198,620 Commits over 4,140 Days - 2.00cph!

5 Months Ago
Wow, it works -Fixed orientation issues
5 Months Ago
merge from ballista_fixes
5 Months Ago
merge from shield_fractional_fix
5 Months Ago
merge from fix_tech_tree_total_cost
5 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
5 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
5 Months Ago
vending_stats_fixes_3 -> main
5 Months Ago
Fix wildly inflated vending stats sold amounts
5 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
5 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
5 Months Ago
blackboard model materials and textures
5 Months Ago
Export test results in the server directory
5 Months Ago
Added cancel command, to cancel the current test run
5 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
5 Months Ago
Split server and client tests correctly into different folders Compile fixes
5 Months Ago
Generate json results after each test run Cleanup
5 Months Ago
moved handcar under trains folder
5 Months Ago
reverting scene changes from merge that look unintentional
5 Months Ago
merge from horse2_fixes/handling
5 Months Ago
merge from handcar
5 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
5 Months Ago
First pass piping update data (similar to IO tool)
5 Months Ago
Created farming inventory loadout Chickens can eat and drink
5 Months Ago
Added server.fillChickenCoop command
5 Months Ago
Hook up sunlight tracking
5 Months Ago
Refactors for future content Added sunlight stat
5 Months Ago
First pass new model setup
5 Months Ago
Merge from main
5 Months Ago
Protobuf
5 Months Ago
Merge from parent
5 Months Ago
Unsaved assets
5 Months Ago
Added a slight delay before items start moving
5 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
5 Months Ago
Placeholder effects
5 Months Ago
ServerInit. Nicer placement.
5 Months Ago
Movement fixes
5 Months Ago
Merge from main
5 Months Ago
Fixes
5 Months Ago
Prefab and settings tweaks
5 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
5 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
5 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
5 Months Ago
bunkbed added fbx, prefab and setup deployable object
5 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
5 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
5 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
5 Months Ago
Initial prefab setup
5 Months Ago
Offset item positions
5 Months Ago
More debug drawing
5 Months Ago
Some hackweek as fuck wip code/tests