130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added support for animation curve easing in FlexTransition
                
                
                
                
             
         
        
            
            
            
                
                Floating city greybox progress
                
                
                
                
             
         
        
            
            
            
                
                Update RPG Launcher model
Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it
Remove game_text debug prints
Added Color:Copy method (Community Contribution)
Truncate killfeed names to 512 bytes to prevent overflows
Lets try registering private animation events as client events too
Removing more unused convars
mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack
Removing more unused convars
mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal
Remove more unused convars
mp_forcerespawn, mp_fraglimit
                
                
                
                
             
         
        
        
            
            
            
                
                Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles.
Test changes on just hull_square for now.
Added BoatBuildingBlock.
                
                
                
                
             
         
        
            
            
            
                
                Refactoring, added store item grid
                
                
                
                
             
         
        
            
            
            
                
                Code refactor:
- Changed to using string interpolation instead of concatenation.
- Use StreamWriter instead of File.appendAllText.
- Moved string creation process from LateUpdate to StopLogging to reduce GC.
- Call StopLogging in OnDestory().
                
                
                
                
             
         
        
            
            
            
                
                updated small bullet container 
now has lods - uses MeshLod
Reduced texture sizes
                
                
                
                
             
         
        
        
            
            
            
                
                Added back SpatialEnvironmentVolumePass changes after merge
                
                
                
                
             
         
        
            
            
            
                
                added new spoiled produce model, lods and textures
updated prefab
                
                
                
                
             
         
        
            
            
            
                
                Continung placing floating walkways into level
                
                
                
                
             
         
        
        
            
            
            
                
                Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
                
                
                
                
             
         
        
            
            
            
                
                Subtractive Merge: 
122426 (New environment volume lodding was causing issues on world gen, reverting for now)
                
                
                
                
             
         
        
            
            
            
                
                Floating city greybox update
                
                
                
                
             
         
        
        
            
            
            
                
                Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
                
                
                
                
             
         
        
            
            
            
                
                spotlights blockout and prefabs
                
                
                
                
             
         
        
            
            
            
                
                General store grid setup, overlay page spawn
                
                
                
                
             
         
        
            
            
            
                
                Setter protection (catches null value set on the client)
                
                
                
                
             
         
        
            
            
            
                
                iv stand meta files and texture tweaks
                
                
                
                
             
         
        
            
            
            
                
                Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
                
                
                
                
             
         
        
            
            
            
                
                Spamming wooden barriacdes in front of trains no longer grinds them to a hault
                
                
                
                
             
         
        
            
            
            
                
                More intelligent weaving behaviour - if in client mode then skip the process entirely.
                
                
                
                
             
         
        
            
            
            
                
                New reset method to reset syncvars back to their default values
Called on ResetState (when entering pool)
                
                
                
                
             
         
        
            
            
            
                
                merge from industrial_blue_light (phrases)
                
                
                
                
             
         
        
            
            
            
                
                added blue light to industrial  lights sitem description and updated phrases
                
                
                
                
             
         
        
        
        
            
            
            
                
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                shotgun ammo crate and rifle ammo crates 
prefabs, lods and collision 
now using the relief mapping technique
                
                
                
                
             
         
        
            
            
            
                
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                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                added updated header webm video and pack icon for floor and ceiling pack to ingame store
                
                
                
                
             
         
        
            
            
            
                
                Fix construction guide not appearing
                
                
                
                
             
         
        
            
            
            
                
                Merge from environment_volume_lods
                
                
                
                
             
         
        
            
            
            
                
                Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
                
                
                
                
             
         
        
        
        
            
            
            
                
                Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                Localized store page desc, reenabled mask
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HBHF config buttons not working, broken on 
121245