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156,533 Commits over 4,566 Days - 1.43cph!

Yesterday
Merge motion vector fixes
Yesterday
Fix artifacts at screen edges when motion blur is enabled
Yesterday
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
Yesterday
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
Yesterday
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
Yesterday
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
Yesterday
Merge: from netmsg_loadmap - Buildfix Tests: compile sim
Yesterday
Buildfix: move client-var into CLIENT scope Tests: compiler simulator
2 Days Ago
Fixed pooling bugs messing with horse animations
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Default gamepad support enabled to true
2 Days Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
2 Days Ago
Merge: from netmsg_loadmap - Update: reimplement network message as a client RPC Tests: reloaded playground in C+S editor
2 Days Ago
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
2 Days Ago
Converted the camera debug pass to an unsafe pass
2 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
2 Days Ago
Added a Renderering Debugger overlay for shadows
2 Days Ago
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
2 Days Ago
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
2 Days Ago
Config manifest live switching
2 Days Ago
aliases show in console autocomplete results
2 Days Ago
Break room progress
2 Days Ago
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
2 Days Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
2 Days Ago
added `alias` command that works the same as input.bind but with a custom command name instead
2 Days Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
2 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
2 Days Ago
Merge: from main
2 Days Ago
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2 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
2 Days Ago
More prefab changes to support grids with no fixed size elements
2 Days Ago
merge from main
2 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
2 Days Ago
merge from trop1_fixes
2 Days Ago
Merge fixes
Rin
2 Days Ago
merge from staging_release_client_enforcement
2 Days Ago
Delete unused firecrackers viewmodel prefab
2 Days Ago
merge from map_optims
2 Days Ago
Removed so dead code in TerrainConfig following 167041
2 Days Ago
merge from posing_tooling
2 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
2 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
2 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
2 Days Ago
update from main
2 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
2 Days Ago
main -> character_customisation
2 Days Ago
Swap over to new vertical design
2 Days Ago
Add missing gamepad type config files
2 Days Ago
merge from main
2 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set