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127,452 Commits over 4,201 Days - 1.26cph!

38 Days Ago
Optim: ServerOcclusion - rewrite cache generation broadphase to use parallel jobs - Takes broadphase from 4.8s to 0.4s This is tiny, since narrow-phase is the longest (on my 4.7k test map total time is ~240s). I'll do narrowphase next. Tests: generated on a custom map and visualized the occlusion grid
38 Days Ago
Bugfix(editor): LoadMapFile - check for relevant state after domain reload to allow occlusion cache rebuild Tests: triggered a couple reloads, no NREs when generating cache
38 Days Ago
Fix compile errors
38 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
38 Days Ago
Spike Trap LODs Gibs and backface fix
38 Days Ago
merge main into naval_update again
38 Days Ago
subtract flashlight beam optimizations
38 Days Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
38 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
38 Days Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
38 Days Ago
merge from main
38 Days Ago
naval_update -> scientist_boat_ai
38 Days Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
38 Days Ago
main -> naval_update
38 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
38 Days Ago
Merge fixes
38 Days Ago
38 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
38 Days Ago
remove jacket as rare armor
38 Days Ago
main -> facepunch_assert
38 Days Ago
Bug fixes, general cleanup
38 Days Ago
Assert throws exceptions Check wont print anything - just returns state
38 Days Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
38 Days Ago
rebuild hackable crate loot
38 Days Ago
merge from main
38 Days Ago
Clean: missed newlines Tests: none, trivial change
38 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
38 Days Ago
BBS fixes
38 Days Ago
merge from drone_storage_slot
38 Days Ago
meta_shift -> main
38 Days Ago
merge from meta_shift/monument_shuffle
38 Days Ago
merge from main
38 Days Ago
added `drone.disableSamTargeting` convar for balance testing
38 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
38 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
38 Days Ago
Remove using
38 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
38 Days Ago
player-controlled drones targetable by SAMs
38 Days Ago
Setup for other monument types
38 Days Ago
Reverted changes to skydome's TOD_sky night settings
38 Days Ago
Merge from main
38 Days Ago
missing change
38 Days Ago
moved drop input response so it's reliable
38 Days Ago
Merge from underwater_lab_windows_fix
38 Days Ago
Merge from main