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111,244 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Fix scientist spinning when coming to a stop
3 Months Ago
Fix scientist not moving (merge)
3 Months Ago
Fix compile errors from merge
3 Months Ago
Minor cleanup and code move
3 Months Ago
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3 Months Ago
- Code cleanup. - Added metrics.
3 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
3 Months Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
3 Months Ago
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3 Months Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
3 Months Ago
Ensure ride horse shows up higher in menu before towing options
3 Months Ago
io research table gibs
3 Months Ago
client compile fix
3 Months Ago
Server build errors
3 Months Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
3 Months Ago
pivot work on battering ram wheel
3 Months Ago
merge from Halloween24
3 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
3 Months Ago
merge from main
3 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
3 Months Ago
battering ram shell temp preview
3 Months Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
3 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Added Ballista item and constructable prefabs
3 Months Ago
test scene
3 Months Ago
merge from main/Halloween24
3 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
3 Months Ago
BC: handling null player properly in teleport check (player preview)
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf slowing down before jumping on foundation
3 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
3 Months Ago
Fix for several item names when rendering unapproved skins.
3 Months Ago
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3 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
3 Months Ago
Updated gesture icons
3 Months Ago
Merge from set-layer-tool
3 Months Ago
Removed logs
3 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
3 Months Ago
Ballista client compile fixex
3 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
3 Months Ago
Setup for all weapon racks.
3 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
3 Months Ago
Merge from main
3 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
3 Months Ago
fix material issues with PlayerCopyTool
3 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks