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131,097 Commits over 4,232 Days - 1.29cph!

Yesterday
Merge from parent
Yesterday
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
Yesterday
Print deep sea radiation amount in deepsea.printState command
Yesterday
Merge from naval_update
Yesterday
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
Yesterday
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
Yesterday
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2 Days Ago
Tweaked end of deep sea wipe radiations
2 Days Ago
Hooked up lights and exhaust effect
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/oilrig_boats
2 Days Ago
Missed one file
2 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
2 Days Ago
wip deepsea transition grace period
2 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
2 Days Ago
Regen tropical 1 mesh chunks
2 Days Ago
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2 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Days Ago
merge from oilrig_boats
2 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
2 Days Ago
Small Engine lighting & FX
2 Days Ago
Large oil rig do not spawn PT boats, only rhibs
2 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
2 Days Ago
Now rename them so they match the order they get dynamically set to
2 Days Ago
Rename buoyancy transforms so I can tell which side is which
2 Days Ago
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2 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
2 Days Ago
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2 Days Ago
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2 Days Ago
Compile fix
2 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
2 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Days Ago
Merge from ptboat_lightingfx
2 Days Ago
Finalized
2 Days Ago
Remove ramp sockets from hulls
2 Days Ago
Fixed Get Network Time compile error
2 Days Ago
Revert hull_square, fucked it.
2 Days Ago
Mege from parent
2 Days Ago
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2 Days Ago
merge from boat_building
2 Days Ago
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2 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
2 Days Ago
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2 Days Ago
Scene2prefab on all floating cities
2 Days Ago
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2 Days Ago
casino creak sounds and volume changes
2 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
2 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations