reporust_rebootcancel

144,702 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Stop Shockbyte button trying to refresh server listings
1 Year Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
1 Year Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
1 Year Ago
Refresh button micro interaction
1 Year Ago
floating cities walkway and greybox progress
1 Year Ago
Continuing on with floating walkways
1 Year Ago
Don't add scientist brain twice
1 Year Ago
Fix compile errors
1 Year Ago
▋ ▉▍▇▅▋ ▋▌▆▅▌▄ ▋▄ ▌█▆▉▄ ▌▌▄▅▍▌▌▅ ▅▉▆▄▆▍▌▆▋ ▆▇▄▋█ ▇▊ ▇▆▆▅▉▊▉ ▉▅▋ ▅▇▋▇▍█▇▊▊
1 Year Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
1 Year Ago
merge from S2P_bugfixes_for_quickfire
1 Year Ago
S2P all
1 Year Ago
Wire back up the refresh button properly
1 Year Ago
fixed a hole in stairwell_bottom_360 collider
1 Year Ago
Prevent server listings from being added to the browser twice if they have a tag
1 Year Ago
smoother transitions out of mine tunnels in military tunnels
1 Year Ago
improved env volume accuracy in sewer tunnel prefabs
1 Year Ago
█▌▋▍ ▍▌▊▌▆ ▆▄▉▋ ▋▊ █▉▊▉▊▊ ▅██ ▇▉█▆▅▇ ▅▄██▊▄▄█▆▊ ▅▍▉▉▌ ▅▋▆▄█▊▍▄ ▌▄ ▆█▇▊▇▇▇ ▋▌▅▍ ▄▇▅ ▊▇▄▇ ▍█▋▊▍▊▅ ▌▅▅▊ ▊▆ ▍▊▇ ▇▊▊▌▌▆▌▆▊▇
1 Year Ago
Changed spoiled produce consume sound
1 Year Ago
Merge from main
1 Year Ago
▇ ▋▍▄▅▇ ▌▌▋▌ ▅█▄▊▌▍▌▅█▅▅▅▋▄▍▍▍▋▄▅▊▄▌▇▆▌▋▋▉█▅▌
1 Year Ago
▌ █▆▌▊█▇▇ ▊█▇▊▇ ▅▅ ▇█ ▉ █▋▄ ▍▊▊▌▇ ▅▅▋▇▇▋█▇▍ ▋▍▄█▌ ▇▉▊▍▅▋ ▄▆▉▌ ▄▊█ ▌▄▍▋ ▊▄▇▇▆ ▊▆ ▅▊▅▍▆▇█▇▅▊ ▇█▆▊█▄
1 Year Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
1 Year Ago
▋▌▌█▋▊█▇▇ ▋▌▄▍▅▋▄▉ ▇█▍▋ █▆▍▊▄█▍ ▆▋▉
1 Year Ago
▆ ▉▅▆▇▌ ▄▌▆▇ ▅▇▆▊
1 Year Ago
Re add open animations between the pages Added editor support for play on awake
1 Year Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
1 Year Ago
Tweaked barricade cover barricadeDamageMultiplier
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Added play on awake to flex transitions
1 Year Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
1 Year Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
1 Year Ago
speaker blockout prefabs
1 Year Ago
Speaker blockout. Spotlight adjust.
1 Year Ago
split off wood beam on edge of stone tier roof
1 Year Ago
Set constant for max refresh distance for now
1 Year Ago
Merge from main to jungle update improvements
1 Year Ago
Checking in floating walkway progress to switch branch
1 Year Ago
Merge from environment_volume_lods
1 Year Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
1 Year Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
1 Year Ago
fixed missing material reference on gibs on jungle floor prefab
1 Year Ago
Merge from naval update
1 Year Ago
Merge from main to naval update
1 Year Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
1 Year Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
1 Year Ago
Removed driftwood from buildable caves as it interferes with small deployables
1 Year Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
1 Year Ago
split the frontier floor planks as detail to allow hiding when wallpaper
1 Year Ago
merge from cooling_towers_volumes_fix