reporust_rebootcancel

139,252 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
2 Days Ago
Merge from main
2 Days Ago
Fix building terrain check
2 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
2 Days Ago
Merge: from main
2 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
2 Days Ago
Add unitask assembly as dependency for tests
2 Days Ago
Test list
2 Days Ago
Codegen
2 Days Ago
Merge from main
2 Days Ago
Added a progress bar for the test export
2 Days Ago
merge from new_console-ui
2 Days Ago
Compile fix
2 Days Ago
merge from easter2026_dlc - store icons and square images
2 Days Ago
easter egg wallpaper store icon and square images
2 Days Ago
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
2 Days Ago
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2 Days Ago
Gesture audio event updates
2 Days Ago
merge from new_console-ui
2 Days Ago
Console background blur matches the old console, blur is stronger when the main menu is open
2 Days Ago
Merge from main
2 Days Ago
Set up hair sets to debug seed issues
2 Days Ago
merge from main
2 Days Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
2 Days Ago
Merge from main
2 Days Ago
Gesture animation polish pass - start/end pose update and timing adjustments
2 Days Ago
merge from new_console-ui
2 Days Ago
Restored [?] color in autocomplete
2 Days Ago
Fixed console auto complete not working well with chained commands
2 Days Ago
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Merge from main
2 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
2 Days Ago
merge from skinviewer_easter
2 Days Ago
New rustige egg skin viewer music
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
2 Days Ago
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
2 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
2 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
2 Days Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
2 Days Ago
Merge from parent
2 Days Ago
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
2 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Female head UVset updates
3 Days Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
3 Days Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated