250,201 Commits over 3,959 Days - 2.63cph!
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File
- This should've been the original fix for opening code files that have partial class defs
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
Fixes and tweaks to flashlight settings.
Update PackageTags table when tags change
News page tidy
If setting local transform to default, set it to Transform.Zero
Add Texture.CreateFromSvgSource
PlayerController: Fix hiding other players bodies
PlayerController: Tweak how body rotation works, clamp rotation to always be within RotationAngleLimit vs eye angles
PlayerController: Only apply "viewer" tag to render body if set
Svg's have mips, can keep aspect ratio
Fix warning
Leaderboard backup, run #
15101
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
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Fixed tutorial placement snapping not working
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Holster and backpack offsets
Fix NRE when ADS shooting with a silencer equipped
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Battering ram back door opening/closing
merge from fix_npc_death_icon -> main
Reapply references from loadouts -> NPCs so the death icons work
- got missed by plasticscm somehow
Merge from main -> fix_npc_death_icon
merge from fix_map_zoom_numbers -> main
Fix map grid text labels not rendering properly depending on zoom & map size
- this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500)
- however the grid is now is correctly centered on the map
- number of grids = Floor(MapSize * 7 / 1024)
- size per grid = MapSize / number of grids
This also fixes teleport2grid not working on certain map sizes (like 3500)
- this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
Battering ram cabin detailed colliders
Tweaked terrain blend settings on small arctic rock formations
Add debug convar for fire melee, fix some events being dropped
Fix error caused by adding already present key to dictionary, fix distance check being inverted
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Fix NRE caused by dictionary trying to add an already present key
Fix wolf circling corpse for a long time sometimes when moving to eat
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
Reduce odds of wolf attacking animal when it's likely it'll lose
Fixed LOD issues in rock_formation_huge_e
Merge from fix_get_building_priv -> main
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing
Created CharacterResource, and assigned one to each existing NPC
Only run this on firstTime 😳
Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore
NPC Icons now show "!" next to them when they have something new to say
Fix Ginnle's NPC/Character Association
Fix BuildHash error on Player Map Icon
Fixed paddling pool water being invisible inside canyons
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723
Do Widget.AdjustSize before ConstrainToScreen
Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
updated attachment targets, also turned viewmodel renderer back on
Do not set commentary to 0 on map start
Since we removed the commentary system entirely
Fix "material __error is missing" error on map load
Delete __screenshot_internal
Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1
Fixed crashes to do with render groups
Minor cleanups
Raised steering wheel for animation test
Fixed pivots on driver cabin items
Script auto updates / compile fixes
Separated assets for placeholder animation
Moved battering ram hardware out of placeholder folder