reporust_rebootcancel

133,915 Commits over 4,293 Days - 1.30cph!

2 Days Ago
Fix native grid crash with buoyancy batching enabled
2 Days Ago
Added playerboat.kill_all_above_deployable_count command.
2 Days Ago
Added keyboard controls to the item list
2 Days Ago
Merge: from main
2 Days Ago
Merge from deployable_limit
2 Days Ago
Enforce limit
2 Days Ago
merge from main
2 Days Ago
audio volume changes
2 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
2 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
2 Days Ago
merge from main -> fix_manifest_errors
2 Days Ago
Merge: from main
2 Days Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
2 Days Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
2 Days Ago
Deployable limit convar wip
2 Days Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
2 Days Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
2 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
2 Days Ago
fixed paintable window collision - thanks elliot.
2 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
2 Days Ago
added new sounds to the modular boat steering creaks
2 Days Ago
pt_boat_turret_full_reload -> main
2 Days Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
2 Days Ago
repositioned paintable window collision
2 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
2 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
2 Days Ago
Item list fixes and optims
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
2 Days Ago
frame painting resolutions based on current frames
2 Days Ago
Merge from naval_update
2 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
2 Days Ago
Merge from main
2 Days Ago
Fixed RobotoMono base material
2 Days Ago
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2 Days Ago
merge from naval_update
2 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
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2 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
2 Days Ago
Debug mesh finder tool for painting
2 Days Ago
Fixed palm_tree_tropical_short_d colliders
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Days Ago
appended tools box to the storage adaptor allow collision group list
2 Days Ago
ran manifest, icon manifest and localization
2 Days Ago
tools box prefab created
2 Days Ago
tools box item created icon created, matrix model added