116,459 Commits over 3,987 Days - 1.22cph!
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
Update global_networked_bases/2021
merge from global_networked_bases
merge from global_networked_bases
Assigned canopy blend tree to correct animator
Fixed copying over values, values on canopy animator shouhld now perfectly match body values
Reverted collider animator change
Fixed shadow outline artifact when SQ=3
Fix for dof_squeeze and dof_barrel not working; convars now admin
Enabled repairing the HAB armour (with hammer)
added 1st pass handle anims for parachute, updated animator
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
merge from HomingMissileLauncher
LOD distance tweak on briefcase
Rocket storage now includes flares
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
Merge Main -> AttackHeliFlares
Add server.canEquipBackpacksInAir for debugging, trailer purposes
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
Fixed being able to ground-control attack heli while engine is off
Revert
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
Helicopters: Don't allow pressing down to fly upwards when upside down
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
Changed WorkCart horn to be the locomotive horn instead of a car horn
Changed auto-hover command to shift-M3
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50"
Not passing a number will delete all on the server
Resaved locker lootpanel to fix two missing panels