reporust_rebootcancel

130,711 Commits over 4,232 Days - 1.29cph!

3 Days Ago
Merge from naval_update
3 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
3 Days Ago
Compile fixes
3 Days Ago
- Add some smoothing to the rear turret
3 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
3 Days Ago
Remove all dock & edit related code
3 Days Ago
Don't play the client tick if no one is home
3 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
3 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
3 Days Ago
Manually play the boat building station deploy effect
3 Days Ago
Can't deploy and edit in the deep sea
3 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
3 Days Ago
Can't edit boats that are moving too fast.
3 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
4 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
4 Days Ago
Regenerate tropical 4 chunked terrain mesh
4 Days Ago
Fix tropical3 LOD folders
4 Days Ago
Regenerate tropical 3 chunked terrain mesh
4 Days Ago
Regenerate tropical 2 chunked terrain mesh
4 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
4 Days Ago
kinda working
4 Days Ago
4 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
4 Days Ago
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4 Days Ago
merge from main/naval_update
4 Days Ago
Post merge fixes
4 Days Ago
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4 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
4 Days Ago
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4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
4 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
4 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
4 Days Ago
merge from birthday2025 fixed lod issue
4 Days Ago
merge from main/naval_update
4 Days Ago
Fixed z flickering in casino barge
4 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
4 Days Ago
Merge from naval_update
4 Days Ago
Fix compile error
4 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting