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110,898 Commits over 3,897 Days - 1.19cph!

57 Days Ago
Raised steering wheel for animation test
57 Days Ago
Shader fixes
57 Days Ago
Meta files
57 Days Ago
Fixed pivots on driver cabin items
57 Days Ago
Script auto updates / compile fixes
57 Days Ago
Separated assets for placeholder animation
57 Days Ago
Moved battering ram hardware out of placeholder folder
57 Days Ago
sks balance + setup
57 Days Ago
Added battering ram hardware to entity, updated models and materials
57 Days Ago
Battering ram door wip settings
57 Days Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
57 Days Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
57 Days Ago
backpack skin icon fix
57 Days Ago
merge from t1smg
57 Days Ago
manifest
57 Days Ago
manifest.json and packages-lock.json
57 Days Ago
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57 Days Ago
TMP_ script changes
57 Days Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
57 Days Ago
CurrentVersion.cs
57 Days Ago
ProjectVersion.txt
57 Days Ago
merge from main
57 Days Ago
disabled_halloween24 -> main
57 Days Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
57 Days Ago
compile fix
57 Days Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
57 Days Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
57 Days Ago
Add combined versions
57 Days Ago
IsTipping wont be called if tipped
57 Days Ago
Adding in the gestures
57 Days Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
58 Days Ago
merge from save_260
58 Days Ago
merge from main
58 Days Ago
reapplying 106957 t1smg
58 Days Ago
If tipping over turn on a trigger to hurt players inside
58 Days Ago
Siege tower now sets flag should it be tipped over
58 Days Ago
Battering ram door prefab
58 Days Ago
t1 smg balance and techtree
58 Days Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
58 Days Ago
Battering ram back door physics tests
58 Days Ago
Add top secret hidden feature to wolves
58 Days Ago
Fixed bug preventing loaded horses that are towing something from being detached
58 Days Ago
Merge from main
58 Days Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
58 Days Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
58 Days Ago
Gesture Pack store page
58 Days Ago
Codegen/manifest
58 Days Ago
- Adjusted wind amplitude - Adjusted connection points
58 Days Ago
Fixed TransformLineRenderer NRE
58 Days Ago
Enable horse siege harness if is towing flag enabled