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133,804 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
2 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
2 Months Ago
Manually play the boat building station deploy effect
2 Months Ago
Can't deploy and edit in the deep sea
2 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
2 Months Ago
Can't edit boats that are moving too fast.
2 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
2 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
2 Months Ago
Regenerate tropical 4 chunked terrain mesh
2 Months Ago
Fix tropical3 LOD folders
2 Months Ago
Regenerate tropical 3 chunked terrain mesh
2 Months Ago
Regenerate tropical 2 chunked terrain mesh
2 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
2 Months Ago
kinda working
2 Months Ago
2 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Months Ago
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2 Months Ago
merge from main/naval_update
2 Months Ago
Post merge fixes
2 Months Ago
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2 Months Ago
steering wheel increased texture resolution and shading fix on some wood handles
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
2 Months Ago
add text colour scaling depending on time of day, added CanvasLOD
2 Months Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
2 Months Ago
merge from birthday2025 fixed lod issue
2 Months Ago
merge from main/naval_update
2 Months Ago
Fixed z flickering in casino barge
2 Months Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
2 Months Ago
Merge from naval_update
2 Months Ago
Fix compile error
2 Months Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
2 Months Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fixed MapView NRE when disconnecting with the map open
2 Months Ago
merge from birthday2025
2 Months Ago
removed duplicate lodgroups from balloons
2 Months Ago
merge from birthday2025