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133,072 Commits over 4,293 Days - 1.29cph!

2 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
2 Months Ago
More IO prefabs deployable on Large Vehicle layer
2 Months Ago
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2 Months Ago
set up birthday hat to be skinnable of candle hat
2 Months Ago
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
2 Months Ago
added gib material with emit disabled
2 Months Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
2 Months Ago
Update: when running sleeping-/usersinrange, prefer to query from spectating target position Tests: used the commands while spectating
2 Months Ago
multi_drop_nre_fix -> main
2 Months Ago
merge from main
2 Months Ago
add printouts
2 Months Ago
added matrix lods, gibs, material adjusted and updated prefab
2 Months Ago
Medical syringe animation polish pass
2 Months Ago
Hat texture size pass. Flame replacement (still wonky atm in this commit)
2 Months Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
2 Months Ago
Bugfix: Spectating - when no valid spectator found when starting to spectate, ensure we still set the right SubStrategy - If no spectate targets were found, chat message now contains the used filter Could easily happen for people using keybinds, as keybind sends "spectate True" Tests: using keybind, spectated other player twice in a row - no more errors
2 Months Ago
Bugfix: Spectating - ensure Spectating flag always gets sent to the owner Fallout from the queue skipping optimization Tests: Went outside of network range, waited for subscription to unsub and and started spectating on a 2p server. Did it 10 times - no failures
2 Months Ago
All neon signs deployable on the vehicle large layer
2 Months Ago
More IO prefabs deployable on the large vehicle layer
2 Months Ago
merge from the correct gui_sculpting branch
2 Months Ago
Cherry pick dock and edit fix
2 Months Ago
merge from sdf_sculpting
2 Months Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
2 Months Ago
add hmlmg
2 Months Ago
Merge from puzzle_reset_hotfix
2 Months Ago
Another attempt at arctic rad zone issue
2 Months Ago
Fixed InvalidOperationException in radiation damage
2 Months Ago
merge from fireballyellowfix
2 Months Ago
merge from elevator_power_draw_fix
2 Months Ago
merge from rpg_skin
2 Months Ago
merge from storepage_backbutton_fix
2 Months Ago
merge from hmlmg_skinviewer
2 Months Ago
merge from checkoutresult_fix
2 Months Ago
merge from sort_stack_fix,
2 Months Ago
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2 Months Ago
- Setup a method to emulate the twitch drop crash from before - Codegen
2 Months Ago
Fixed unpowered fridges in arctic biome not cooling food
2 Months Ago
Merge from puzzle_reset_hotfix
2 Months Ago
Clamp radiation maximum radius to +50% or +20m: whichever is smaller - reduces puzzle radiation size on large puzzle rooms - reduces how much radiation leaks out of military tunnels building blocked
2 Months Ago
Fix arctic research puzzle radiation spawning randomly across the map - was having it's worldPosition added twice: once via localPosition and once via BoxCollider.center - set the WorldPosition to zero so the BoxCollider.center can be the worldPosition
2 Months Ago
Remove leftover log
2 Months Ago
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level
2 Months Ago
- Setup objective resetting for go to underwater lab objective - Removed serialized mission icon definitions from mission assets, instead paired these with an enum value in new MissionIconsConfig scriptable object. Objectives have a virtual method to define which icon type should be used per objective. SpeakWith type objectives now use the talk with mission provider speech bubble icon, other objective types use the generic mission icon - Setup being able to have multiple active objective markers on the map and compass at once - Fix issue with check for prerequisite objectives
2 Months Ago
Reduced monumentPuzzleResetRadiationPlayerEmptyTime from 5m -> 2m Reduced monumentPuzzleResetRadiationPreResetTime from 10m -> 5m Brings total possible radiation time from 15m -> 7m
2 Months Ago
Reduced monumentPuzzleResetRadiationAmount from 100 -> 3 (inner radiation sphere) Fixed the outer smaller radiation area going straight to 10, it now ramps in like the inner sphere over time
2 Months Ago
Add IgnoreAboveGroundPlayers option to TriggerRadiation, uses the IsUnderground check on BaseEntity which won't work in some cases (like noclipping under the terrain). It's what we use for the equivalent check on the puzzle reset If a PuzzleReset is set to ignoreAboveGroundPlayers it will now pass that along to it's radiation zone Airfield will now ignore above ground players Puzzles will now start counting time spent empty with rads active once any radiation is active, not just once radiation is fully activated Don't send the puzzle reset warnings to players that are above ground on a monument set to ignore above ground players
2 Months Ago
monumentPuzzleResetWarnings is now on by default and saved
2 Months Ago
Made poolable.
2 Months Ago
Gib prefabs. Tintable. Related files & filename org.
2 Months Ago
Added HMLMG to the skin viewer