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133,040 Commits over 4,293 Days - 1.29cph!

2 Months Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
2 Months Ago
Bone armour repose/lods
2 Months Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
2 Months Ago
bake GUI physics on a job thread without blocking
2 Months Ago
Add ladders back to boat building station.
2 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
2 Months Ago
basically functional SDF in-GUI sculpting
2 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
2 Months Ago
hooked up kick hazmat icon to skinnable
2 Months Ago
Merge from vehicle_large
2 Months Ago
merge from boat_building
2 Months Ago
Anchor deployment fix
2 Months Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
2 Months Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
2 Months Ago
Remaining layer fixes
2 Months Ago
Server tab
2 Months Ago
Floor & triangle floor layer fixes
2 Months Ago
floor & triangle floor layer fixes
2 Months Ago
hackweek - halloween garland blockout and test atlas
2 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
2 Months Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
2 Months Ago
Profile ScaleBySpeed.Update
2 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
2 Months Ago
Add wake displacement to every hull block, to check performance
2 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
2 Months Ago
hackweek arcade machine implemented line combination wins with visual light feedback
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
2 Months Ago
Show on the item info panel if data can't be redeemed
2 Months Ago
Add data spawns to all of the loot spawners
2 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
2 Months Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
2 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Months Ago
Clan scores
2 Months Ago
Boilerplate loot item and deposit entity
2 Months Ago
Rebase on /main
2 Months Ago
Virtual scrolled the item list
2 Months Ago
Fix NRE when in build priv zone
2 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Months Ago
Can favorite items Added All and Favourites tabs
2 Months Ago
3 materials for the 3 extra materials created
2 Months Ago
Cherrypick CS 107107 - Wind shader fix
2 Months Ago
3 more meta files
2 Months Ago
16k .meta files
2 Months Ago
Height fixaroos
2 Months Ago
Splat cleanup
2 Months Ago
hackweek arcade machine wip