130,363 Commits over 4,201 Days - 1.29cph!

Rin
3 Months Ago
Added test seating and storage box (Broken) https://files.facepunch.com/Rin/2025/08/Unity_C8PJUT12hL.mp4
3 Months Ago
Better script split off (keep relevant scripts under client objects where required)
3 Months Ago
fix after main merge
3 Months Ago
Clean: use ReadOnlySpan in SendEntitySnapshots/-WithChildren Tests: compiles in editor
3 Months Ago
Update: SendEntityUpdates - don't try to skip occlusion explicitly Bit of a 180 turn. Current code is problematic to optimize at high level - but it will be easier if we introduce a global occlusion pair cache. At least I hope. Tests: compiles in editor
3 Months Ago
Better setup
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
Fix for EventRecord pooling error
3 Months Ago
Buildfix: TryRemove -> Remove Tests: editor compiles
3 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
3 Months Ago
Update: bring back non-concurrent dict for BasePlayer.lastPlayerVisibility Tests: none, trivial change
3 Months Ago
Update: OcclusionSendUpdates - rewrite lost pair handling to gather->send form Should enable to revert back to non-concurrect dictionary for BasePlayer.lastPlayerVisibility Tests: 2p session on craggy with UsePlayerUpdateJobs 0 and 2
3 Months Ago
RHIB maps move to follow RHIB position
3 Months Ago
merge from voicevolume_slider_fix
3 Months Ago
Restored voice slider range 0-5
3 Months Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
3 Months Ago
merge from ui_mipmaps_fixes
3 Months Ago
Death screen icons fixes
3 Months Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
3 Months Ago
merge from ddraw_menu_hide
3 Months Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
3 Months Ago
More icons tagged as UI mipmap group
3 Months Ago
Contact menu mugshots ignore mip maps limit
3 Months Ago
tugboat_rug_fix -> main
3 Months Ago
Removed mip maps generation on server map image
3 Months Ago
Removed mip maps generation on server image in the browser
3 Months Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
3 Months Ago
Loading screen images are ignoring mip map levels
3 Months Ago
broke mannequin even further by updating individual body part prefabs
3 Months Ago
merge from particlesystem_warnings_fix
3 Months Ago
Merge from changelog_fix
3 Months Ago
Merge from spraycan_toast
3 Months Ago
Merge from pickup_toasts
3 Months Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
3 Months Ago
Merge from gamemodes_workbench_fix
3 Months Ago
clothing mannequin updated model and material
3 Months Ago
Tagged all icons to use the UI mipmap group
3 Months Ago
Merge from fix_uselegacyworkbenchinteraction
3 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
3 Months Ago
Fix convar server.uselegacyworkbenchinteraction
3 Months Ago
merge from new_menu2/pilotpack_storepage
3 Months Ago
merge from horse_grounded_fix
3 Months Ago
merge from richtext_off
3 Months Ago
Update store prefab too for tile videos
3 Months Ago
Add the pilot pack video media
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
3 Months Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous