reporust_rebootcancel

135,851 Commits over 4,324 Days - 1.31cph!

Yesterday
Merge from demo_improvements_feb_2026
Yesterday
▆ ▌▊▉▉▋ ▆▍▆▊ ▋▉▄▌▊▇▊█▄██▌▅▋▌▍▉▆▇▌▌▍▊▇▄▇▌
Yesterday
▋ ▉▍▇▄▌▋█▅ ▆▄▋▇▇▍▋ ▆▋▄▄ ▆▊▍█▋▆▊▊▄▄█▊▆▇▊▇▄▇▅▌▌▍█▋ ▅▊ ██▉▉▅█▅ ▊▊ ▅▊▉ ▉▌▅▅▇▄▋ ▇▉▄▊ ▉▋▍▉ ▅▅▇▆▅▆▅▌▆▄ ▉▌ ▍█▉▊▉▋█ ▋▇▊ ▋▉▇▄▌▄ █▋▄▌▆▍ ▄▉▆▌█▇█ ▍▍▄▋▅▋▌▍▇▄▌▆ ▅▅█▇▋ ▌▅█▄█▉▄ ▋▊▄█▄▇▊▆ ▅▆ █▋▋▌▅▇▍ ▅▄▊▅▉▄▋ ▉▅▉ ▄▇▌█▉█ ▍▄▉ ▊█▍▄█▉▄▌ ▋▋▊▍ ▊▌▉▍▇
Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Yesterday
merge nre_fix back to main
Yesterday
Merge: from main
Yesterday
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Yesterday
Merge from main
Yesterday
door closer hackweek files
Yesterday
▉▊▍▆▉▅ ▇▇▌▉ ▊▍█▅▍▉▄▉▋▅▍▅▆▍▋▌▄█▇▍▋▄▆
Yesterday
▄▇▆▍▅▆ ▌▌▋▅▍ ▅▋▊▆ ▍▊ ▍▋▋▌▍▄ ▉▊▆▆▌ ▄▅ █▋▌▄▌ ▌▍ ▌▇▊█▌▅ ▉▇▍▊▆ ▉▅▌ ▉▅██▄▆▋▇
Yesterday
Added layer to the scene for props testing
Yesterday
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Yesterday
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
Yesterday
Fix airdrops not becoming lootable when landing on playerboats
Yesterday
Some new nodes and optims wip
Yesterday
Fixed UIDeepSeaPortalMarker NRE
Yesterday
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Yesterday
merge from main
Yesterday
Added deployed sfx when placing a windturbine
Yesterday
Fixed drone deploy guide to face the correct way when clear to place.
Rin
2 Days Ago
Merge from QA_Island_V2
Rin
2 Days Ago
Attempt to fix startup NRE
2 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
2 Days Ago
▅▇█▇█▇▆▇▊ ▍▇▌▄▋
2 Days Ago
Cherrypick from range 142973 -> 143247
2 Days Ago
Cherrypick 142957
2 Days Ago
Cherrypick 142943
2 Days Ago
Cherrypick 142938
Rin
2 Days Ago
Merge from LNY26
Rin
2 Days Ago
Fixed Horse Mask world model outlines
2 Days Ago
Scene fix.
2 Days Ago
3 Days Ago
Various stuff. Splat backup.
3 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
4 Days Ago
Some optims on CollectInventory, needs more work later
4 Days Ago
Improved copy paste behaviour Cleanup
4 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
4 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
4 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
4 Days Ago
Fix sorting order of base building blocks
4 Days Ago
Fix window blueprint skin assignment
4 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
4 Days Ago
Add skins to the respective source prefabs
4 Days Ago
▅█▊▍▉▍ ▉▆▆▊▍ ▉▌▌ ▉▌ ▍▅▅▅▋▍ ▋▆▊▍▋▄▆▄▍▋ ▆▉▉▆█▆▌▄ ▉▍▆▊▆▆ ▍▆▉▄▋▄▌▄▆▅▊▇▆▊▅█ ▄▅▋▆▆▇▇▆█ ▋▆▅▉▌▋ ▅▄█▄█▉▅▆ ▌▌▆ ▆▇▉▄ ▍▆▌▅▌ ▄▌▍▍▊▍ ▆▊▄ ▋▋███ ▉▇▋▉▊▍▍▌
4 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
5 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
5 Days Ago
prefab setup (wip) for the uzi