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135,893 Commits over 4,324 Days - 1.31cph!

Yesterday
Test setup
Yesterday
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Yesterday
RHIBs cannot enter the deep sea
Yesterday
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Yesterday
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Yesterday
Charcoal Box - texture and icon update
Yesterday
Merge from redirect_tests
Yesterday
Compile fixes
2 Days Ago
Merge from main
2 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
2 Days Ago
rotated penthouse bath door to prevent blocking path
2 Days Ago
Merge from naval_update
2 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
2 Days Ago
rebase on main
2 Days Ago
Add initial static boat building station prefab
2 Days Ago
merge from main
2 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
2 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
2 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
2 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
2 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
2 Days Ago
merge from hackweek_more_tests/fixes
2 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
2 Days Ago
Apartment complex greybox update
2 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
2 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
2 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Days Ago
ran manifest, localization, icon manifest
2 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
2 Days Ago
hamster water wheel blockout
2 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Days Ago
Better fix for the portal map marker nre Compile fixes
2 Days Ago
Merge from vine_rotation_error_fix
2 Days Ago
Merge from scientist2_trophy_fix
2 Days Ago
Fix groundwatch issues for 8 deployables
2 Days Ago
Remove collision and push force from divesite buoys
2 Days Ago
Fix missing phys impact sounds for 6 items
2 Days Ago
Fix missing io arrows for 5 items
2 Days Ago
Merge from pm_equip_tool
2 Days Ago
Compile fix
2 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
2 Days Ago
Merge from main
2 Days Ago
Merge from demo_improvements_feb_2026
2 Days Ago
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2 Days Ago
merge from wantedposters_canvas_fix
2 Days Ago
merge from prefab_preprocess_fix
2 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Days Ago
merge nre_fix back to main
2 Days Ago
Merge: from main