reporust_rebootcancel

139,824 Commits over 4,505 Days - 1.29cph!

1 Year Ago
merge fix_static_respawn_areas to main
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
1 Year Ago
Removed sound player on chandelier guide
1 Year Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
1 Year Ago
merge from main
1 Year Ago
Fix static respawn areas no longer showing up after optimizing player bags.
1 Year Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Year Ago
candeller crafting pass
1 Year Ago
Added a collider on the game trace layer to spotlights
1 Year Ago
Chandelier world model fixes
1 Year Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
1 Year Ago
additonally wall cabinet socket check to prevent placement/blocker windows
1 Year Ago
wall cabinet not in water check
1 Year Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
1 Year Ago
rhib crane wip textures
1 Year Ago
Updated leather beanbag chair pickup, no longer fabric
1 Year Ago
beanbag crafting pass beanbag volume updates
1 Year Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
1 Year Ago
merge from main
1 Year Ago
Merge from parent
1 Year Ago
More/Backup
1 Year Ago
update deep_sea/portals
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
1 Year Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
1 Year Ago
Backup
1 Year Ago
merge from ui_mipmap_fixes
1 Year Ago
Tagged more item icons to use the UI mipmap group
1 Year Ago
Null check just in case
1 Year Ago
Fixed mannequin losing its skins
1 Year Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
1 Year Ago
LR and AK can be heard from 500 meters away
1 Year Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
1 Year Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
1 Year Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
1 Year Ago
Added LODs and COL for farm barge kiosk
1 Year Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
1 Year Ago
merge compile error fixes to naval update
1 Year Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
1 Year Ago
Fix server restart warning NRE
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
1 Year Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
1 Year Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
1 Year Ago
Fix not being able to place barricades on train tracks when near/in a monument
1 Year Ago
Force mannequin to always use male body type
1 Year Ago
Move portal teleport code into DeepSeaManager.Portals.cs
1 Year Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal