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121,533 Commits over 4,048 Days - 1.25cph!

51 Days Ago
Added a convar for disabling spatially aware environment volumes
51 Days Ago
Candle support.
51 Days Ago
Test save
51 Days Ago
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51 Days Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
51 Days Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
51 Days Ago
compile fixes etc
51 Days Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
51 Days Ago
merge from ase-camdepth-fix
51 Days Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
51 Days Ago
bee_compile_errors -> main
51 Days Ago
Beehive compile errors
51 Days Ago
Setup volume prefab support
51 Days Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
51 Days Ago
Merge from jungle_update
51 Days Ago
Merge from main
51 Days Ago
More polish fixes on big zigg
51 Days Ago
merge from mjungle_ruins for gantry kit
51 Days Ago
bee_ux_improvements -> main
51 Days Ago
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51 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
51 Days Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
51 Days Ago
gantry kit T shape update
51 Days Ago
zigg level backup
51 Days Ago
Fix remaining client/server compile errors
51 Days Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
51 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
51 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
51 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
51 Days Ago
Merge from main/premium_servers/manual_refresh
51 Days Ago
Merge from main
51 Days Ago
Client compile fix
51 Days Ago
IAlwaysOn wip
51 Days Ago
changed incorrect layers on recent props prefabs
51 Days Ago
fixed issues with 3p vine swinging anims
51 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
51 Days Ago
Server compile fix
51 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
51 Days Ago
ziggurat_a env volumes settings and bounds changes
51 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
51 Days Ago
Merge from mfm (updating branch from main and fixing merge stuff)
51 Days Ago
Fix NRE from merges. Remove wildlife hazard UI.
51 Days Ago
Manifest
51 Days Ago
merge from spatially_aware_env_volumes_fixes
51 Days Ago
Merge from spatially_aware_env_volume_fixes
51 Days Ago
merge from premium_servers/manual_refresh
51 Days Ago
Merge from main
51 Days Ago
Merge from main