reporust_rebootcancel

141,327 Commits over 4,383 Days - 1.34cph!

3 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
3 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
3 Days Ago
Delete unused Combine() overload from MeshRendererData
3 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
3 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
3 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
3 Days Ago
network++
3 Days Ago
Setup engineering bench filler/item visuals
3 Days Ago
Crypt building skin store page baseline
4 Days Ago
Add sell order skin support to the marketplace terminals in outpost
4 Days Ago
charm position tweaks
4 Days Ago
Fix all the compile errors
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
TMP compile fix
4 Days Ago
merge from unity_6.3.11/new_inputsystem
4 Days Ago
Compile fix
4 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
4 Days Ago
More menu items stuff
4 Days Ago
Menu items cleanup
4 Days Ago
update textures for prototype upgrade
4 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
4 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
4 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
4 Days Ago
Stripped out TMP sprites
4 Days Ago
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4 Days Ago
Stripped out TMP style sheet
4 Days Ago
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4 Days Ago
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4 Days Ago
Industrial Storage - WIP textures
4 Days Ago
merge from unity_6.3.11/new_inputsystem
4 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
4 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
4 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
4 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
4 Days Ago
exported edited 3p crouch movement anims
4 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
4 Days Ago
wb3 setup
4 Days Ago
restore wb2 placement mesh ref
4 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
4 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
4 Days Ago
BDU texture updates
4 Days Ago
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4 Days Ago
Hook up t2 filler/upgrade item links
4 Days Ago
Patched TMP shaders to work with soft mask
4 Days Ago
forgot to commit empty filler prefabs
4 Days Ago
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4 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
4 Days Ago
Restored scroll speeds
4 Days Ago
Use absolute path when downloading world
4 Days Ago
added empty states for tier 3 like tier 1 & 2