reporust_rebootcancel

110,876 Commits over 3,897 Days - 1.19cph!

5 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
5 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
5 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
5 Days Ago
setup detail layer for damage on ram materials
5 Days Ago
merge from fix_io_handle_flickering -> main
5 Days Ago
merge from fix_copy_paste_conditions -> main
5 Days Ago
Fix copy paste not updating conditional models (like roofs)
5 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
5 Days Ago
Reverse fresnel stuff for Dayaan
5 Days Ago
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5 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
5 Days Ago
primitive -> Aux2
5 Days Ago
pre-DX12 shelve
5 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
5 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
5 Days Ago
- Ballista Gibs and material changes
5 Days Ago
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5 Days Ago
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5 Days Ago
Fixed side areas on constructable tower
5 Days Ago
Setup Siege Tower LODs 0-3
5 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
5 Days Ago
Fixed some broken prevent building colliders
5 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
5 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
5 Days Ago
merge from garage_door_collider_optim
5 Days Ago
compile fix
5 Days Ago
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5 Days Ago
Order fix
5 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
5 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
5 Days Ago
3p mini corssbow anims updated
5 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
5 Days Ago
gibs import settings change
5 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
5 Days Ago
-Ballista Gibs
5 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
5 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
5 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
5 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
5 Days Ago
Textures and materials for build stages.
6 Days Ago
Added collider to the little overhang roof beside the window
6 Days Ago
Flip tower orientation whilst placing so it looks away from you
6 Days Ago
Add some randomness to the scientist peek timings
6 Days Ago
Fixed broken constructable entity reference
6 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
6 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
6 Days Ago
Material Update in constructable prefab
6 Days Ago
merge from f1grenadeskinfix
6 Days Ago
Merge from indirect_instancing (and main)
6 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.