reporust_rebootcancel

138,998 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
2 Days Ago
fix missing ! from refactor
2 Days Ago
merge from main
2 Days Ago
replaced single doors with double doors in apartment complex
2 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
2 Days Ago
merge from main
2 Days Ago
manifest
2 Days Ago
4k armoured ladder hatch textures
2 Days Ago
Merge from Main
2 Days Ago
static double door prefab
2 Days Ago
easter grass store icon and square images
2 Days Ago
more wear on the spotlight
2 Days Ago
merge from new_console-ui
2 Days Ago
Codegen
2 Days Ago
merge from new_console-ui
2 Days Ago
Missed a file earlier when fixing the command list inputfield
2 Days Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
2 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
2 Days Ago
store icon for rattan wallpaper + steam images
2 Days Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
2 Days Ago
Don't hide the asset path paste input when the options are closed.
2 Days Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
2 Days Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
2 Days Ago
top tier hatch HP reapply
2 Days Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
2 Days Ago
Merge from Main
2 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
2 Days Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
2 Days Ago
merge from new_console-ui
2 Days Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
2 Days Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
2 Days Ago
Merge from main
2 Days Ago
Added a mute button to the admin UI player panel Also added current player's position
2 Days Ago
Hide World in info tab if theres no world available
2 Days Ago
fixed crypt foundation step culling before network grid
2 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
2 Days Ago
merge from main
2 Days Ago
new store icons for some easter limited items
2 Days Ago
merge from main
2 Days Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
removed dupe packet send 🙈
2 Days Ago
Added a slider in RustEditor window to set the desired auth level
2 Days Ago
Player ip adresses aren't shown/sent to moderators in the server admin UI
2 Days Ago
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
2 Days Ago
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
2 Days Ago
Fixed search bar issues, X button works and pressing escape clears them
2 Days Ago
merge from new_console-ui
2 Days Ago
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
2 Days Ago
Fixed ArgumentNullException when typing in vending machine UI