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140,010 Commits over 4,505 Days - 1.29cph!

1 Year Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
1 Year Ago
floating walkways set dressing WIP
1 Year Ago
merge from ceilinglight_fix
1 Year Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
1 Year Ago
Make sure to reset ceiling light joints after a entering network range
1 Year Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
1 Year Ago
added inspector buttons
1 Year Ago
Phrase contexts
1 Year Ago
Phrase update
1 Year Ago
merge from mil_tunnel_terrain_ignore_fix3
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Added wall cabinet to the storage category Updated pack description
1 Year Ago
Updated store assets
1 Year Ago
Fix any extra issues with auth (should've been using CanBuild)
1 Year Ago
merge from gutting_stacksize_fix
1 Year Ago
merge from tool_storage_phrase
1 Year Ago
merge from spas12_vm_ironsights
1 Year Ago
merge from homing_gesture_fix
1 Year Ago
merge from Ak_Missing_dryfire_sounds
1 Year Ago
merge from store_double_fix
1 Year Ago
merge from decor_lighting_dlc/fluorescentlight_skin
1 Year Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
1 Year Ago
merge from main
1 Year Ago
Merge from foliage_displacement_improvements
1 Year Ago
Merge from main
1 Year Ago
Adjust circle displacement output to make displacement animation less linear
1 Year Ago
try/catch our save method
1 Year Ago
label_fix_2 -> main
1 Year Ago
label_fix_2 -> main
1 Year Ago
remove redudant isclient
1 Year Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure labels work for offline members as well (of course they should)
1 Year Ago
Switch the deep sea island test prefab to only network to deep sea
1 Year Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure team member name is valid before trying to load it
1 Year Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Cherrypick 129636, went to the wrong branch
1 Year Ago
update deep_sea/networking
1 Year Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
1 Year Ago
Enabled GPU instancing on a bunch of materials
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
better fluorescent light icons
1 Year Ago
exhibit decor wallpapers setup, icons etc
1 Year Ago
merge from fix_metalplate_icon --> main
1 Year Ago
Enable read/write for metal plate torso model
1 Year Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
1 Year Ago
replaced wallpaper tool icon wot i accidently overwrote whoops