reporust_rebootcancel

136,873 Commits over 4,324 Days - 1.32cph!

35 Days Ago
merge from main
35 Days Ago
Slightly delay BakeDragAngles on init
35 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
35 Days Ago
merge from main
35 Days Ago
merge from naval_update
35 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
35 Days Ago
merge from main
35 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
35 Days Ago
merge from main
35 Days Ago
frameless canvases - moved tape outwards to improve tiling
35 Days Ago
merge from artist_pack_dlc
35 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
35 Days Ago
Merge from parent
35 Days Ago
Merge from naval_update
35 Days Ago
Merge from small_engine_colliders_fix
35 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
35 Days Ago
Paintable windows are destroyed when a player boat sinks
35 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
35 Days Ago
Started work on setting up performance tests for shadow presets
35 Days Ago
meds box guide mesh and gib surface property on prefab
35 Days Ago
adaptor position on scrap, stone, ammo, explosive box
35 Days Ago
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35 Days Ago
Merge from artist_pack_dlc
35 Days Ago
Merge from main
35 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
36 Days Ago
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36 Days Ago
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36 Days Ago
artist pack deployable sounds
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
Merge from naval_update
36 Days Ago
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36 Days Ago
Merge from naval_missions
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
Merge from parent
36 Days Ago
Merge from naval_update
36 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
36 Days Ago
Merge from naval_missions
36 Days Ago
Merge from main
36 Days Ago
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36 Days Ago
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36 Days Ago
Update manifest (manifest)
36 Days Ago
Update manifest (prefabs)
36 Days Ago
merge from naval_update
36 Days Ago
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36 Days Ago
Optimise HasRequiredItem
36 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
36 Days Ago
Tweaked colliders on the small engine deployable prefab
36 Days Ago
merge from main