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140,211 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Compile fixes
1 Year Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
1 Year Ago
Renamed all of the floating city container materials to be more standardised
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from sky_circle_fix
1 Year Ago
merge from abel_tc_auth_fix_2
1 Year Ago
merge from wall_cabinet_pickup_fix
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from bed_blocking_chandelier
1 Year Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
1 Year Ago
Merge from main
1 Year Ago
Ocean shoreline wetness fix
1 Year Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
1 Year Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
1 Year Ago
Added ground watch to ceiling light and Chandelier
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
take 2 on tentative pooling fix for mannequin posing
1 Year Ago
subtract commit 129922, includes extra files
1 Year Ago
tentative pooling issue fix for mannequin
1 Year Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
1 Year Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
1 Year Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
1 Year Ago
merge from naval_update to get the latest TriggerRadiation.cs
1 Year Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
1 Year Ago
Tropical cliff files.
1 Year Ago
Updated Plushie 02 textures and materials, rendered new icon
1 Year Ago
Tropical cliff variant.
1 Year Ago
Manifest after merge
1 Year Ago
fix censornudity convar NRE with mannequins
1 Year Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
1 Year Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
1 Year Ago
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
1 Year Ago
Remove alloc in ExtractMesh
1 Year Ago
enabled shadows on sleeping bag model
1 Year Ago
rename and reorganise media
1 Year Ago
Phrases
1 Year Ago
Add more media for exhibit pack
1 Year Ago
Check for storage adaptor too
1 Year Ago
Merge from naval_update
1 Year Ago
subtract Attackheli_Buildvolume 129549
1 Year Ago
merge from string_light_batching_crash
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from spotlight_research/Chandelier_power
1 Year Ago
Merge from deep_sea
1 Year Ago
1 Year Ago
Fixed incorrect pickup message
1 Year Ago
Fix wall cabinet being able to be picked up when locked