reporust_rebootcancel

135,199 Commits over 4,324 Days - 1.30cph!

4 Days Ago
Merge from main
4 Days Ago
Started on the server admin UGC tab
4 Days Ago
rough burst cloth setup, working with the added unity constraints
4 Days Ago
Mark torcholder active pfx LOD as dynamic
5 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
5 Days Ago
LNY armour rig setup with temp default Unity constraints
5 Days Ago
Implemented rigged LNY armor mesh
5 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
5 Days Ago
Adding LNY horse armour fbx
5 Days Ago
second pass on environment volumes
5 Days Ago
wip comps box
5 Days Ago
first pass on environment volumes
5 Days Ago
▄ ▊▇▇ ▉▄▋▋▅▉▇ █▌▇▅▄▇
5 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
5 Days Ago
Small hue tweak.
5 Days Ago
Fixed a regression in the PT boat emission.
5 Days Ago
merge from fix_scientists_not_wounding
5 Days Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
5 Days Ago
merge from naval_update
5 Days Ago
Charcoal Comp Box - Final lowpoly, bake, WIP textures
5 Days Ago
Fix State_Playtanimation NRE
5 Days Ago
Component Ammo Box - Moved and updated textures, set correct resolution
5 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
5 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
5 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
5 Days Ago
CodeGen
5 Days Ago
If streamermode is enabled then turn off RHIB screens
5 Days Ago
Pool fix
5 Days Ago
centred floating_city_3 terrain properly, rebaked shore vectors
5 Days Ago
Merge from deepsea_closed_fail_missions
5 Days Ago
Small code fixes Rebuild phrases
5 Days Ago
50cal and cannon updates
5 Days Ago
Minor adjustments to walk around distance
5 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
5 Days Ago
merge from main
5 Days Ago
Codegen and compile fixes
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from main
5 Days Ago
apartments building facade, atrium and corridors progress
5 Days Ago
▌█▄▆▄▉ █▊▋▇ ▄▌▄▆▋▉▉▊▋▄▉▉▋ ▋▉▉▌█ ▆▇▊ ▇▅▉█▌ ▅ ▇▍▍▍█▌▌ ▉▇▅▉▅▇▉ ▆█▅▍▇▊
5 Days Ago
merge from indirect_instancing
5 Days Ago
Mark Indirect Instancing as DeveloperOnly
5 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
5 Days Ago
Fix new scientists killing players without wounding them first
5 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
5 Days Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
5 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
5 Days Ago
Tweaked floating city 3 shore vector volumes S2P
5 Days Ago
fixed native pixel data using wrong format, should've been half4 not just Color
5 Days Ago
handling floating city data, blits in on top of generated values - also jobified stupid texture data population, 30ms down to 0.7ms still too slow but way better