reporust_rebootcancel

131,126 Commits over 4,232 Days - 1.29cph!

38 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
38 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
38 Days Ago
Merge from map_work
38 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
38 Days Ago
Compile fix
38 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
38 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
38 Days Ago
pt_boat_2 -> naval_update
38 Days Ago
naval_update -> pt_boat_2
38 Days Ago
PTBoat Scientists can use the rear turret properly
38 Days Ago
Merge from main
38 Days Ago
Merge from parent
38 Days Ago
Missed file
38 Days Ago
Fix crash
38 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
38 Days Ago
Disabled shadow casting on casino ropes
38 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
38 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
38 Days Ago
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38 Days Ago
wip parenting changes
38 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
38 Days Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
38 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
38 Days Ago
merge from fix_deep_sea_wipe -> naval_update
38 Days Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
38 Days Ago
Fix fully global networked entities not getting killed when the deep sea wipes
38 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
38 Days Ago
Merge: from main
38 Days Ago
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38 Days Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
38 Days Ago
Attack update
38 Days Ago
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38 Days Ago
Update female torso skin weights to fix neck seam
39 Days Ago
merge from shorevector_disabled_terrain_fix
39 Days Ago
rebaked Tropical 3 and 4, slope data was broken
39 Days Ago
handling disabled terrain properly in shore vector bake
39 Days Ago
Static string lights optimization / made them all one material and enabled batching
39 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
39 Days Ago
Small boat crane prop LODs and COL, prefab setup
39 Days Ago
Fix chainsaw viewmodel fx not showing up
39 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
39 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
39 Days Ago
Removed deep sea island tree spawning code, not needed anymore
39 Days Ago
Merge from parent
39 Days Ago
merge from deep_sea
39 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
39 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
39 Days Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
39 Days Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
39 Days Ago
more bug fixes on level