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145,543 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Remaining biomes in climate.
1 Year Ago
Fix compiile error
1 Year Ago
Ignore invites for a party you are already in
1 Year Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
General store background crossfade when focused on pack categories
1 Year Ago
Added a debug command to print the weekly skins
1 Year Ago
Limited tab scroll view
1 Year Ago
1 Year Ago
Fix effects triggered by AnimationEvents component not being included in builds
1 Year Ago
Fix some prefab issues from older merges
1 Year Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
1 Year Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
1 Year Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
1 Year Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
1 Year Ago
merge from macos-water-fixes
1 Year Ago
merge from findactivewaterbodies_optim
1 Year Ago
fix server compile
1 Year Ago
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1 Year Ago
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1 Year Ago
more sun configurableness
1 Year Ago
Fixed flex grid vertical height
1 Year Ago
Store limited tab scrollview
1 Year Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
1 Year Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
1 Year Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
1 Year Ago
Minor cleanup
1 Year Ago
sun glow modulation texture, configurable mesh vs glow intensities
1 Year Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
1 Year Ago
M15 Pistol - WIP Texture update
1 Year Ago
compile fix
1 Year Ago
Session page can now understand and quit demos
1 Year Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Use old demo ui setup for the demo system
1 Year Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
1 Year Ago
System to hide and show navigation links dependant on in game state
1 Year Ago
Missing open/close sounds for abyss barrel corpses
1 Year Ago
Missing codegen
1 Year Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
1 Year Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
1 Year Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
1 Year Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
1 Year Ago
Feature store tile text wrapping fixes
1 Year Ago
New loading screen
1 Year Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
1 Year Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
1 Year Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
1 Year Ago
Viable fogging.
1 Year Ago
setup semi auto m15 skin with latest mesh