250,261 Commits over 3,959 Days - 2.63cph!

3 Months Ago
updated attachment targets, also turned viewmodel renderer back on
3 Months Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
3 Months Ago
Raised steering wheel for animation test
3 Months Ago
Shader fixes
3 Months Ago
Meta files
3 Months Ago
Fixed pivots on driver cabin items
3 Months Ago
Script auto updates / compile fixes
3 Months Ago
Separated assets for placeholder animation
3 Months Ago
Moved battering ram hardware out of placeholder folder
3 Months Ago
sks balance + setup
3 Months Ago
Added battering ram hardware to entity, updated models and materials
3 Months Ago
Battering ram door wip settings
3 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
3 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
3 Months Ago
backpack skin icon fix
3 Months Ago
merge from t1smg
3 Months Ago
manifest
3 Months Ago
manifest.json and packages-lock.json
3 Months Ago
▊▆▊▉▅ ▉▍▅▉ ▌▆▄█
3 Months Ago
TMP_ script changes
3 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
3 Months Ago
CurrentVersion.cs
3 Months Ago
ProjectVersion.txt
3 Months Ago
merge from main
3 Months Ago
disabled_halloween24 -> main
3 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
3 Months Ago
compile fix
3 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
3 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
3 Months Ago
Fix player body visibility Make player body always try to face the way we're looking
3 Months Ago
explosion force show run time while planner active change freezing balance charge difficulty runner jumping
3 Months Ago
Update SpriteTools Fix CharacterSelectModal Cleanup Remove the WIP ParticleTextRenderer Component now that it's in-engine
3 Months Ago
Add combined versions
3 Months Ago
IsTipping wont be called if tipped
3 Months Ago
Adding in the gestures
3 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
3 Months Ago
merge from save_260
3 Months Ago
merge from main
3 Months Ago
reapplying 106957 t1smg
3 Months Ago
If tipping over turn on a trigger to hurt players inside
3 Months Ago
Siege tower now sets flag should it be tipped over
3 Months Ago
Quick fix to diving outfit Merge branch 'master' of sbox
3 Months Ago
Citizen/animgraph: removed several unused parameters + skid now relies on 2 new parameters, skid_x/skid_y, instead of move_x/move_y
3 Months Ago
Battering ram door prefab
3 Months Ago
Clothing Updates
3 Months Ago
t1 smg balance and techtree
3 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
3 Months Ago
Clothing Update
3 Months Ago
Battering ram back door physics tests
3 Months Ago
Fix readonly string control widget