reporust_rebootcancel

111,232 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
2 Months Ago
Protobuf gen, server compile fix
2 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
2 Months Ago
further sunrise/sunset tweaks
2 Months Ago
Added avatar mask support to the Pose Tool
2 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
2 Months Ago
merge from halloween24
2 Months Ago
merge from halloween24
2 Months Ago
protocol++
2 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
2 Months Ago
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2 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
3 Months Ago
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3 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
- editor queue simulator fully working.
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from world_update_2
3 Months Ago
update defaults, ExecuteInEditMode, weather viewer
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf chasing its own tail
3 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix NRE
3 Months Ago
Fixed the fix.
3 Months Ago
Fixes
3 Months Ago
Grenades
3 Months Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
3 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
3 Months Ago
cape balance mummy + frankenstein mask loot tables
3 Months Ago
occupancy stripping
3 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
3 Months Ago
Small rock formations
3 Months Ago
Make fsm declaration syntax more compact, fix scientist death
3 Months Ago
Update scientist FSM to new system
3 Months Ago
Fix scientist spinning when coming to a stop
3 Months Ago
Fix scientist not moving (merge)
3 Months Ago
Fix compile errors from merge
3 Months Ago
Minor cleanup and code move
3 Months Ago
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3 Months Ago
- Code cleanup. - Added metrics.
3 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
3 Months Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
3 Months Ago
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3 Months Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
3 Months Ago
Ensure ride horse shows up higher in menu before towing options
3 Months Ago
io research table gibs