250,557 Commits over 3,959 Days - 2.64cph!

3 Months Ago
Cursors
3 Months Ago
Use new physics callbacks
3 Months Ago
Adjust menu camera
3 Months Ago
Update menu
3 Months Ago
bird rotation
3 Months Ago
Change input to jump only
3 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
3 Months Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
3 Months Ago
additional camera shot
3 Months Ago
Intro camera for stage 1
3 Months Ago
Added `give_coins` and `give_item` commands
3 Months Ago
move spawn
3 Months Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
3 Months Ago
Camera intro
3 Months Ago
Map updates Merge branch 'main' of sbox-piecrumb
3 Months Ago
▋▄▄▇▊ ▆▍▉▅ ▌█_▄▄▇▉_▍▋▊▇▍▌▌▊▇ (▌▍▅ ▅▉▆▊▅▊▍▅▇▋▅ ▊▇▇█ █▄▄▅ █ ▊▌▋ ▅▇▅█▉ ▍█▊▉▊▅ ▌▍▌ ▅▆▇▅▆)
3 Months Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
3 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
3 Months Ago
divesite_despawn_fix -> main
3 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
3 Months Ago
test fix
3 Months Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
3 Months Ago
Cloud browser sidebar
3 Months Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
3 Months Ago
Parent footstep to object
3 Months Ago
more tweaks
3 Months Ago
Don't reset the colour
3 Months Ago
header and class fixes
3 Months Ago
header
3 Months Ago
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌: ▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋; ▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌; ▇▇▇ ▊▆▅▌▍▆▄
3 Months Ago
Don't draw physics wireframe with alpha, it's hard to see
3 Months Ago
Balloon model
3 Months Ago
Stage frogmap
3 Months Ago
New stage
3 Months Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
3 Months Ago
Don't need this
3 Months Ago
Clean up birds
3 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
3 Months Ago
Input
3 Months Ago
Added Catapult Explosive Ammo Blockout Model
3 Months Ago
Set rotation on start
3 Months Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
3 Months Ago
navbar snippets
3 Months Ago
navbar styles and beginnings of input
3 Months Ago
Balloons adjustments
3 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
3 Months Ago
Clean up node creation menu types, add a description of each class Clean up FindAllReflectionNodeTypes Clean up EventSystem.Run * Avoid repeated logic * Aggregate exceptions * Make sure all actions run Fix AreParametersActionGraphSafe with delegate parameters Validate event method parameters in RunEventNodeType
3 Months Ago
cars ticking tow attachment properly and handling detaching
3 Months Ago
Level select menu + map res balloon prefab
3 Months Ago
adjusting layering and position of towing anchors and triggers