reporust_rebootcancel

130,487 Commits over 4,232 Days - 1.28cph!

3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Merge of PT collision fix
3 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
3 Days Ago
Test list including all the space station test cases
3 Days Ago
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3 Days Ago
Updating large sail rig with fixed vertex painted mesh
3 Days Ago
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3 Days Ago
PT Colliison fix
3 Days Ago
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3 Days Ago
merge from boat_building
3 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Days Ago
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3 Days Ago
updated textures
3 Days Ago
merge from server_part_caching2
3 Days Ago
removed wind effect from single vert on sails hand crank
3 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Space station building skin added to upgrade_radius commands
3 Days Ago
Merge from parent
3 Days Ago
merge from birthday2025
3 Days Ago
merge from spinnerfixes
3 Days Ago
merge from fix_extra_autoswitching_log
3 Days Ago
merge from applygenes_command
3 Days Ago
merge from vending_mapmarker_close
3 Days Ago
merge from spawn_all_deployables_shelter_fix
3 Days Ago
Merge from foliage_displacement_fix
3 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
3 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
3 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
3 Days Ago
Check for valid material before submitting a draw call
3 Days Ago
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3 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
3 Days Ago
LCD display & FX.
3 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
3 Days Ago
Fix fuel check not working
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Power off the sails and engines on a boat when editing
3 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
3 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
3 Days Ago
Don't show cannon health bar if mounted
3 Days Ago
Cannon set condition from health on pickup
3 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
3 Days Ago
ghost ship ambient sounds and reverb zones
3 Days Ago
Recursion fix (woops)
3 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
3 Days Ago
scientist_boat_ai -> naval_update