110,898 Commits over 3,897 Days - 1.19cph!
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel
Remove cancelViaMouseButtons option on GestureConfig
Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
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Fix debug info showing up even when convar is off
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Fixes and tweaks to flashlight settings.
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Fixed tutorial placement snapping not working
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Holster and backpack offsets
Fix NRE when ADS shooting with a silencer equipped
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Battering ram back door opening/closing
merge from fix_npc_death_icon -> main
Reapply references from loadouts -> NPCs so the death icons work
- got missed by plasticscm somehow
Merge from main -> fix_npc_death_icon
merge from fix_map_zoom_numbers -> main
Fix map grid text labels not rendering properly depending on zoom & map size
- this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500)
- however the grid is now is correctly centered on the map
- number of grids = Floor(MapSize * 7 / 1024)
- size per grid = MapSize / number of grids
This also fixes teleport2grid not working on certain map sizes (like 3500)
- this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
Battering ram cabin detailed colliders
Tweaked terrain blend settings on small arctic rock formations
Add debug convar for fire melee, fix some events being dropped
Fix error caused by adding already present key to dictionary, fix distance check being inverted
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Fix NRE caused by dictionary trying to add an already present key
Fix wolf circling corpse for a long time sometimes when moving to eat
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
Reduce odds of wolf attacking animal when it's likely it'll lose
Fixed LOD issues in rock_formation_huge_e
Merge from fix_get_building_priv -> main
Fixed paddling pool water being invisible inside canyons
updated attachment targets, also turned viewmodel renderer back on