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126,618 Commits over 4,109 Days - 1.28cph!

46 Days Ago
catapult bee bomb sounds
46 Days Ago
syncvars -> main
46 Days Ago
Main menu navigate convar
46 Days Ago
Remove unused train sync stuff
46 Days Ago
main -> syncvars
46 Days Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
46 Days Ago
merge from main/new_silencer_sounds
46 Days Ago
crafted silencer attack layer and break sounds
46 Days Ago
Fixed settings menu toggles initialization
46 Days Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
46 Days Ago
fixed grammer on industrial light store prefab and built phrases
46 Days Ago
merge from main
46 Days Ago
Pressing enter while searching in the settings menu now cycles through all the matches
46 Days Ago
Flash setup
46 Days Ago
Hemp material tweaks
46 Days Ago
Wild hemp variant that should be more visible in the jungle
46 Days Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
47 Days Ago
Don't highlight text inside rich tags
47 Days Ago
Added a setting to TMP_InputField to prevent losing focus when pressing submit
47 Days Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
47 Days Ago
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
47 Days Ago
Fixed overlap issues when highlighting a string
47 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
47 Days Ago
Settings search now highlight matching letters/words Added HighlightText in RustText, can be useful in other screens
47 Days Ago
fix submarine underwater fog (WaterWindow)
47 Days Ago
removed unused asbestos tile albedo and materials
47 Days Ago
Merge from macos_env_volume_issues
47 Days Ago
Removed commented out code
47 Days Ago
Removed code that prevents environment volume positions being calculated properly on Metal
47 Days Ago
Fix incorrect initial steering offset
47 Days Ago
syncvars -> aux3
47 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
47 Days Ago
merge from wallpaper/floor
47 Days Ago
Fixed legacy wood roof wallpaper not showing up for all variants
47 Days Ago
Generic search bar Added a cancel button to clear the current search
47 Days Ago
Open/close sail radial menu options
47 Days Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
47 Days Ago
absestos tile c and d icons
47 Days Ago
rendered out latest flooring icons
47 Days Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
47 Days Ago
Abyss Containers - Added seaweed to vertical variant ♥
47 Days Ago
merge from wallpaper/floor
47 Days Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
47 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
47 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
47 Days Ago
Better settings menu search results
47 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
47 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
47 Days Ago
merge from main