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132,103 Commits over 4,262 Days - 1.29cph!

1 Year Ago
jungle_ruins_a iteration2
1 Year Ago
metal shield 3p melee attack anim updated
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
Clean up folders
1 Year Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
1 Year Ago
merge from giveitemfailed_toast_fix
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
merge from voiceprops_itemstore
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
1 Year Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
1 Year Ago
merge from siege_weapons
1 Year Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
1 Year Ago
fixed pivot points on construction meshes
1 Year Ago
Merge from /main
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
▊▊▍▍█ ▇▅▊▍ ▍▆█_▅▋▉█▆▋▉_▉▇▇█ -> ▆▅█▌
1 Year Ago
Merge from main
1 Year Ago
▊▄▉ ▉▉▊▇▊▊▆ ▋▍▌▊▅▆ ▇▉▉▋▅ ▌▄ ▊▍▅▄▅▄ ▍▅▌ ▉▋▅▆ ▇▆▆▋▌▉▄▍█ ▌▆▄▊▍ ▊▋▌▍▄▋▍ ▍▊ █▉▅ ▉▋▄▍▇ ▄▉▍▌▅▇▋▍▉
1 Year Ago
merge from xmas2024
1 Year Ago
merge from fix_invis_nre
1 Year Ago
Move AnimationUtil to an editor only namespace
1 Year Ago
Merge from primitive/prop_offset
1 Year Ago
Merge from primitive
1 Year Ago
Applied to high caliber revolver as well
1 Year Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
1 Year Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
1 Year Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
1 Year Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
1 Year Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
1 Year Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
1 Year Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
1 Year Ago
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1 Year Ago
Regenerated fonts
1 Year Ago
Include the font update in the phrase update process
1 Year Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
1 Year Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
1 Year Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
1 Year Ago
Baseline of a tool generating static fonts based on localization content
1 Year Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time
1 Year Ago
Clean up aim code
1 Year Ago
Fix invis NRE when invis player is killed
1 Year Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.