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125,756 Commits over 4,109 Days - 1.28cph!

48 Days Ago
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48 Days Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
48 Days Ago
Usability fixes, rpc checks.
48 Days Ago
Players no longer spawn in jungle biome
48 Days Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
48 Days Ago
Additional checks
48 Days Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
48 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
48 Days Ago
outboard blockout
48 Days Ago
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48 Days Ago
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48 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
48 Days Ago
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48 Days Ago
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48 Days Ago
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48 Days Ago
Manual Anchor blockout and initial prefab setup
48 Days Ago
General Item Overlay design
48 Days Ago
RPC fix
48 Days Ago
minor changes to sails
48 Days Ago
Schizolobium second pass + feedback
48 Days Ago
Tightened up zigg collision
48 Days Ago
Merge from pickup_volume
48 Days Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
48 Days Ago
merge from main
49 Days Ago
Steering Wheel Tier 2 Blockout placeholder
49 Days Ago
Female lods Male lod improvements
49 Days Ago
Functionality and code gen
49 Days Ago
merge from io_consistency
49 Days Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
49 Days Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
49 Days Ago
merge from trianglehatch_deploy_fix
49 Days Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
49 Days Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
49 Days Ago
merge from swapseat_binds
49 Days Ago
merge from main
49 Days Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
49 Days Ago
merge from vehicle_trigger_damage_fixes
49 Days Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
49 Days Ago
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49 Days Ago
Bootstrap page, Loading Screen design
49 Days Ago
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49 Days Ago
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49 Days Ago
Added swap to seat 7 and 8
49 Days Ago
Fixed an oversight in swapseats
49 Days Ago
Merge from incap_dart_blur
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
Switching blunderbus and T1 SMG to use original camera movement
49 Days Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.