reporust_rebootcancel

137,489 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fixed editor perf issue with UI blur material
1 Year Ago
Restored sofa and retro toolcupboard store page assets
1 Year Ago
Store analytics, added sources on all item grids
1 Year Ago
Restored sofa store assets
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
Added store.printGeneralStore
1 Year Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
1 Year Ago
Chandelier - Added blockout models to deployable prefab
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
1 Year Ago
Restored missing video miniature in store pages
1 Year Ago
Wider scroll hitbox for the general store
1 Year Ago
merge from new_menu
1 Year Ago
Fixed a typo in the store search menu
1 Year Ago
make cloud haze configurable completely separately from atmosphere fog
1 Year Ago
Updated discord logo compression
1 Year Ago
Add a direct link to the changelog on news
1 Year Ago
Fixed some minor animation issues with the general store tab nav
1 Year Ago
3p mp5 anims updated so finger presses the trigger on shoot
1 Year Ago
Removing custom spine offset on spear gun
1 Year Ago
setup mp5 3p anims,entity and and override controller
1 Year Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
1 Year Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
1 Year Ago
new_menu -> main
1 Year Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
1 Year Ago
Setting up 3p spear gun anims, entity and override controller
1 Year Ago
Merge: from main
1 Year Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
1 Year Ago
Updated general store sub navigation, much better
1 Year Ago
Main cam contrast thing. Vcloud clear shape tweaks.
1 Year Ago
Vizdev test FBXs for floating food market
1 Year Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
1 Year Ago
more media, go through
1 Year Ago
add the rest of that last commit
1 Year Ago
mip map all store images, rename everything for consistency
1 Year Ago
compile fix
1 Year Ago
new_menu -> main
1 Year Ago
new_menu -> main
1 Year Ago
Reformat the buttons as prefabs and add them there instead
1 Year Ago
setup bolt rifle 3p anims,entity and and new override controller
1 Year Ago
Setting up 3p HMLMG anims, entity and override controller
1 Year Ago
Use old heavies on ch47 until new heavies are more ready
1 Year Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
1 Year Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
1 Year Ago
add media and generate maps
1 Year Ago
move waterlogged sample point to shared realm
1 Year Ago
Add sunburn new media
1 Year Ago
Add new instruments media
1 Year Ago
merge from shelves_whitelist