reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

12 Months Ago
Hook up twitch drop data on the clientside
12 Months Ago
Wire up 'latest changeset' data on the clientside manifest
12 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
12 Months Ago
Enable instancing on all supported materials
12 Months Ago
Enable Read/Write on all prefab meshes
12 Months Ago
Build manifest
12 Months Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
12 Months Ago
merge from erosion
12 Months Ago
Remove UI window and fix escape captures
12 Months Ago
Prevent shooting too long at where target was after it left
12 Months Ago
Bring scientist health back to what it was, hook hazmat protection values on top
12 Months Ago
add ui window script to modal on inventory
12 Months Ago
Prevent noise event boxing and allocation when used in hashset
12 Months Ago
pushing inventory changes, dialog still borked
12 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
12 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
12 Months Ago
Allow UI_Window base implementations
12 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
12 Months Ago
Updating cow fbx with bones
12 Months Ago
Changed verticle abyss mesh collider material from wood to metal
12 Months Ago
Further session page and connection modal changes
12 Months Ago
Attempt to fix crafting
12 Months Ago
merge from main
12 Months Ago
Don't fail builds when file timestamps could not be set
12 Months Ago
Improve automated indirect instancing tools
12 Months Ago
Crafting and New Item prefab redesign + setup
12 Months Ago
Merge from naval_update
12 Months Ago
Merge from main
12 Months Ago
potential SpatialBiome shader fix
12 Months Ago
merge from main
12 Months Ago
Testing floating entity script
12 Months Ago
Bring back compute changes
12 Months Ago
Bring back supported shader changes and includes
12 Months Ago
Bring back prefab changes
12 Months Ago
merge from SmallBox_Shadows
12 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
12 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
12 Months Ago
merge from abyss_containers
12 Months Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
12 Months Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
12 Months Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
12 Months Ago
Merge from main
12 Months Ago
Merge from mission_create_streamlining/outpost_spawning
12 Months Ago
Network++ save++
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Even more strict handling of free spraying on frontier walls
12 Months Ago
Merge from main
12 Months Ago
Merge from teamui_switch_server_fix
12 Months Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
12 Months Ago
Merge from scientist_spawners_enabled