reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

1 Year Ago
More work on floating walkways (WIP)
1 Year Ago
121963 applied to the new settings menu
1 Year Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
1 Year Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
1 Year Ago
Store cart empty version
1 Year Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
1 Year Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
1 Year Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
1 Year Ago
Increase time between noticing the player and shooting them when they are far away
1 Year Ago
merge from ambiencewavesoundzone_null_fix
1 Year Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
1 Year Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
1 Year Ago
Merge from main
1 Year Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
1 Year Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
1 Year Ago
merge from horsebreed_trophy_fix
1 Year Ago
merge from console_quit_history
1 Year Ago
merge from combatknife_sfx_drop_fix
1 Year Ago
merge from AbyssBarrelCorpse
1 Year Ago
merge from fix_dud_satchel_clip_walls_explode
1 Year Ago
merge from voicemail_nre_fix
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
1 Year Ago
Merge from lockedcrate_shock_effect_parent
1 Year Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
1 Year Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
1 Year Ago
Even dumber compile errors.
1 Year Ago
more wip
1 Year Ago
compile fixes
1 Year Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
1 Year Ago
WIP: still some weird y rotation offsets
1 Year Ago
Weekly skins countdown widgets
1 Year Ago
Fix debug camera not tracking the correct object when playing back demos
1 Year Ago
Fixed text wrapping issues for the featured limited skin
1 Year Ago
Fixed store tab navigation not changing button states
1 Year Ago
marge from party_system -> main
1 Year Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
1 Year Ago
Network++
1 Year Ago
Codegen
1 Year Ago
heli_crash_canyon -> main
1 Year Ago
Ensure helicopter cant crash at canyon c
1 Year Ago
main -> naval_update
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
Terrain deploy volume
1 Year Ago
Setup info box heros. Link info box on the dashboard to store/limited
1 Year Ago
1 Year Ago
Merge from main -> party_system
1 Year Ago
Add patch info hero, updates itself with the latest patch from the manifest