134,203 Commits over 4,262 Days - 1.31cph!

3 Months Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
3 Months Ago
Added model greybox and material for Rust 12th birthday cake
3 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
3 Months Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
3 Months Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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3 Months Ago
merge from Puzzle_rooms
3 Months Ago
Added new material and texture for livestock
3 Months Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
3 Months Ago
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3 Months Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
3 Months Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
3 Months Ago
merge from main
3 Months Ago
drone camera view can look further down (60->80)
3 Months Ago
Bunch of loading fixes
3 Months Ago
Fixed portal width extending over the terrain margins
3 Months Ago
require drones to be marked hostile for sentry and SAM targetting
3 Months Ago
building plans prop anims edited