128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Merge from foliage_instancing (indirect instancing fix)
                
                
                
                
             
         
        
        
            
            
            
                
                Make foliage instancing compatible with indirect instancing
                
                
                
                
             
         
        
            
            
            
                
                Add a hash of the map URL to the map download cache file name to prevent file name collisions
Delete cached map and redownload when the version or checksum doesn't match what was expecfed
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                We are moving!
Fuel storage
Item storage
                
                
                
                
             
         
        
            
            
            
                
                Adjust water plane points for PID
                
                
                
                
             
         
        
            
            
            
                
                Fix engine access
Place mount points properly
                
                
                
                
             
         
        
            
            
            
                
                Added working compass to the PT Boat
Fix error on the RHIB Visuals (happens when added to a PT Boat)
                
                
                
                
             
         
        
            
            
            
                
                Add AI support to the new PT Boat
                
                
                
                
             
         
        
            
            
            
                
                Higher HP than RHIB
Slower than RHIB
Setup test item
                
                
                
                
             
         
        
        
            
            
            
                
                Engine speed adjustments
Setup dual propellers
                
                
                
                
             
         
        
            
            
            
                
                RHIB throttle animation can now support left or right side
PT boat requires right sided throttle animation
                
                
                
                
             
         
        
            
            
            
                
                 Flag when textures are using an uncompressed format in the texture import analyzer tool
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_texture_analyzer_npot -> main
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_ai -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Enabled mipmaps on all atlased, need to review if they all need it later
                
                
                
                
             
         
        
            
            
            
                
                More Waterworld map obstacles
                
                
                
                
             
         
        
            
            
            
                
                Remove resolution field - not used
Standard RHIB cleanup
                
                
                
                
             
         
        
            
            
            
                
                Rewrite steer force system again (third times the charm)
Boat position is merged with desired directional point before application
Manifest
                
                
                
                
             
         
        
            
            
            
                
                `Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2
- will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled
- will include in the sum of texture memory being used by uncompressed textures
                
                
                
                
             
         
        
            
            
            
                
                Store page overlay are now using sprites instead of textures
Converted all pages
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
                
                
                
                
             
         
        
            
            
            
                
                Applied 
131183 in the correct branch
- Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
                
                
                
                
             
         
        
        
            
            
            
                
                merge from store_atlases/coverimage
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for sprite in CoverImage, fixes messed up UVs when using atlases
                
                
                
                
             
         
        
            
            
            
                
                Enable sprite packing on build
                
                
                
                
             
         
        
        
            
            
            
                
                Exclude pack brandings assets from atlases, they need alpha and dont need to be POT
Some fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Packed all the store media assets in POT atlases so they can be compressed as expected
Disabled mip maps on some media assets that do not need it (fixed size)
                
                
                
                
             
         
        
            
            
            
                
                Seek out targets that attack us eg if you're attacked by someone then set them as the target
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Delete old mannequin folder
- clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
                
                
                
                
             
         
        
            
            
            
                
                fix rotatable painting socket angle values
                
                
                
                
             
         
        
            
            
            
                
                Piper nigrum vines (27MB)
                
                
                
                
             
         
        
            
            
            
                
                Decor DLC wallpaper (42MB)
                
                
                
                
             
         
        
            
            
            
                
                Pilot ejector seat occlusion and normals (12MB)
                
                
                
                
             
         
        
            
            
            
                
                Pilot hazmat (120MB, though unsure how many textures were used in end product)
                
                
                
                
             
         
        
        
            
            
            
                
                Coconut torso armor (25MB)
                
                
                
                
             
         
        
            
            
            
                
                Enable streaming on mannequin textures (16MB)