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144,818 Commits over 4,444 Days - 1.36cph!

1 Year Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
1 Year Ago
Minor cleanup
1 Year Ago
sun glow modulation texture, configurable mesh vs glow intensities
1 Year Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
1 Year Ago
M15 Pistol - WIP Texture update
1 Year Ago
compile fix
1 Year Ago
Session page can now understand and quit demos
1 Year Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Use old demo ui setup for the demo system
1 Year Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
1 Year Ago
System to hide and show navigation links dependant on in game state
1 Year Ago
Missing open/close sounds for abyss barrel corpses
1 Year Ago
Missing codegen
1 Year Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
1 Year Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
1 Year Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
1 Year Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
1 Year Ago
Feature store tile text wrapping fixes
1 Year Ago
New loading screen
1 Year Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
1 Year Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
1 Year Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
1 Year Ago
Viable fogging.
1 Year Ago
setup semi auto m15 skin with latest mesh
1 Year Ago
Client compile fix
1 Year Ago
Progress backup.
1 Year Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
1 Year Ago
Assigned but its value is never used compile fixes
1 Year Ago
Made the store debug commands not editor only for now
1 Year Ago
Bunch of server compile fixes to get ready to merge
1 Year Ago
Store medieval pack section
1 Year Ago
Gesture wheel compile fix
1 Year Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
1 Year Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
1 Year Ago
Minor animation changes and scrollbar sizes
1 Year Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
1 Year Ago
Fix not being able to reskin a twitch rivals computer station via spray can
1 Year Ago
Block placement rules wip
1 Year Ago
Fixed weekly skin modal not opening
1 Year Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
1 Year Ago
Missing files
1 Year Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
1 Year Ago
merge from /MiscMissingSounds
1 Year Ago
merge from add_missing_excavator_sfx
1 Year Ago
merge from codeanalysis_build_stripping
1 Year Ago
merge from OpenCloseSoundsForCorpses (deployables)
1 Year Ago
merge from abyss_storage_fix
1 Year Ago
Restore settings gesture wheel prefab guid
1 Year Ago
Remove RendererBatch from whitebox pieces