reporust_rebootcancel

111,289 Commits over 3,928 Days - 1.18cph!

3 Months Ago
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3 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
3 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
3 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
3 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
3 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
3 Months Ago
Merge: from main Tests: none
3 Months Ago
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3 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
3 Months Ago
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3 Months Ago
- ▄██▍█ ▊▆▋█▇█▊▋▇▅ ▇▍ █▇▆▉▅▊▄▇▅ ▇▌█-█▆▅▆▊▌▋▇▄▍ ▇▍▉▅▌▅ █▌ ▍▆▆▇▄▊▉▅▍▌▇▉▆▆█▇▍▄ - ▇█▅▉█▍▌ █▍▆▄▍ ▌▍▌▇█▉▅ ▅▆█▊█▌ ▍▍ █▋▅▉▅ ▆▋▋▄▊█_▌▆█▊▋▇▅▍ ▍█▋▌▌▌ ▆▌ ▌▌▋▊▊█ (▄█▋▌▋ ▌▋▅▅▋▊▍▊▌▊▉▋▇ ▆▍▍▉▋▌▇▊▍▇ ▌▍▆▍ ▋█▆▄▍▌ ▉▇▆▌▆▍▅ ▌▆▇▆▇▄ ██▋-▉█▊▍█▄▌▇▆▆) - █▋▆ ▆▉▉▊▌▋▍▊_▄▇▋▊▉█_▉▅▉▌▋ ▉▍▌▌█▄█▉█ ▌▊▄██▉ ▍▌ ▋▋▅▋█▅█▄▍▆ ▍▉▇▆▋▇▋ ▅▇▇▋▄▊█ ▅▉▌█▇▆▅▍▉▋▇▋ ▊▄▅▌█▋ (█▋█▄▅▉ ▌▊▋▇▆▉▅▊ ▄▋▉▍▆▄▋ ▊▅▄▍▉▌▍▊▊ ▍▉ ▍▍▊▌▍▅)
3 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
3 Months Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
3 Months Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
3 Months Ago
Rig V3 setup
3 Months Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
3 Months Ago
Restrcting player seeds to single model for now
3 Months Ago
Update: Log TreeManager's treaming grid dimension on init - Available as part of Network level 1 logging Tests: booted in editor with server-only mode
3 Months Ago
Merge: from main Tests: editor boot
3 Months Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
3 Months Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled
3 Months Ago
Update: adding doc string to Pool.FreeUnmanaged(ref Stopwatch) Tests: none, trivial change
3 Months Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
3 Months Ago
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3 Months Ago
exported wolf swim animation
3 Months Ago
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3 Months Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
3 Months Ago
Polish on catapult. Fixed missing material slot on catapult entity
3 Months Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
3 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
3 Months Ago
reinforced wooden shield viewmodel
3 Months Ago
battering ram temporary greybox
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
3 Months Ago
Hook up accessibility color options
3 Months Ago
Cleanup and fix debug spam
3 Months Ago
Hook up options menu
3 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
3 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
3 Months Ago
Improved mushroom texture quality - now uses native resolution
3 Months Ago
Additive test timeline
3 Months Ago
Cam anim presets
3 Months Ago
Merge from additive_timeline
3 Months Ago
Add a per layer weight slider
3 Months Ago
Merge from elevator_world_deploy_fix
3 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
3 Months Ago
Merge from additive_timeline