reporust_rebootcancel

158,056 Commits over 4,566 Days - 1.44cph!

12 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
12 Months Ago
Made particle collisions work correctly on the GPU
12 Months Ago
Fixed tokens for halloween garland
12 Months Ago
Opening trading card pack overlay
12 Months Ago
Icon generation, reran manifest
12 Months Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
12 Months Ago
Savas specific spawn stuff + more terrain progress
12 Months Ago
Tier 2 Attire techtree setup
12 Months Ago
When opening the tech tree, always start on the highest level page by default
12 Months Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
12 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
12 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
12 Months Ago
add option for specifying a camera angle to a certain skinnable spawn point
12 Months Ago
Trading Cards view
12 Months Ago
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12 Months Ago
fixed undo buffer storing in the wrong order when clearing
12 Months Ago
compile fix
12 Months Ago
fixed server leaking marching cubes data
12 Months Ago
undo/redo working, also fixed some tooltips
12 Months Ago
more loadout cleanup
12 Months Ago
cleanup loadout boxes
12 Months Ago
redesigned commands panel
12 Months Ago
hackweek arcade placeholder sketch livery on blockout updates
12 Months Ago
Fixed initial door states after load by finalising the transform on StopMotion()
12 Months Ago
Server compile fix
12 Months Ago
Fixed the alignment and size of all the tropical island map markers
12 Months Ago
Fix server build
12 Months Ago
Remove IBatchingToggle from InstancedLODComponent
12 Months Ago
Fix electric windmill animation
12 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
12 Months Ago
.asset files
12 Months Ago
Update manifest
12 Months Ago
.meta files after generating manifest
12 Months Ago
Prefabs after generating manifest
12 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
12 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
12 Months Ago
Cherrypick CS 136987 (stop generating lighting)
12 Months Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
12 Months Ago
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12 Months Ago
hero_title_change -> main
12 Months Ago
Topology WIP & related
12 Months Ago
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12 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
12 Months Ago
Material & SceneTemplateSettings.json keep getting generated
12 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
12 Months Ago
Fix async pool refill not tracking refilled count
12 Months Ago
Final sculpts
12 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
12 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
12 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt