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129,873 Commits over 4,232 Days - 1.28cph!

6 Days Ago
merge from boat_building
6 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
6 Days Ago
compile fixes
6 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
6 Days Ago
merge from pointgrid_to_sdf
6 Days Ago
small cleanup
6 Days Ago
Slightly broken attempt at parallelizing ball collisions
6 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
6 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
6 Days Ago
6 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
6 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
6 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
6 Days Ago
6 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
6 Days Ago
merge from boat_building
6 Days Ago
merge from vehicle_large
6 Days Ago
Steering wheel deployment volume improvements
6 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
6 Days Ago
manifest
6 Days Ago
loud static phonebooth
6 Days Ago
basic client->server sculpture update, removed serverside carving
6 Days Ago
Small engine deploy volume improvements
6 Days Ago
Sail deployment volume improvements
6 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
6 Days Ago
Scene progress
6 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
6 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
6 Days Ago
Loadout view, info and items styling
6 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
6 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
6 Days Ago
Ramp deploy layer fix
6 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
6 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
6 Days Ago
Bone armour repose/lods
6 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
6 Days Ago
bake GUI physics on a job thread without blocking
6 Days Ago
Add ladders back to boat building station.
6 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
6 Days Ago
basically functional SDF in-GUI sculpting
6 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
6 Days Ago
hooked up kick hazmat icon to skinnable
6 Days Ago
Merge from vehicle_large
6 Days Ago
merge from boat_building
6 Days Ago
Anchor deployment fix
6 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
6 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
6 Days Ago
Remaining layer fixes
6 Days Ago
Server tab
6 Days Ago
Floor & triangle floor layer fixes