reporust_rebootcancel

133,758 Commits over 4,293 Days - 1.30cph!

2 Months Ago
removed float on prison barge
2 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
2 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
fixed wrong name again
2 Months Ago
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2 Months Ago
Added deep sea exit icon
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from twitch_rivals_2025
2 Months Ago
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2 Months Ago
Fixed deep sea billboards leaking after a server restart
2 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
2 Months Ago
Naval scientist suit .item setup
2 Months Ago
Code support for burst mode and low ammo indicators
2 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
2 Months Ago
Deep sea portal debug command fix number 74
2 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Months Ago
Paintball Gun - Texture update
2 Months Ago
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2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Merge of PT collision fix
2 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
2 Months Ago
Test list including all the space station test cases
2 Months Ago
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2 Months Ago
Updating large sail rig with fixed vertex painted mesh
2 Months Ago
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2 Months Ago
PT Colliison fix
2 Months Ago
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2 Months Ago
merge from boat_building
2 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Months Ago
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2 Months Ago
updated textures
2 Months Ago
merge from server_part_caching2
2 Months Ago
removed wind effect from single vert on sails hand crank
2 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from space_station_building_skin
2 Months Ago
Space station building skin added to upgrade_radius commands
2 Months Ago
Merge from parent
2 Months Ago
merge from birthday2025
2 Months Ago
merge from spinnerfixes
2 Months Ago
merge from fix_extra_autoswitching_log
2 Months Ago
merge from applygenes_command
2 Months Ago
merge from vending_mapmarker_close
2 Months Ago
merge from spawn_all_deployables_shelter_fix
2 Months Ago
Merge from foliage_displacement_fix
2 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat