reporust_rebootcancel

134,019 Commits over 4,293 Days - 1.30cph!

2 Days Ago
surface material for various boxes
2 Days Ago
Deleting more old menu stuff
2 Days Ago
pt_boat_fixes -> main
2 Days Ago
main -> mountplayersync_ai_bypass
2 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
2 Days Ago
Audio chanes for the large creak sounds on modular boats steering
2 Days Ago
Started deleting old menu stuff, moved things around
2 Days Ago
Get rid of a .toarray
2 Days Ago
stone box matrix added, icon updated, prefabs updated
2 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
2 Days Ago
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2 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
2 Days Ago
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2 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
2 Days Ago
merge from sss_profile_cleanup
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_ITem_desc
2 Days Ago
main -> naval_update
2 Days Ago
merge from naval_update
2 Days Ago
merge from planner_viewmodel_clipping_fix
2 Days Ago
merge from adventcalendar_resetstate
2 Days Ago
merge from rpg_redirect_fix
2 Days Ago
merge from Youtooz_GroundwatchFix
2 Days Ago
merge from TechTreeT2_Muzzlebrakefix
2 Days Ago
merge from BearSkinRug2_Reloaded
2 Days Ago
merge from Xmas_CollisionMesh_Fix
2 Days Ago
merge from building_blocks_skin_and_fixes_dec25
2 Days Ago
merge from YouTooz scientist plushies LOD fix
2 Days Ago
cherrypicking bamboo_shelve_stacking
2 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Days Ago
Merge from main
2 Days Ago
scrap box matrix added, updated icon, prefabs updated
2 Days Ago
supply lightdir/color for water again, adjust texture formats
2 Days Ago
fix double-rendering atmosphere
2 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
3 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
3 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
3 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
3 Days Ago
Mark easel_col as r/w
3 Days Ago
Allow repairing cannons
3 Days Ago
pt_boat_turret_fixes -> main
3 Days Ago
- Fix rear turret being able to move outside its clamping bounds
3 Days Ago
Merge from naval_update
3 Days Ago
Server admin UI tab progress
3 Days Ago
merge from artist_pack_dlc -> main
3 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
3 Days Ago
fix interface compiler defines