199,291 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Increased mushroom count
9 Years Ago
updated whitebox
9 Years Ago
gibs meta and lods /try numero two
9 Years Ago
Fixed that some airfield walls were floating slightly above terrain
9 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
9 Years Ago
finally fixed water barrel LOD's and added gibs
9 Years Ago
fixed heli gibs being destroyed by flames
9 Years Ago
latest art data
9 Years Ago
granola x10
9 Years Ago
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
9 Years Ago
Updated road scene New race UI elements
9 Years Ago
Some monument loading time optimizations
9 Years Ago
Agent blackboard now gets wiped on tick. Attempted to factor in ranged / melee considerations to ability selector (doesn't quite work yet).
9 Years Ago
Slight bush density reduction
9 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
9 Years Ago
whitebox updated
9 Years Ago
Driftwood spawn patch size tweaks
9 Years Ago
Weapon fix.
9 Years Ago
Slight clutter rock density reduction
9 Years Ago
Door barricade prefabs setup
9 Years Ago
Fixed no footsteps bug
9 Years Ago
Merge from main
9 Years Ago
Network++ Save++
9 Years Ago
Manifest
9 Years Ago
Merge from save118
9 Years Ago
Merge from save118
9 Years Ago
Ability selection is a little better now.
9 Years Ago
Updated sleeping anim to previous raised version
9 Years Ago
Fixed standalone compile error
9 Years Ago
Added extra collider mesh for metal facemask
9 Years Ago
Updated procmap benchmark scene to latest world generation
9 Years Ago
fixed sentry not targeting some items in peacekeeper mode
9 Years Ago
Removed rejection threshold from DecisionMaker.ScoreAllDecisions and DSE.Score Blackboard.Tick -> Blackboard.Reset, cache array of keys enum to avoid GC Blackboard types moved to outer scope, renamed
9 Years Ago
Added Weight to AI Modules, used in DSE. Module weight exposed in AIDesigner
9 Years Ago
DecisionScoreEvaluatorParameters.Weight and AIModuleSettings.Weight clamped to 0-2f
9 Years Ago
facemask fix testing
9 Years Ago
Module data and weight tweaks
9 Years Ago
Fixed crash in CNetChan::SetMaxBufferSize when current buffer has > 4000 bytes of data
bot
9 Years Ago
Automated Linux Build #322
bot
9 Years Ago
Automated OSX Build #322
bot
9 Years Ago
Automated Windows Build #322
9 Years Ago
Merge fix for CNetChan::SetMaxBufferSize
bot
9 Years Ago
Automated OSX Build #6
bot
9 Years Ago
Automated Windows Build #6
bot
9 Years Ago
Automated Linux DS Build #322
bot
9 Years Ago
Automated Linux Build #6
bot
9 Years Ago
Automated Linux DS Build #6
9 Years Ago
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9 Years Ago
FOR FUCK SAKE missing file
9 Years Ago
- render.RedownloadAllLightmaps now updates lighting on static props as well - Fixed a rare case where NPCs could become invisible after noclipping into them - Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS - Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters