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132,634 Commits over 4,293 Days - 1.29cph!

2 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
2 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
2 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
2 Months Ago
main -> unskinned_windmill
2 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
2 Months Ago
Fix broken diving goggles
2 Months Ago
Update to crockery textures
2 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
2 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
2 Months Ago
Merge: from main
2 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
2 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
2 Months Ago
Merge from parent
2 Months Ago
Merge from rpg_skin
2 Months Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
2 Months Ago
static speargun prefab cleanup
2 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
2 Months Ago
gun display rack weapons wont cast shadows
2 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
2 Months Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
2 Months Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
2 Months Ago
Merge from floating_cities
2 Months Ago
S2P all FC's + HLOD
2 Months Ago
Fixed some missing farm access dialogue
2 Months Ago
Missing file
2 Months Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
2 Months Ago
Merge from parent
2 Months Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
2 Months Ago
Merge from hackweek_boxsorting (last UI pass)
2 Months Ago
Merge from box_sorting_ui
2 Months Ago
Merge from main
2 Months Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
2 Months Ago
Fix bot_exec no longer working in builds
2 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
2 Months Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
2 Months Ago
Editor tool to copy paste terrain sections around
2 Months Ago
Fixed remaining spinners.
2 Months Ago
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2 Months Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
2 Months Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
2 Months Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
2 Months Ago
merge from helicopter_flare_balance_pass -> main
2 Months Ago
burlap gloves repose
2 Months Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
2 Months Ago
Merge: from main
2 Months Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
2 Months Ago
Added front controllers
2 Months Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
2 Months Ago
minor tweaks
2 Months Ago
creating flashlght refresh vm anims