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132,624 Commits over 4,262 Days - 1.30cph!

60 Days Ago
merge from floating cities
60 Days Ago
merge from naval update
60 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
60 Days Ago
Merge from parent
60 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
60 Days Ago
Merging main to main/fpbuild_jenkins
60 Days Ago
Updating flare rig joints
60 Days Ago
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60 Days Ago
FC barge 3600/4200 shadow proxies
60 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
60 Days Ago
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2 Months Ago
Merge from main_merge_31_oct_try_again
2 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
2 Months Ago
Fixed wonky 3P chainsaw orientation.
2 Months Ago
Merge from shiplighting
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Merge from (parent) naval_update.
2 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
2 Months Ago
Spotlight.on.cool flare tweak.
2 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
2 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
2 Months Ago
Merge from foliage_swap
2 Months Ago
Merge from main
2 Months Ago
Override the lerp, not the position
2 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
2 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
2 Months Ago
material color tweak to better track the unoptimised original look
2 Months Ago
First WIP prototype for component displaying box skins
2 Months Ago
fixed interior props cull group being disabled (was temporary)
2 Months Ago
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2 Months Ago
added walkway A ambience files
2 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
2 Months Ago
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2 Months Ago
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2 Months Ago
heavy_helmet_overlay_fix -> main
2 Months Ago
Fix binoculars + the heavy helmet from rendering weird
2 Months Ago
security tower a lod3 baked now
2 Months Ago
setup flashlight refresh vm anims
2 Months Ago
Heavy plate helmet repose
2 Months Ago
Exhaust fixes.
2 Months Ago
Stray light fix. Cleanup.
2 Months Ago
Final polish.
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
2 Months Ago
menu_bootstrap_change -> main
2 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
2 Months Ago
Moved ambient flies to prefab & improved them.
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Adding v4 snowmobile shooting anims
2 Months Ago
riot hat repose