reporust_rebootcancel

129,823 Commits over 4,232 Days - 1.28cph!

49 Days Ago
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49 Days Ago
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49 Days Ago
▍▍▄▍▋▄▍▇ ▉▋▇▍█▄▉ ▅▉▉▌▄ (▆█▇▍▅▆ `▊▋▆▊▌▅▋▊▅▊█.▍▆▌█▌▆▄▄▊▋▅▇▆▋;` ▌█▅▆ █▉▄ ▌▉█▅▅▍▌▅ ▆▌▌▍▊ ▉▇▍ ▊█▆▇'▍ ▉███ "▄▍▍▊ ▊█▋▄█▅▋ █▆▋▇▅▌")
49 Days Ago
Tropical island1 setup
49 Days Ago
Merge from /main/vm chainsaw update
49 Days Ago
Improvised walkway LOD/COL/Prefab progress
49 Days Ago
Random materials
49 Days Ago
Make an actual item for the 50cal turret rather than using an m249
49 Days Ago
merge tropical1_prefab to deep_sea
49 Days Ago
Setup s2p for tropical1, bake the prefab
49 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
49 Days Ago
Bake terrain mesh with LODs for tropical_1
49 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
49 Days Ago
Disabled map in the deep sea
49 Days Ago
Merge from naval_update
49 Days Ago
49 Days Ago
merge terrain to mesh utility into deep_sea
49 Days Ago
49 Days Ago
merge from naval_update/deep_sea/portal_effects
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Merge from boat_building
49 Days Ago
Added a list of prefabs for islands and cities instead of using paths
49 Days Ago
Merge from parent
49 Days Ago
Codegen
49 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
49 Days Ago
merge from naval_update
49 Days Ago
Phrases update
49 Days Ago
Compile fix
49 Days Ago
Fixed phrase conflict in PickupErrors
49 Days Ago
Merge from main. (taking oilrig changes from main)
49 Days Ago
naval_update -> naval_update/gun_turret
49 Days Ago
Merge from monument_notification_sounds
49 Days Ago
Increment network protocol for new RPC's
49 Days Ago
Bug fix for a selection of player update animations
49 Days Ago
Merge: from main
49 Days Ago
Restore changes
49 Days Ago
Merge from main
49 Days Ago
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commit of annoying material list that keep modifying until committed
49 Days Ago
FC2 scene to prefab
49 Days Ago
disabling lightgroupattime throughout for now
49 Days Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
49 Days Ago
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49 Days Ago
merge from dome_diesel
49 Days Ago
2 Dome diesel spawns moved to puzzle
49 Days Ago
commit of annoying material list that keep modifying until committed
49 Days Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are