111,244 Commits over 3,928 Days - 1.18cph!
Fix scientist spinning when coming to a stop
Fix scientist not moving (merge)
Fix compile errors from merge
Minor cleanup and code move
- Code cleanup.
- Added metrics.
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer.
Added support for some fake wind and sway.
Update: changing starting scene to be Bootstrap when running a perf test
- Also removed direct world setup settings modification, instead pushing them to global World static params
We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow).
Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
▆▇▍▅▊▄▇▆ ▄▆▊▇▉▄▋▊ ▄▇▄▅▄▄, █▄▄▌▋▍▌▍ ▄▆▋▆█▍ ▅▉█▍ ▍▇▊▋▅▌▍▆ ▇▆█▊▇▌▆ ▅▌▍▅▋▇▇▇▅▆█▉ ▇▊▋▉█ ▍▅▆▋▇▋▌▅ ▌▉▊ ▉██▍▍▍▆▄
- ▅█▊▊▉ ▍ ▉▉▋▆▊▉ ▉▋▄▊▅▊ ▉▋▅▄▍▌▋▋ ▋▊▋▉▊▇█ ▊▇▄▆ ▉ ▊▋▌▆▅▌ ▅▍ ▄▌█▋▋▆█ █▍ ▄█▋ ▌▌▅▌▋▆▊▇
- ▅▍█▍▇ ▊▍▋ ▍▌▍▄▊▋▊▍ ▆▄▌
- ▇▍▍▋▆ ▉▉▊▌ ▊▄▉▍▆.▌▌▅▇█▇▄ ▇▊▉▄ ▅▇▄▄▅▅▉▊▇ ▇█▆▅▅█▌▄ ▄▄▌▇▄▌▌▍█
▊▌▊▋ ▍▆█▊▅▆█▉▋▉ ▉▌ ▉▍█▉▍ ▆▍ ▉▄▇▉▊▋▅ ▉▆▅ ▊▉▊▄▊▇▅▋ ▉▄▆██▇ ▉▇█▉▍▇ ▇▉█▌▄▋▊▋▋▌▄ ▊▅ █▄▄ ▌▌▍▉▇▌▇▅, ▋▅ ▉▍▍▇▇▉ ▊▍ ▋▅▅▌▍ ▌▋█ ▍▋▄▉▆ ▄▆▉▉▊▊ ▇▄▉▅ ▆▄▍▅▊▋█ ▉█ ▄▆▊ ▍▍▍▌▄▌▍▌ ▊▅▆▌
▉▊█▋▊ ▍ ▆▌▆▍ ▌▋▍▊ ▄▊ █▆▊█▄▇▇▊▉▌ ▉█▄▊ ▉▅▌ ▅▊▍ ▆▋▌█▌▇█▍ ▄▆▌▇▌ ▆▇ ▇█▌ ▌▅▇ ▌▆
Update: Symlink assetbundles on test player build
Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
Ensure ride horse shows up higher in menu before towing options
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
pivot work on battering ram wheel
BC: separated origin adjustments between crawling and incapacitated wounded states
- stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
Added a system to show different gameobject based on whats loaded in the ballista magazine
Set up a different placeholder model for each spear ammo item
Fixed some client loading issue
battering ram shell temp preview
Update: Sneak in console cmds via command line
Need a better way in the future, but for now this should allow to control test conditions.
Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
Added a power bar to show the ballista reload progress
Fixed issues when reloading with no compatible ammo in your inventory
Code cleanup
Merge from ai_wolf_iteration
Merge: from main
Tests: none
Merge: from main
Tests: none
Added Ballista item and constructable prefabs
merge from main/Halloween24
Merge: from profiling_improvements
Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics.
Tests: Rode a horse on Craggy and checked profiler for changes
BC: handling null player properly in teleport check (player preview)
Merge: from main
Tests: none
Merge from ai_wolf_iteration
Fix wolf slowing down before jumping on foundation
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes
- stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender)
- exposed LastTeleportTime in BaseMovement for this
Fix for several item names when rendering unapproved skins.
▋▋▍ ▄▆▉▄ ▊▋█▍▋▍ ▊▊▋▍▋▌ █▆ █▆▄ ▌▅▌▇▍▆ ▅▍█ ▅ █▄█▆▄ ▉▍▇▄▌▉▍▇ ▉▅▊█▆▄▅ ▊▆▉▍ ▅▄
- ▊▋▊█▆ ▄▆▌▆ ▉▆▊▊▇▉▍█▇▉▌ ▌▆▆▇▌▍ ▌▇▉▅▉▉▄▄ (▌▅▊ ▉▊█▊, ▉▆▊ ▇▋▉ ▊▉▋▌▅▇▇, ▅█▉)
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound.
Updated gesture assets with new icons.
Merge from set-layer-tool
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
Ballista client compile fixex
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
Setup for all weapon racks.
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
Ballista reloading cleanup
Restored ammo switching
Some client anim fixes
fix material issues with PlayerCopyTool
Have wolf smoothly decelerate instead of stopping dead in its tracks