110,898 Commits over 3,897 Days - 1.19cph!
Raised steering wheel for animation test
Fixed pivots on driver cabin items
Script auto updates / compile fixes
Separated assets for placeholder animation
Moved battering ram hardware out of placeholder folder
Added battering ram hardware to entity, updated models and materials
Battering ram door wip settings
- Siege tower raising now works, but not as clean as i'd like it to be yet
- Code cleanup
- Added raise command when siege tower has flipped onto the ground
- Fixed bugs with IsTipping not being registered properly
manifest.json and packages-lock.json
Add ProjectSettings/MultiplayerManager.asset to SCM
disabled_halloween24 -> main
Disable Scarecrowpopulation
Updated collectables
Removed bone collectable
Frank default table craftable disabled
Disabled portals
Update: Invoking of profiler method annotation filter works
- Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see
- Store profiler callbacks to avoid GC cleaning them up and crashes in mono
- Add compile guards (for now allowing to run editor to test)
Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
IsTipping wont be called if tipped
Split off IsTipping and IsTipped flags
Only enable is tipping if we are starting to tip and not when we are on the ground
If tipping over turn on a trigger to hurt players inside
Siege tower now sets flag should it be tipped over
Battering ram door prefab
t1 smg balance and techtree
- Added methods to check if siege tower is tipping over or has tipped
- Moved them into BaseVehicle
Battering ram back door physics tests
Add top secret hidden feature to wolves
Fixed bug preventing loaded horses that are towing something from being detached
- Ensured ride horse shows up first instead of tow/detach (again?)
- Fixed NRE with random.range
- Improved rope tension values
- Fixed weird rope wind amplitude
- Tweaked wind values with some more randomness
- Adjusted wind amplitude
- Adjusted connection points
Fixed TransformLineRenderer NRE
Enable horse siege harness if is towing flag enabled