year Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
1 Year Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
1 Year Ago
More creation calculations
1 Year Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
1 Year Ago
Fixed feature skin cart button
1 Year Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
1 Year Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
1 Year Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists