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129,944 Commits over 4,232 Days - 1.28cph!

5 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
5 Days Ago
routed saving properly
5 Days Ago
Commands tab for useful and common commands
5 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
5 Days Ago
Tank Top repose male/female
5 Days Ago
Collared Shirt repose male/female
5 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
5 Days Ago
powerplant update
5 Days Ago
merge from powerplant_dropzone
5 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
5 Days Ago
Loadouts tab styling
6 Days Ago
drop zone moved, prevents hackable dropping on lighting
6 Days Ago
merge from fillwater_improvements
6 Days Ago
merge from helicopter_flare_balance_pass
6 Days Ago
merge from harbor_swingbridge_parent_fix
6 Days Ago
merge from m15_3p_emmisive_fix
6 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
6 Days Ago
merge from rivals
6 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
6 Days Ago
Merge from food_qol
6 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
6 Days Ago
Merge from main
6 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
6 Days Ago
Merge from parent
6 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
6 Days Ago
Fixed missing ghost ship map marker
6 Days Ago
Merge from fog_multithread_fix
6 Days Ago
Move test scene
6 Days Ago
6 Days Ago
Compile fix
6 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
6 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
6 Days Ago
6 Days Ago
Splatting
6 Days Ago
Saving/loading
6 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
6 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
6 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
6 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
6 Days Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
6 Days Ago
Forgot to commit changes from yesterday, added a score HUD
6 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
6 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
6 Days Ago
Entered commands always generate a new timestamp
6 Days Ago
Put console command input box at the very bottom of the window
6 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
6 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
6 Days Ago
Console null check, removed unused vars
6 Days Ago
Developer tools tab init fix Console UI NRE fix
6 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling