reporust_rebootcancel

139,947 Commits over 4,383 Days - 1.33cph!

5 Days Ago
merge from server_browser_refresh_fix
5 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
5 Days Ago
merge from computer_station_IO
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Fix .meta files that were trying to create random folders
5 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
5 Days Ago
Update manifest.asset
5 Days Ago
Codegen
5 Days Ago
Codegen
5 Days Ago
Some niche fixtures that I missed. Scene
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
Add apartment vendor to monument
5 Days Ago
5 Days Ago
Fix apartment room prefabs
5 Days Ago
Configure apartment vendor
5 Days Ago
Conversation
5 Days Ago
More functionality and fixes
5 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
5 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
5 Days Ago
Male head re-exports to fix lods missing extra UV channels
5 Days Ago
Merge: from main
5 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
5 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
5 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
5 Days Ago
5 Days Ago
Apartment vendor conversation
5 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
5 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
5 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
5 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
5 Days Ago
merge from playerrigupdate2
5 Days Ago
renamed new binocular texture sets to conform to the new standard
5 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
5 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
5 Days Ago
Fixed NRE in pants.knightarmour
5 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
5 Days Ago
Fixed the variance shadow map filtering for cached shadows
5 Days Ago
merge from playerrigupdate2
5 Days Ago
Remove "todo" comment
5 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
5 Days Ago
Akin pass for scarecrow outfit
5 Days Ago
Fix rotation treating navspace as worldspace in move()
5 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
5 Days Ago
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5 Days Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
5 Days Ago
setup 3p/world model anims for crossbow bowless weapon
5 Days Ago
Fix workbench inventory eating scrap
5 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh