reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

4 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
4 Days Ago
Fixed store extra items not working for untagged old items
4 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
4 Days Ago
Fixed old skins not loading
4 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
4 Days Ago
Ensure hit entity isnt null first
4 Days Ago
Subtract 125654 breaks the whole game
4 Days Ago
merge from /main/nametag_clipping_fix
4 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
4 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
4 Days Ago
merge from new_menu
4 Days Ago
merge from main
4 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
4 Days Ago
tugboat_rug_fix -> main
4 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
4 Days Ago
Fixed bag opening modal nre
4 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
4 Days Ago
Updated blend material on rugs
4 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
4 Days Ago
Premium modal styling updates
4 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
4 Days Ago
tugboat_rug_fix -> main
4 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
4 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
4 Days Ago
4 Days Ago
oil rig foot collision, lods
4 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
4 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
4 Days Ago
Merge from lightup_hazmat_codelock_pips
4 Days Ago
merge from iconrenderer_improvements_batch -> main
4 Days Ago
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4 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
4 Days Ago
4 Days Ago
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4 Days Ago
toolbar_compile_simulator -> main
4 Days Ago
Fixed items with no skins loading indefinetely
4 Days Ago
Strip from build
4 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
4 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
4 Days Ago
fish crate model, textures, prefabs more set dressing on ship
4 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
4 Days Ago
Added toggles to turn culling stages on and off
4 Days Ago
merge from new_menu
4 Days Ago
SkinViewer scene added to bundles
4 Days Ago
fix heliFX method compile location server -> shared
4 Days Ago
Fix UIDialogs not working when using asset scenes
4 Days Ago
Added a toolbar button for the compile simulator (shows most recent state)
4 Days Ago
Added Rust Render Pipeline package contents
4 Days Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
4 Days Ago
Skin viewer loading indicator