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133,918 Commits over 4,293 Days - 1.30cph!

2 Days Ago
ran manifest, icon manifest and localization
2 Days Ago
tools box prefab created
2 Days Ago
tools box item created icon created, matrix model added
2 Days Ago
tools box file struct
2 Days Ago
food box repair and pickup updated
2 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
2 Days Ago
Horse mask initial model/materials/prefab
2 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Days Ago
Track/assign editing boat. Toggle finished flag.
2 Days Ago
merge from naval_update
2 Days Ago
merge from main
2 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
2 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Days Ago
vedning_machine_vis_fix -> main
2 Days Ago
Fix fetch cycle throwing an NRE
2 Days Ago
Added search bar and failed/passed filtering
2 Days Ago
adjusted lod distances on various boxes
2 Days Ago
main -> travelling_vendor_vis_fix
2 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
2 Days Ago
2 Days Ago
metal box matrix setup, updated icon
2 Days Ago
metal box removing temporary files
2 Days Ago
removed slight finger clipping on vm paintball gun admire animation
2 Days Ago
fixed crazy deploy size on paintable reactive target
2 Days Ago
Compile fix
2 Days Ago
added correct collision for window paintable but still cant see paint
2 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
2 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
2 Days Ago
Applying all my recent shelved work.
2 Days Ago
Merge from naval_update
2 Days Ago
param changes to stone component box corpse, reran manifest
2 Days Ago
merge from naval_update
2 Days Ago
Prevent storage adaptor placement on boats
2 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
2 Days Ago
stone box gibs corpse WIP
3 Days Ago
export update moving camera to origin
3 Days Ago
Merging main to build_cache_redirect
3 Days Ago
ore box prefab adjusted
3 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
3 Days Ago
food box prefab tweaks for socket
3 Days Ago
Update ignore list to include new boxes
3 Days Ago
Merge from storage_adaptor_box_collisions
3 Days Ago
Merge from main
3 Days Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
3 Days Ago
Icon commit pt 2
3 Days Ago
Icon commit pt 1
3 Days Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)