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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Move packets per type from JSON to seperate CSV
1 Year Ago
Added range info to the seismic sensor item information panel UI
1 Year Ago
Fixed broken Rowboat prefab
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab
1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
1 Year Ago
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1 Year Ago
master house interior progress
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
merge from wire_slacking
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
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1 Year Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
1 Year Ago
Merge main
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
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1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels
1 Year Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
1 Year Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
1 Year Ago
Fixes
1 Year Ago
exported blunderbus viewmodel anims
1 Year Ago
Explosive ammo iteration
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from clamp_screen_shake
1 Year Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
1 Year Ago
merge from water_purifier_pickup
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from toggle_inputs_chat
1 Year Ago
merge from nexus
1 Year Ago
merge from launch_site_lod_culling_fixes
1 Year Ago
Ensure collapsed renderers can still register with occlusion culling
1 Year Ago
Server compile fix
1 Year Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
1 Year Ago
VM camera animations for M39, L96 and Bolt Rifle
1 Year Ago
Better socket deploy guide rotation
1 Year Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
1 Year Ago
Sidecar work, trying to get it feeling right to drive + other edits
1 Year Ago
Switch gameplay events to also use new bulk uploading api
1 Year Ago
Merge from main
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
Detailed collider setup for all bikes
1 Year Ago
World collider setup for all bikes
1 Year Ago
Remove PedalTrike
1 Year Ago
S2P airfield