reporust_rebootcancel

154,387 Commits over 4,536 Days - 1.42cph!

12 Months Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging
12 Months Ago
Switch certain dynamic occlusion entities to static occludees when we know they can't move - convar `dynamic_occlusion_pausing` (0 = off, 1 = codelocks + industrial adapters on boxes, 2 = codelocks on doors) - currently (and by default) every entity is considered dynamic if parented - now certain entities can indicate if they are static (like boxes) - converts codelocks to dynamic while the door is opening, converts back to static once finished - will check all parents so a box parented to a tugboat will still be considered dynamic since it will find the tugboat as root parent - reduces dynamic ocludee count by 80% (417->74) on a sample base (converts nearly all codelocks and industrial adapters) - refresh entity dynamic status when running `refresh_renderers`
12 Months Ago
12 Months Ago
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12 Months Ago
Make dynamicOccludees list public so it works with the command
12 Months Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
12 Months Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
12 Months Ago
merge from fix_puzzle_reset_analytics_nre
12 Months Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed WireColorSettings.Get NRE
12 Months Ago
merge from fix_console_chat_message -> main
12 Months Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
12 Months Ago
Add `console_print_color` command to confirm colored console messages work
12 Months Ago
Fix colorOverride being overwritten by LogType
12 Months Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
12 Months Ago
Scientist front turret now points the right way
12 Months Ago
Screen shake & volume stuff.
12 Months Ago
Cannon attack
12 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
12 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
12 Months Ago
merge from fix_painting_rotation_icons
12 Months Ago
merge from haircap_shadow_fix_again
12 Months Ago
merge from fix_steam_invite
12 Months Ago
merge from cargo_oilrig_path_fix2
12 Months Ago
merge from fix_buried_items_loading
12 Months Ago
PT Boat Throttle fix.
12 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
12 Months Ago
disable texture streaming on hair due to leaving "shadow"
12 Months Ago
updating the colliders for the diy hammock
12 Months Ago
PT Update to remove moving turret parts ready for 50cal.
12 Months Ago
merge from deep_sea
12 Months Ago
Tropical2 terrain set to the terrain layer
12 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
12 Months Ago
clean up discarded changes
12 Months Ago
merge from fix_non_harvestable_trees -> naval_update
12 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
12 Months Ago
small engine mesh and textures update
12 Months Ago
pt_boat_gameplay_pass -> naval_update
12 Months Ago
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12 Months Ago
xmas floorpapers wip, some more minor tweaks
12 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
12 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
12 Months Ago
bouncing planks setup
12 Months Ago
Fixed cargoship oil rig avoidance
12 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
12 Months Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
12 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor