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140,418 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
1 Year Ago
Add multi command execution to console UI + multi line autocompletion.
1 Year Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
1 Year Ago
Add multiline support to dev console
1 Year Ago
merge from main -> naval_update
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
Casino progress / better curtains
1 Year Ago
security tower rename material
1 Year Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
1 Year Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
1 Year Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
1 Year Ago
Set dressing supplies barge
1 Year Ago
Locker - updated workshop model with proper mesh shading
1 Year Ago
Simplify prioritize premium sorting - works way better than it did before
1 Year Ago
Generic container LODs
1 Year Ago
fixed compile from CoACD
1 Year Ago
Merge from naval_missions
1 Year Ago
security prison bug fixes, lods, collision
1 Year Ago
Progress backup
1 Year Ago
Cleanup
1 Year Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
1 Year Ago
wrap custom coacd editor in defines
1 Year Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
1 Year Ago
Merge from naval_update
1 Year Ago
Fix compile errors
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from naval_update
1 Year Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
1 Year Ago
Merge from naval_update
1 Year Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
1 Year Ago
Unity tutorial - added test objects to scene
1 Year Ago
Cannon deploy placement fix.
1 Year Ago
Cannon art/prefab updates. Assign placement prefab.
1 Year Ago
merge from fix_nametag_blocked_by_floor
1 Year Ago
merge from fix_nametags_water
1 Year Ago
merge from duplicated_gunshots_fix
1 Year Ago
Merge from boat_building
1 Year Ago
Error scan checks for more than one occurrence of an ActionEvent node type
1 Year Ago
manifest
1 Year Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
1 Year Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
1 Year Ago
Cleanup code for node creation search window
1 Year Ago
door.hinged.mboat models, item def, prefab
1 Year Ago
Fix all boat building block localizations
1 Year Ago
Add and setup low cannon wall. Added to boat planner.
1 Year Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
1 Year Ago
floating city generic container 2
1 Year Ago
Fixed the rendering of the underwater lab windows
1 Year Ago
Move error log to where it actually is an error
1 Year Ago
broke up PlayerBoat monolith file