126,636 Commits over 4,109 Days - 1.28cph!
merge from invis_indicator
merge from static_entities_hostile_fix
merge from mummywraps_shadowlod
Merge from hardcore_refresh
Suppress warnings in Compass and CompassViewmodel
Merge from hardcore_refresh
None compile fix (CompassViewmodel)
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
Merge from trimmed_asset_warmup/scene_warmup
Load monument prefabs if procgen needs to run on the client or server
Fix possible NRE in ExtractReferences when updating asset scenes
Mark Rowboat_LOD2 as read/write
Added admin convar debug.clearAllFogOfWar to fully reveal the map
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
Disable condition on compass
Clean up v_compass.anim.controller missing local files
Fix resetfogofwar command
Mark a bunch more meshes as read/write
Possibly, maybe, finally fixed loading fog of war from a save
UI_FoilShaderMouseFollow compile fix
Fixed nre when opening skin viewer while connected to a server
merge from new_menu/skin_viewer_merge2
Fix research table snapping issues
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
Add padding when trying to snap to twig walls
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
Removed some assets I don't need for the merge
crash at monument distance 800 -> 1200
Revert level manager - ready for merge
Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
Can click on items to bring them full screen
Drag to rotate controls first pass
Skin viewer support in steam inventory screen
Fixed scuffed description box on server connect modal
Further premium tag adjustments
Fix wearables not rendering their icon to the existing item icon
- search for ItemModWearable to connect Wearable <-> Item
Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
Merge from trimmed_asset_warmup/scene_warmup