reporust_rebootcancel

111,288 Commits over 3,928 Days - 1.18cph!

3 Months Ago
modular car style suspensions for battering ram and skateboard
3 Months Ago
merge from main
3 Months Ago
Compile fixes
3 Months Ago
BatteringRam now inherits from GroundVehicle
3 Months Ago
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3 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
3 Months Ago
Buildfix: Harmony loader is conditionally built via asmdef settings - Originally there was a mix of code macro checks and asmdef constraints - now it's just asmdef constraints and no code defines - Enabled it for all platforms except editor, instead of just 3 explicit ones(Unity's TestFramework currently builds Win32 players instead of Win64). Tests: with PerfFwk enabled and editor in different(Client, Server, both) modes, ran Pool perf tests in Player/standalone mode. Everything built and succeeded.
3 Months Ago
Update: Exclude unnecesary scenes when PerfFwk is enabled - We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues - It also saves iteration time, since we only build scenes we'll use for perf testing Tests: same as before
3 Months Ago
main -> vines
3 Months Ago
Update: Moving perf tests to PerfFwk plugin - Added additional references to PerfFwk Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
3 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
3 Months Ago
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3 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
3 Months Ago
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3 Months Ago
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3 Months Ago
Potential fix for wolves jagged jumps
3 Months Ago
Merge from blowpipe
3 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
3 Months Ago
Refactor modifier application so I can use it elsewhere.
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
merge from fix_crafting_queue_wrong_item
3 Months Ago
merge from planter_night_rainfall_fix
3 Months Ago
merge from launchsite_flow_fix
3 Months Ago
merge from dpv_fixes
3 Months Ago
merge to main surrendering_duck
3 Months Ago
merge from frontier_hatchet_bc_fixes
3 Months Ago
merge from hempcolor
3 Months Ago
Merge from main
3 Months Ago
Merge from thirdperson_orbit_cam
3 Months Ago
Merge from main
3 Months Ago
WIP
3 Months Ago
Fixed some duplicate arms
3 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
3 Months Ago
Backups
3 Months Ago
Merge from main
3 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
3 Months Ago
Male head B rig V3
3 Months Ago
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3 Months Ago
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3 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix animals walking through crates and barrels
3 Months Ago
Fix wooden covers not carving navmesh
3 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
3 Months Ago
setting up metal shield viewmodel
3 Months Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
3 Months Ago
Activated towing on all siege weapons
3 Months Ago
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