reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

1 Year Ago
Virtual scrolled the item list
1 Year Ago
Fix NRE when in build priv zone
1 Year Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
1 Year Ago
Alow tech trees to declare their own name Fix position of snow jacket
1 Year Ago
Can favorite items Added All and Favourites tabs
1 Year Ago
3 materials for the 3 extra materials created
1 Year Ago
Cherrypick CS 107107 - Wind shader fix
1 Year Ago
3 more meta files
1 Year Ago
16k .meta files
1 Year Ago
Height fixaroos
1 Year Ago
Splat cleanup
1 Year Ago
hackweek arcade machine wip
1 Year Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
1 Year Ago
More automatic upgrades
1 Year Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
1 Year Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
1 Year Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
1 Year Ago
Clarify namespaces for rendering in Rust code after namespaces changed
1 Year Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
1 Year Ago
More auto applied upgrades
1 Year Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
1 Year Ago
Fix render pipeline switch using statement -> Begin() & End() calls
1 Year Ago
So much cliffing
1 Year Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
1 Year Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
1 Year Ago
merge from floating cities
1 Year Ago
Script auto compile / fixes
1 Year Ago
A little bit more
1 Year Ago
Cherrypick CS 107091 - TMP_script changes
1 Year Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
1 Year Ago
Cherypick CS107089 - CurrentVersion.cs
1 Year Ago
Update ProjectVersion.txt to 6000.0.58f2
1 Year Ago
1 Year Ago
1 Year Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
1 Year Ago
merge from hbhf_deployvolume_fix
1 Year Ago
Fixed HBHF sensor being deployable through constructions
1 Year Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
1 Year Ago
HBHF Sensor tests
1 Year Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
1 Year Ago
hide poncho repose
1 Year Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
1 Year Ago
Wooden pants repose/lods - added female version
1 Year Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
1 Year Ago
Item buttons are working, added styling etc
1 Year Ago
Restore engine ui blur background
1 Year Ago
Wood chestplate pose/lods male/female
1 Year Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
1 Year Ago
merge from boat_building
1 Year Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl