reporust_rebootcancel

141,597 Commits over 4,383 Days - 1.35cph!

Yesterday
HBHF sensor tests fixes
Yesterday
merge mortar_prototype
Yesterday
Fix mortar compile error
Yesterday
merge from hbhf_power_fix
Yesterday
merge from automated_testing
Yesterday
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
Yesterday
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
Yesterday
merge from gamephysics_schedule_improvements
Yesterday
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
Yesterday
main -> binoculars_ui_refresh
Yesterday
merge from mortar_prototype
Yesterday
Fix occlusion popping on mortar, add condition loss on shot
Yesterday
Merge from workbench_upgrades
Yesterday
Fix defensive upgrade description.
2 Days Ago
Merge from Main
2 Days Ago
Merge from main
2 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
2 Days Ago
Industrial Storage - corpse meshes, gibs tweak
2 Days Ago
merge from main
2 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Days Ago
merge from storepage_crypt
2 Days Ago
Fixed crypt store page building tier icon
2 Days Ago
merge from main
2 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
2 Days Ago
merge from main
2 Days Ago
workbench upgrades can no longer be crafted for researched
2 Days Ago
merge from main
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Days Ago
square images for crypt bulding skin steam item
2 Days Ago
▇ ▅█▍▍█ ▊▉▍▅ ▉▅▊▍▅▆▇▅▇▍▌▆▆▌▊▇▍▇▉▊▉▋
2 Days Ago
▌ ▌ ▋▋▉▉▅ ▄▌▋▌▇▍ ██ ▊▌▉ ▆▉▊▄▅▉▉▊▄▋▆▌▅██▉▋█▅▊▆ █▉█▄▅▌▄▆ ▄▊▉ ▊▉▉▋ ▌▌▋▆▅▌ ██▋▄ ▊▇▍ ▇▊▄█ ▆▆▌▄ ▆▄▍ ▊▉█ ▄▄▋ ▆▉▍▋▋▍
2 Days Ago
missing .mat
2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
Compile fixes
2 Days Ago
Added simulate button to LootFill component
2 Days Ago
Nerfed deep sea PT boat loot
2 Days Ago
merge from main
2 Days Ago
low fences colliders
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
▍▆█▊▍▍ ▊▉▉▋ ▌▉▌▉▅▋▍▋▋▆▅▇▍▍▋█▋▍▄▉▅█▌▅▅▉█▋▄▊▍▅▅
2 Days Ago
▇▍▋█▉▄ ▅▄▇▇ ▅▋▅▄█▅█▅▋▌▄▅▋▉▊▌▌▇▋▋▋▆█▄▌▉▊▄
2 Days Ago
▌▊▄▆▄▅ ▋▉▆▄ ▇▍█▉▋▉▄█▋█▌▌▉▆▉▅▄▊█▍▇▍
2 Days Ago
▇▇▇▄▊▇ ▆▄▅▊ ▊▅▌▍▄▍▊▌▊▄▋▊█▌█▉▅▄▆▅▄▊▊▄▅█
2 Days Ago
▌▄▊▌▅█ ▌▉▄▆ ▍█▅█▇▆▆▆▊▊▊▇▆▉▇▌▆█▍▇▊█▆
2 Days Ago
▇▋▍▊▊▉ █▄▌▍ ▅▊█▍▊▊▌▊▊▆█▅▄▅▆▆█▌▊▉▆▅▌
2 Days Ago
▋▉▆█▆▊ ▍▉▋▉ █▌▋█▍▄▇▄▉▌▇▍
2 Days Ago
▆▆▉▅▋▌ ▉▄▊▅ ▊▄▄▍▆█▍▇▉▉▆▊▋█▄▍▋▉▅▌▉▊▄▍▋
2 Days Ago
▋▍▌▍▇▍ ▄▉▉ ▌▍ ▆▇▇ ▉▋▉▋▉ ▅▄█ ▉▅ ▍▇▌▍ ▌▄▅▇▊▍ ▇▆▌▆▊▅▌ ▍▉ ▅ ▊▆▄▊▄ ▍█▇▍▆█▇▇▋▄▄▄ ▄▋█ ▊▉▊█▄▇ ▍▆▅█ ▆▅ ▌ ██▊ ▆▆▍▌▊ ▋█▇█ ▄ ▌▄▅▊▄▋ ▆▅ █▄▉▊ ▉▊▄▅▆ ▉▍▆█▍ ▇█▋ ▌▅▌▌▌▅ ▆▍▍█