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1,170 Commits over 244 Days - 0.20cph!

29 Days Ago
merge from wallpaper
29 Days Ago
restored viewmodel wallpaper renderer
29 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
29 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
29 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
29 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
29 Days Ago
Code cleanup, comments
29 Days Ago
Fixed digital clock UI server fields mismatch
29 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
30 Days Ago
merge from wallpaper
30 Days Ago
Compile fix
30 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
30 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
30 Days Ago
Restored wallpaper viewmodel refs
30 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
30 Days Ago
Added first person deploy sound to wallpaper
30 Days Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
30 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
30 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
30 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
30 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
31 Days Ago
merge from main
31 Days Ago
merge from wallpaper
31 Days Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
31 Days Ago
Named all skins and changed phrase token
31 Days Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
31 Days Ago
Fixed floating wallpaper world model in first person view Icons test
31 Days Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
31 Days Ago
test commit
31 Days Ago
Wallpaper viewmodel deploy animation when deploying
31 Days Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
31 Days Ago
merge from main
34 Days Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
34 Days Ago
merge from digitalclock
34 Days Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
34 Days Ago
Fixed "Target socket is occupied" not being translated client side
34 Days Ago
merge from digitalclock
34 Days Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
34 Days Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
34 Days Ago
Added Rust.Localization.Editor assembly for localization Editor code
34 Days Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
34 Days Ago
Compile fix in LanguageSwitcher
34 Days Ago
merge from main
34 Days Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
34 Days Ago
Tweaked clock deploy volumes and socket mods order
34 Days Ago
Fixed errors preventing Arabic language to load correctly
35 Days Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
35 Days Ago
merge from digitalclock
35 Days Ago
Time text LOD Updated icon
35 Days Ago
Added digital clock bit matrix font Tweaked text mat Updated icon