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140,808 Commits over 4,383 Days - 1.34cph!

Yesterday
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Yesterday
- Fix bugs with suggestions not being clickable - More final polish
2 Days Ago
- Final style changes - Added suggestions area in admin panel
2 Days Ago
Updated sprint anim (test)
2 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
2 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
2 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
2 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
2 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
2 Days Ago
Potential fix for scientists not spawning on cargo
2 Days Ago
Fix minor typo in WhatUsesThis
2 Days Ago
Merge fixes.
2 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Days Ago
simplified encryption again
2 Days Ago
Simplify encryption
2 Days Ago
Merge from main
2 Days Ago
All remaining monument fixes.
2 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
2 Days Ago
merge from playerboat_droppeditem_parent_fix
2 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
2 Days Ago
Updated encryption strategy
2 Days Ago
removed sneaky anim event sfx from 3p sitting anims
2 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
2 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
2 Days Ago
init darts minigame branch
2 Days Ago
Added optional encryption to Rust Relay
2 Days Ago
Fixed final vending entry pushing itself out the screen
2 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
2 Days Ago
merge from deepsea_navmesh_optims
2 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
2 Days Ago
Dynamic pricing support (nearly there!)
2 Days Ago
merge from dragbyangle_rebalance
2 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
2 Days Ago
merge from main
2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
replicated previous fix in jobs version of code
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from spraycan_barrels_support
2 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
2 Days Ago
Prefix nav logs correctly in RustNavmeshAgent