reporust_rebootcancel

111,174 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
2 Months Ago
merge from main -> fix_radiation_rounding_damage
2 Months Ago
Merge from fix_ddraw_text_ztest -> main
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
2 Months Ago
merge from community_ui_inventory -> main
2 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
2 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
2 Months Ago
Merge from main -> community_ui_inventory
2 Months Ago
merge from fix_jug_dump_leaving_water -> main
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
2 Months Ago
merge from qol_map_marker_num -> main
2 Months Ago
Connect further up the horse (like it would do in real life)
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
▋▅▉▇▋ ▄▇▇▆ ▍▊▄▍
2 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
2 Months Ago
Fix wolf mesh not being culled on client when occluded
2 Months Ago
Use side anchors rather than central one
2 Months Ago
Added temporary rope material
2 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind
2 Months Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
2 Months Ago
Optim: Remove editor-only per-decal Update callback - They've all been consolidated to DeferredDecalRenrerer by tracking Undo history changes This saves about 1.5ms during Update stage (in reality it's a bit less because of profiling overhead). Tests: On Craggy ran around and validated I could still see footprints. Spawned them manually and tweaked settings and moved it's placement(ok) - trying to delete placed decal starts an exception loop(pre-existing bug, will fix next)
2 Months Ago
Use cliententities rather than serverentities to find other towing visuals
2 Months Ago
merge from qol_map_marker_num -> main
2 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
2 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
2 Months Ago
Re-setup catapult for towing visuals
2 Months Ago
cherrypicking 106676 diversuit cape hack 106706 wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible) 106739
2 Months Ago
siege_weapons -> siege_weapons/visual_towing
2 Months Ago
▋▉▆▇▆█▋ ▌▌▍▊▆▍ ▍▇▋▅▍▆▄▍▍ ▊▅ ▅▆▇ █▆▅▌ ▆▋▋█▊▄ ▍▇ ▌▇▆ ▄▍▇▉▍▉▇ ▍▋▍▍▋▍▌▍ ▅▅ ▍▄▇▉▋▄█▉▆█ ▊▊ ▅▊▇▊▋▍▊▋ ▊▆ ▌▄▆▇▌▆▍▋▊▊ (▍▋ ▇▋▄ ▊▆▌▍▍ ▋▄ ▊▇▉▇▊▄▆▍ ▆▇ ▉▊▆▇▇▇▅▅▉█▌)
2 Months Ago
Replaced small rock formations in the world setup
2 Months Ago
timed_explosive_hit_normal -> main
2 Months Ago
Added normals header
2 Months Ago
timed_explosive_hit_normal -> main
2 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
2 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
2 Months Ago
▄▌▍█▅ ▊▋▇▋ ▊▄_▅▋▆▄_▄▇▇▍▉▋▋▄▍
2 Months Ago
3p anim updates
2 Months Ago
deleted unused model prefabs
2 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
2 Months Ago
npc_spawn_on_cargo_fix -> main
2 Months Ago
Early return
2 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
2 Months Ago
▌▇▉▌▋ ▅▇▆▆ ▅▆▌█▍▊▉▆▍▊▌_▅▌▄▋▄▋▇
2 Months Ago
Easier to target catapult ammo storage Increased reload time
2 Months Ago
Merge: from main Tests: none (trivial merge)
2 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
2 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
2 Months Ago
blocking off large oilrig passage